7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
200
Chapter 7 Exchange
VideoMachine DBF Import
Yo u c an i m p or t Project data from VM-Studio to a Avid Liquid Project.
Proceed as follows:
1 Export the relevant VideoMachine Project. Start by selecting the Timeline menu > Tools > Gene-
ral Preferences > DBF Export Structure. In the dialog box displayed, you can then define which
Project data you want to export. The data that can be exported is activated in the screenshot
below. You cannot
import other data or media data to Avid Liquid.
Only the selected data can be imported in Avid Liquid.
2 After making your selection, select Project menu > File > Export Project. The file is saved under
the name you selected and with the extension *.dbf.
3 To import to Avid Liquid: Select File > Import > Video Machine DBF. Once the data has been con-
verted, a folder with the name of the export file is created in the current Project. The Racks in this
folder correspond to the Reels of the Video Machine Project and contain the clips along with all
the data and Picons.
You can digitize these clips using the Batch Digitize function ( page 305). Sequences (Video Machine
Movies) can be exchanged by means of EDL import/export ( page 193).
When importing graphics files, make sure that the directory paths are the same. A graphics file that was,
for example, located under C:\media\graphics\ in the VM system must be stored under the same direc-
tory path in Avid Liquid so that it can be accessed by the software.