7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
661
Description of all AFX PlugIn Effects
Super Blur
Super Blur creates two attractive blur types.
Blur Type
controls the type of blur: Faster or Better:
- Faster creates a Box blur effect at an extremely high speed.
- Better creates a better-looking Gaussian blur. It is slower than the Faster setting.
XY Control -
determines whether the x blur and y blur are independent or change together.
X Blur Amount -
sets the amount of horizontal blur from 0 to 100.
YBlur Amount -
sets the amount of vertical blur from 0 to 100.
As with most other AFX PlugIns, double-clicking the numeric value opens an edit field where you can
type in the value directly. This dialog box also displays the maximum and minimum allowable values,
which in most cases are beyond the values displayed on the slider.
Alpha Channel: Blur Alpha -
applies the blur effect to the alpha channel as well as to the RGB channels. Disabling Alpha Chan-
nel: Blur Alpha blurs the image while keeping the alpha channel’s edge, giving you additional con-
trol when making complicated composites.
Unsharpen Mask
Unsharpen Mask increases the contrast between colors that define an edge while adjusting the edge detail
to make the image appear sharper.
Channels -
determines the channel or combination of channels to which you apply the effect. You can choose
from the individual channels of the RGBA color space.
Amount -
controls the degree by which the brightness of edge pixels is increased.
Link Vertical -
links Vertical radius to Horizontal radius.
Horizontal and Vertical Radius -
define the number of pixels surrounding the edge to which the sharpening effect is applied. If you
specify a high value, more of the pixels surrounding the edge are adjusted for contrast. If you
specify a low value, only pixels at the edge are adjusted.
Threshold -
specifies a tolerance to define edges and to prevent overall contrast adjustment that might gener-
ate noise or cause unexpected results. The Threshold value defines the range of contrast between
adjacent pixels before contrast is adjusted. A lower value produces a more pronounced effect.