2012
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Freedom 2012
- What Is New in This Release?
- How to Get Assistance
- Installation
- Quick Start to Stand-Alone Installation
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- How do I switch my license from stand-alone to network or network to stand-alone?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- When should I reinstall the product instead of repairing it?
- When I uninstall my software, what files are left on my system?
- Uninstall and Maintenance Issues
- General Installation Issues
- Quick Start
- Work with Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints
- Play Back Animations
- Work Within a Team
- Share Data
- TimeLiner Playback
- Reference
- Background Settings Dialog Box
- Collision Dialog Box
- Default Collision Dialog Box
- Edit Viewpoint Dialog Box
- File Options Dialog Box
- InfoCenter Settings Dialog Box
- Options Editor Dialog Box
- Glossary
- Index
Play Back Animations
In Autodesk Navisworks there are two types of animation: viewpoint animation and
object animation.
Viewpoint animation contains pre-recorded user and camera movements in the
model. Object animation contains pre-recorded object movements in the model.
You cannot record any animation in Autodesk Navisworks, but you can play back
animations saved with the model. If there are any animation scripts, you can switch
them on and interact with animated objects.
Play Animations and Scripts
You can play back both pre-recorded object animation and viewpoint animation
in the Scene View.
The viewpoint animations play in real time; this means that the Autodesk
Navisworks engine is still attempting to maintain the guaranteed frame rate so
some drop-out may still occur, just as in real-time navigation.
PurposeControl
Rewinds the current animation back to the begin-
ning.
Steps back a single animation frame or keyframe.
Plays the current animation backwards.
Stops animation playback.
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