2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Freedom 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start
- Work with Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints
- Play Back Animations
- Work Within a Team
- Share Data
- TimeLiner Playback
- Reference
- Background Settings Dialog Box
- Collision Dialog Box
- Default Collision Dialog Box
- Edit Viewpoint Dialog Box
- File Options Dialog Box
- InfoCenter Settings Dialog Box
- Options Editor Dialog Box
- Glossary
- Index
Crouching
NOTE This function only works in connection with collision.
When walking or flying around the model with collision activated, you may
encounter object that are too low to walk under, a low pipe for example. This
function enables you to crouch under any such objects.
With crouching activated, you will automatically crouch under any objects
that you cannot walk under at your specified height, thereby not impeding
your navigation around the model.
TIP To temporarily crouch under a low object, hold down the Space bar to allow
navigation to proceed.
To toggle crouching
1 When using the Walk or Fly tool, click Viewpoint tab ➤ Navigate
panel ➤ Realism drop-down
➤ Crouch check box.
Menu: Classic user interface: Viewpoint ➤ Navigation Tools ➤ Crouch
Collision
This function defines you as a collision volume - a 3D object that can navigate
around and interact with the model, obeying certain physical rules that confine
you within the model itself. In other words, you have a mass and as such,
cannot pass through other objects, points or lines in the scene.
You can walk over, or climb over objects in the scene that are up to half the
height of the collision volume, thus allowing you to walk up stairs, for
example.
The collision volume, in its basic form, is a sphere (with radius = r), that can
be extruded to give it height (with height = h >= 2r). See diagram below:
Control the Realism of Your Navigation | 177










