2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Freedom 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start
- Work with Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints
- Play Back Animations
- Work Within a Team
- Share Data
- TimeLiner Playback
- Reference
- Background Settings Dialog Box
- Collision Dialog Box
- Default Collision Dialog Box
- Edit Viewpoint Dialog Box
- File Options Dialog Box
- InfoCenter Settings Dialog Box
- Options Editor Dialog Box
- Glossary
- Index
The dimensions of the collision volume can be customized for the current
viewpoint or as a global option.
NOTE Collision can only be used with the Walk and Fly navigation tools.
When collision is turned on, rendering prioritization is changed so that objects
around the camera or avatar are displayed with much higher detail than
normal. The size of the region of high detail is based on collision volume
radius and speed of movement (needing to see what is about to be walked
into).
To toggle collision
1 When using the Walk or Fly tool, click Viewpoint tab ➤ Navigate
panel ➤ Realism drop-down
➤ Collision check box.
Menu: Classic user interface: Viewpoint ➤ Navigation Tools ➤ Collision
Command entry: CTRL + D
Third Person View
This function allows you to navigate scene from a third person perspective.
When third person is activated, you will be able to see an avatar which is a
representation of yourself within the 3D model. Whilst navigating you will
be controlling the avatar's interaction with the current scene.
178 | Chapter 5 Explore Your Model










