2011

Table Of Contents
Viewer
Radius Specifies the radius of the collision volume.
Height Specifies the height of the collision volume.
Eye Offset Specifies the distance below the top of the collision volume, where the camera will focus upon if
Auto Zoom check box is selected.
Third Person
Enable Select this check box to use Third Person view. In Third Person view, an avatar is shown in the Scene
View to represent the viewer.
Selecting this check box changes rendering prioritization so that objects around the avatar are displayed with
much higher detail than normal. The size of the region of high detail is based on collision volume radius, speed
of movement, and the distance of the camera behind the avatar.
Auto Zoom Select this check box to automatically switch from Third Person view to first person view whenever
the line of vision becomes obscured by an item.
Avatar Specifies the avatar that is used in Third Person view.
Angle Specifies the angle at which the camera looks at the avatar.
For example, 0° positions the camera directly behind the avatar; 15° makes the camera look down on the avatar
at a 15° angle.
Distance Specifies the distance between the camera and the avatar.
TIP If you want to restore the default values, click the Defaults button.
Pointing device: Options Editor dialog box Interface node Viewpoint Defaults page Settings
Edit Viewpoint Dialog Box
Use this dialog box to edit viewpoint attributes.
Camera
Position Enter the X, Y, and Z coordinate values to move the camera into this position.
Look At Enter the X, Y, and Z coordinate values to change the focal point for the camera.
Vertical Field of View, Horizontal Field of View Defines the area of the scene that can be viewed through the
camera. You can adjust the values for both vertical and horizontal angles of view.
A larger value produces a wider angle of view and a smaller value produces a narrower, or more tightly focused,
angle of view.
NOTE When you modify the Vertical Field of View, the Horizontal Field of View is automatically adjusted, and vice
versa to match the aspect ratio in Autodesk Navisworks.
Roll Rotates the camera around its front-to-back axis. A positive value rotates the camera counterclockwise, and
a negative value rotates it clockwise.
NOTE This value is not editable when the viewpoint up vector stays upright (that is, when you use Walk, Orbit and
Constrained Orbit navigation tools).
Motion
Linear Speed The speed of motion in a straight line for the viewpoint. The minimum value is 0 and the maximum
is based on the size of the scenes bounding box.
Angular Speed The speed at which the camera turns.
Saved Attributes
This area applies to saved viewpoints only. If you are editing a current viewpoint, this area is not greyed out.
Edit Viewpoint Dialog Box | 161