2012

Table Of Contents
region of high detail is based on collision volume radius, speed of movement,
and the distance of the camera behind the avatar.
Auto Zoom Select this check box to automatically switch from Third Person
view to first person view whenever the line of vision becomes obscured by an
item.
Avatar Specifies the avatar that is used in Third Person view.
Angle Specifies the angle at which the camera looks at the avatar.
For example, 0° positions the camera directly behind the avatar; 15° makes
the camera look down on the avatar at a 15° angle.
Distance Specifies the distance between the camera and the avatar.
TIP If you want to restore the default values, click the Defaults button.
Pointing device: Edit Viewpoint dialog box Settings
Default Collision Dialog Box
Use this dialog box to specify and save your preferred collision settings in a
3D workspace.
By default, Collision, Gravity, Auto Crouch, and Third Person view are
switched off. When you modify default collision settings, your changes do
not affect the currently opened Autodesk Navisworks file. They are used as
soon as you open a new Autodesk Navisworks file, or start a new Autodesk
Navisworks session.
Collision Select this check box to define a viewer as a collision volume in
Walk and Fly modes. As a result, a viewer acquires some mass, and cannot
pass through other objects, points, or lines in the Scene View.
NOTE Selecting this check box changes the rendering prioritization so that objects
around the viewer are displayed with much higher detail than normal. The size of
the region of high detail is based on collision volume radius and speed of
movement.
Gravity Select this check box to give a viewer some weight in Walk mode.
This option works in conjunction with Collision.
Auto Crouch Select this check box to enable a viewer to crouch under objects
that are too low to pass under in Walk mode. This option works in
conjunction with Collision.
Default Collision Dialog Box | 271