7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
626
Chapter 11 Realtime FX
Bending Bezier Curves
You may already be familiar with this type of curve from vector graphics programs. Each Bezier curve
has small handles attached to each of its Key Frames, with Control Points at the ends of the handles. When
you drag these points, it changes the bend of the curve. Basically, however, the same applies as for
straight, linear lines: The steeper the angle of the curve, either up or down, the faster the parameter value
rises or falls; the tighter the radius of the curve, the more drastic the change.
The Control Points are always linked by a line. The gradient of this line indicates the angle at which the
curve passes through the Key Frame between the Control Points. In the figure below, the line is relatively
horizontal:
Bezier curve with “handles” and control points
In the next figure, the curve passes through the Key Frame at a fairly steep angle, so that the line linking
the Control Points is also very steep:
A sharp bend in the curve indicates a rapid change
The Control Points also act like magnets: They attract the zeniths of the curves, but the further they are
from a curve, the greater their magnetic effect.
It takes only a moment to acquaint yourself with the basics of Bezier curves. You’ll soon find that you
intuitively achieve the desired results.