7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
609
Rendering and Realtime
Realtime and the Effect Preview
On the Timeline, the above-mentioned effect types are indicated in the Slices (the numbered segments
above the Timeline) by means of defined colors. In this way, the system provides information on the
effect preview or playback behavior:
Slices above the Timeline
Green -
These segments will certainly be played back at the full frame rate (for example, PAL: 25 fps/
NTSC: 30 fps) because either hardware effects are applied or the Slices have already been ren-
dered (fps means frames per second).
A green Slice indicates that a render file was created for this segment. The file is used to play the
Slice.
Ye l l ow -
These segments may
jitter when played back (i.e. played back at less than the standard fps rate),
meaning that frames are dropped. Realtime software effects are always “yellow” because the sys-
tem cannot supply exact information before the actual playback.
A yellow Slice always indicates that the system will attempt to play the segment in realtime, even it
has to reduce the frame rate (drop frames). Audio remains synchronous.
Preview is possible in the Master Viewer video inlay and via an analog monitor output (optional);
but not via IEEE/DV out.
Red -
These segments must always be rendered.
Where no rendered data yet exists, a gray exclamation point on a black surface becomes visible in
the inlay as soon as the Playline touches the section not yet rendered.
A deep, intense red indicates a render problem. Remove the effect(s) that caused the problem.
Gray -
Everything that is not green, yellow or red, i.e. normal video and graphics, is played back at the
full frame rate.