3.2

Table Of Contents
Setting Options for Deletion
192
t If the file does not exist, open Notepad or another text editor and create a file named
configuration.xml. Copy the following code into the file:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE bindings SYSTEM "bindings.dtd">
<bindings>
<binding
name="com.avid.workgroup.abplugins.commands.allowRefAssetDelete">
<boolean>true</boolean> </binding>
</bindings>
Save the file and copy the file to %APPDATA%\Avid\Workgroup.
To activate the option to delete referenced assets on a Macintosh system, do one of the
following:
t On an Interplay Access client system, check if the following file exists:
$HOME/Library/Preferences/Workgroup/configuration.xml
If the file exists, open the file in a text editor and insert the following line between the tags
<bindings> and <\bindings>:
<binding
name="com.avid.workgroup.abplugins.commands.allowRefAssetDelete">
<boolean>true</boolean> </binding>
t If the file does not exist, open a text editor and create a file named configuration.xml. Copy
the following code into the file:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE bindings SYSTEM "bindings.dtd">
<bindings>
<binding
name="com.avid.workgroup.abplugins.commands.allowRefAssetDelete">
<boolean>true</boolean> </binding>
</bindings>
Save the file and copy it to $HOME/Library/Preferences/Workgroup/configuration.xml. You
might need to create this folder.
Then restart Interplay Access. There will be an additional option near the top of the Deletion
dialog box “Delete selected clip or clips, even if they are referenced from a composition mob.
Select this option to allow the deletion of referenced assets.