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Table Of Contents
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Detailed Description of Classic Effect Editors
359° spin control
Hold down the mouse button and turn the knob by dragging the indicator. One full rotation corre-
sponds to 360°. With each complete rotation, the value in the Spins editable box (see below) is raised or
lowered, i.e. the rotation counter changes each time you pass the 359° mark.
Spins and Angle edit boxes
If you wish to program several full spins over the effect duration, enter a value in the top box. Use the
bottom Angle box to define a starting angle and/or to define an exact end position. For example:
To execute three three-quarter rotations from an upside-down starting position:
1 Start of effect (Key Frame 1)- Enter: “0” Spins, Angle “180” (or use the spin control)
2 End of effect (Key Frame 2) - Enter: “3” Spins, Angle “90”.
Pivot point
The Pivot Point is the point at which the rotations begin. In the default configuration, the Pivot Point is
located at the geometric center of the image or nodal point of the camera (see below). In other words, the
rotational axes intersect at this point.
Yo u c a n m ov e t h i s Pivot Point along the individual axes and thus move the center of rotation, as illus-
trated by the following example:
Move x pivot point to the left
If you wish to rotate the image around the left-hand vertical edge, set the x Pivot point to -50 percent
(half the image width). The Pivot Point moves from the center to the left-hand edge. Now set the y Spin
control: The image opens up like a window shutter.
x
z
y
x: - 50
Rotate y