7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
553
Detailed Description of Classic Effect Editors
Transfer Mode (Compositing Operation)
In the case of a foreground clip, various functions (Transfer Modes, formerly compositing operations)
are available for defining how
it covers the background clip.
The options available are more or less the same as those available in advanced graphics software.
Use the Send Clip to Foreground/Background button to toggle between the background and the fore-
ground option specified in the Priority dialog box. Remember that this function has an influence on the
effect. To process a background clip that is not visible, either decrease Canvas size (using the Zoom but-
ton or right-dragging the area) or adjust the transparency of foreground clip display (Effect’s shortcut
menu > Show > Foreground #%).
2D Editor for Transitions
The 2D Editor for Tra n s it i o n s is used for generating 2-D effects. Since these effects consist of two clips
they can be rather complex. Key Frames are used to define the dynamics of such effects.
Opening the Effect Editor
There are several ways to open the 2D Editor for transitions:
In the Project window, click
Library
> Folder Classic Transition FX > Editors.
Drag the 2D Editor from the content area to a cut on the Timeline. Right-click
the effect, then click Edit in the shortcut menu to open the editor with the cor-
responding clips.
If you have already created a copy of the editor in a Rack other than
Library
:
Click Open in the shortcut menu or simply double-click the effect.
In the Effect Viewer, the default graphics appear. In general, an effect preview runs more quickly and
smoothly with these test graphics than with video clips, so it is advisable to use this method to open the
2D Editor if you only want to test effects.
The 2D Editor button in the Master Viewer’s toolbar is used for opening the 2D Editor. If you now
click on an already existing transition in the Timeline, this Tr a n s i t i o n will be loaded into the Edi-
tor, which now also assumes the functionalities of the 2D Editor for transitions.
Most of the functions in the 2D Editor can be controlled both by mouse, button, slider and/or edit field.
Working with the drop-down menus often permits you to be more precise, since you can enter exact
numerical values and fields can be controlled manually
(see also Effect Parameters and Options on page 539).