7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
766
Chapter 13 Special FX
Linking of Hue and Saturation
This function allows you to modify Hue and Saturation simultaneously but only in the Ve c t o r D i s p l a y
( page 754). The Ve c to r D i s p l a y is automatically called when you click this button.
The mouse pointer changes on the Ve c t o r D i s p l ay. If you drag the mouse pointer:
In a circular motion, the color locuses rotate around the axis intersection, i.e. the Hues change;
Up and down, the Saturation rises/falls.
Simultaneously hold down the SHIFT key to change only the Saturation; hold down CTRL
to change only the Hue.
Contrast
“Contrast” is the difference between the brightest and darkest spots in an image. When the difference is
minimal, the image is “flat”; when it’s extreme, the contrast is “hard”. A black silhouette against a bright
white backdrop is about the hardest contrast imaginable. Once contrast is used as a means for designing
images, however, the subjective perception of differences between bright and dark is what matters most.
Contrast can be modified in two ways: Black-Gamma-Gain control and Contrast Adaptation.
Black-Gamma-Gain Control
Contrast can best be increased by making the brightest spots in an image a little brighter and the darkest
spots a little darker (and vice versa to reduce contrast).
This is achieved with a slight increase or reduction in Gain and a concurrent slight reduction or increase
in Black. Basically, this applies both to the luminance component and the RGB components.
Saturation also contributes to the subjective perception of contrast.
Contrast Adaptation
This function automatically adapts the contrast based on the brightest and darkest spots in an image:
Activate the function and drag a line from the “black point” to the “white point” (i.e. from the darkest to
the brightest point in the image). Because this can be a matter of individual pixels, it may be helpful to
activate the Zoom ( page 739).
Y Gain and Y Black are modified so that the luminance value of the “black point” is set to true black (Y=0
or Y=16) and the luminance value of the “white point” is set to true white (Y=255 or Y=235).