3.2

Table Of Contents
Understanding the Interplay Engine and Interplay Workgroups
17
An Interplay database consists of two parts:
A metadata database, which holds information about the assets, or metadata.
Source files for the assets, for example, graphics files and Avid media files. The source files
for file assets can be stored on the Interplay Engine or on an Avid shared-storage system.
The source files for Avid assets are always stored on shared storage.
The following illustration shows the metadata database and the source files for file assets stored
on the internal drive of the Interplay Engine server and the source files for Avid assets stored on
an Avid shared storage workspace.
For information about all Interplay components and detailed sample configurations, see
Interplay Best Practices.
Avid Assets, File Assets, and Splitting the Database
Interplay manages two different kids of assets. Avid assets are assets that are created by Avid
applications through capture, ingest, import, or transfer. Avid assets include:
Master clips
•Subclips
Sequences
•Effects
Motion effects
Rendered effects
Group clips
File assets are any assets that are not created by an Avid application. Any file you can create on
your workstation, through applications such as Adobe Photoshop or Microsoft Word, can be
added to the Interplay database and managed by Interplay as a file asset.
Metadata
Database
Avid
Shared Storage
File Assets
Media for
Avid Assets
Avid Interplay Engine