3.2

Table Of Contents
292
S3D InversionR Only available if the media is in a frame
compatible format with the S3D Channel
set to either Over/Under or Side by Side.
Displays how the part of the image that
provides the right eye should be inverted
before being used.
None: Leaves the image as is.
Horizontal: Inverts the right eye image
horizontally.
Vertical: Inverts the right eye image
vertically.
Horizontal/Vertical: Inverts the right eye
image horizontally and vertically.
Criterion for Extended Search in Access
S3D Leading Eye
(master clip only)
Displays which eye image should be used
when editing with the leading eye.
This is useful in scenarios where a
beam-splitter rig was used during filming.
In such a case, the leading eye is typically
the non-reflected image.
Left: (Default) Indicates that the left eye
image is the leading eye.
Right: Indicates that the right eye image
is the leading eye.
Criterion for Extended Search in Access
Scene Scene number of the clip. Type text.
ShootDate Date the footage was shot.
Slip Number and direction of perfs for
subclips (audio clips only).
SoundTC Timecode for audio. Select an operator and then type numbers
only in the four colon-separated entry
fields displayed.
Soundroll Sound roll this clip came from. Used for
24p projects, 25p projects, and matchback
projects only.
Heading Description
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Searching in Interplay