2012

Table Of Contents
Gooch - uses cool and warm colors instead of dark and light to enhance
the display of faces that might be shadowed and difficult to see in a realistic
display.
Autodesk Materials
Use Fall Back This option gives you control of forcing to use Basic Material
instead of Autodesk consistent material. If your graphics card does not function
well with Autodesk consistent material, this option will automatically be used.
Use Lod Texture Select this check box if you want to use LOD textures.
Reflection Enabled Select this check box to enable the reflection color for
Autodesk consistent material.
Highlight Enabled Select this check box to enable the specular color for
Autodesk consistent material.
Bump Enabled Select this option if you want to use a bump map, which
makes a rendered object appear to have a bumpy or irregular surface. For
example, when you render an object with a bump-mapped material, lighter
(whiter) areas of the map appear to be raised and darker (blacker) areas appear
to be low. If the image is in color, the gray-scale value of each color is used.
Bump mapping increases rendering time significantly but adds to the realism.
Image Library Selects Autodesk consistent material library based on the
texture resolution. Choose from the following options:
Base Resolution - basic material library, with resolution of approximately
256 x 256 pixels. This library is installed by default, and is required by
Autodesk Navisworks to support a full range of visual style and color style
functionality.
Low Resolution - low resolution images, approximately 512 x 512 pixels.
Medium Resolution - medium resolution images, approximately 1024
x 1024 pixels.
High Resolution - high resolution images. This option is not currently
supported.
Max Texture Dimensions This option affects the visual details of the textures
applied to geometry. Enter the desired value in pixels. For example, a value
of '128' means the maximum texture size of 128 pixels x 128 pixels. The higher
the value, the higher the load on your graphics card, as more MB in memory
is required to render textures.
Procedural Texture Size This option gives the size of textures generated from
procedural maps. For example, a value of '256' means the texture size of 256
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