2012

Table Of Contents
Viewer
Radius Specifies the radius of the collision volume.
Height Specifies the height of the collision volume.
Eye Offset Specifies the distance below the top of the collision volume, where
the camera will focus upon if Auto Zoom check box is selected.
Third Person
Enable Select this check box to use Third Person view. In Third Person
view, an avatar is shown in the Scene View to represent the viewer.
Selecting this check box changes rendering prioritization so that objects around
the avatar are displayed with much higher detail than normal. The size of the
region of high detail is based on collision volume radius, speed of movement,
and the distance of the camera behind the avatar.
Auto Zoom Select this check box to automatically switch from Third Person
view to first person view whenever the line of vision becomes obscured by an
item.
Avatar Specifies the avatar that is used in Third Person view.
Angle Specifies the angle at which the camera looks at the avatar.
For example, 0° positions the camera directly behind the avatar; 15° makes
the camera look down on the avatar at a 15° angle.
Distance Specifies the distance between the camera and the avatar.
TIP If you want to restore the default values, click the Defaults button.
Pointing device: Options Editor dialog box Interface node
Viewpoint Defaults page Settings
Edit Viewpoint Dialog Box
Use this dialog box to edit viewpoint attributes.
Camera
Position Enter the X, Y, and Z coordinate values to move the camera into
this position. The Z coordinate values are not available in a 2D workspace.
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