7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
336
Chapter 8 Administration
Avid Liquid Chrome HD
Capture (native) -
DV [dif], DVCPro 25 [dif], MPEG 2 IPB (mp@ml/hl), HD MPEG 2 IPB (= HDV, MicroMV, D-
VHS)
Native capture means that the video and audio signal is not transcoded but is copied on a bit-by-
bit basis from source to a hard disk. This means that you cannot modify the signal during the
capture procedure. Native transfer works only with IEEE-1394 and SDTI input.
Capture (via encoder) -
DV [dif], DVCPro 25 [dif], MPEG 2 IPB, MPEG 2 I Frame, SD Uncompressed, HD Uncom-
pressed, IMX
An analog or digital (SDI) signal can be saved in a large number of formats. For Analog-In, the
video signal can be adjusted at the input (Video Tool).
Realtime playback (Timeline, Viewer) -
DV [dif], DVCPro 25 [dif], DVCPro 50, MPEG 2 IPB @ML/HL, MPEG 2 I-Frame, HD MPEG 2
IPB, SD Uncompressed, HD Uncompressed, IMX
Software codecs are used to play back Timeline clips (as well as clips in the Source and Clip View-
ers). This means that these images are not necessarily nor immediately viewable on connected
hardware (e.g. a video monitor). It may be necessary to render them in a hardware-compatible
format.
Render -
DV [avi, dif, mxf], DVCPro 25 [avi, dif, mxf], DVCPro 50, MPEG 2 I-Frame*, MPEG 2 IPB*, SD
Uncompressed, HD Uncompressed, IMX
The files created when effects are computed (=rendered) are generated in selectable formats.
Uncompressed is recommended for complex, many-layered effect constructions, MPEG2 IPB is
recommended for Timelines output to DVD and for HD-MPEG2 Sequences (HDV). Generally
speaking, the render format should not be of a lesser quality than the clip’s original media format.
Example: For Uncompressed clips, you should not select a DV render format.
Fuse -
DV and DVCPro 25 [mxf, dif, avi], DVCPro 50 [mxf, dif], MPEG 2 IPB*, HD MPEG 2 IPB,
MPEG 2 I-Frame* [m2v, mxf, partially avi], SD Uncompressed, HD Uncompressed [yuv, 2yuv],
IMX [m2v, mxf]
The fuse (or downmix) process renders separate video and audio files from whole or partial
Sequences in single video and audio files. Select a codec or format that suits your particular pur-
pose.
* Render and Fuse: MPEG2 I-Frame as 422p@ML and 422p@HL; MPEG2 IPB formats as MP@HL and
MP@ML.