User Guide

Level 1: Concrete to Abstract
1. Depending on the age, I suggest we act out what a human robot will do.
2. Create a physical pathway in the classroom. You have to walk to make a square. Example: Take
2 steps forward, turn right. Take 2 steps forward and turn right. Again repeat this twice to make up
a square.
3. Choose the same cards from the deck of coding cards. Remember to always start with a
RECORD PROGRAM - START and end with RECORD PROGRAM - END
It is recommended to teach students to layout the cards in a vertical approach, as this becomes their
foundations for learning to code.
Record Program
Start. Open brackets
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