7.0
Table Of Contents
- Site Settings
- Index Site Settings
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- Logging and Digitizing (Capture)
- EZ Capture
- Starting EZ Capture
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Color Correction Tab
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Background Live Capture
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- AFX PlugIns
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Audio Postproduction and Audio Effects
- Basics
- ASIO Driver and DirectSound
- 32-bit Floating Point Audio
- Special Characteristics of Audio Clips
- Inserting Audio Clips on the Timeline
- Assigning Tracks
- Stereo and Mono, Panorama and Balance
- Muting Timeline Tracks (Audio Playback)
- Audio Scrubbing - Digital or Analog
- Working with more than 16 Audio Source Tracks (Real- Time Playback)
- Audio Tool
- Audio Editor
- Special Functions
- SmartSound: Background Music Made to Measure
- Audio Effects
- Avid Liquid Plugin Audio Effects (VST)
- Basics
- Audio Postproduction and Audio Effects
- Titler
- DVD Authoring
- Export
- Customize Avid Liquid
- Glossary
- Index
771
Color Correction Editor
Color Balance
1-Point and 3-Point Color Balance match a Reference Source and the clip that you want to modify. In con-
trast to the otherwise similar Tone Balance function, luminance is affected by the Color Balance function.
1-point Color Balance page 771
3-point Color Balance page 771
1-point Color Balance
1-Point Color Balance affects Black, Gamma and Gain simultaneously.
1 Yo u n e e d a Reference Source ( page 763) containing similar, “correct” hues as far as the mood of
the color is concerned. This is clearly a subjective assessment that requires a good eye and a little
experience.
Call the Reference in the diagnostic display.
2 Click the Color Balance button and drag a line from a point in the Reference Source to a similar
point in the clip with the incorrect color balance.
If this function is activated, the diagnostic display automatically changes to the current Reference Source.
See also “Reference Source” on page 763.
3-point Color Balance
3-Point Color Balance lets you match the Black, Gamma and Gain ranges separately
When you click the button, three control squares connected by a line appear in the Reference Source as
well as in the image that you want to modify.
The black square represents Black, the gray one Gamma, the white one Gain.
1 In the Reference Source image, drag the control squares to spots in the image which correspond to
their respective luminance ranges. The black square goes on the darkest spot, the white one to the
brightest, the gray square somewhere in between.
2 Arrange the control squares in the image that has to be modified with respect to similarity in
luminance and hue.
3 Click the right mouse button to apply Color Balance.
4 If necessary, repeat steps 1, 2 and 3 to optimize results.
The control squares check luminance values at the spots where you have moved them and may adapt
accordingly. For example: If you move the gray square representing Gamma to a spot which is even
darker (in terms of luminance) than the current black square’s location, the squares adapt: The gray
square changes to black, the black to gray,