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Table Of Contents
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Chapter 13 Special FX
Six Vector Color Correction
Six Vector Color Correction is already considered to be secondary correction because the hues R, Mg, B,
Cy, G and Yl can be edited independently of one another. For example, you can easily use this function to
repaint” a red car blue.
Six Vector Color Correction appears in the Compact Display between the inlays
and in the bottom half of the Color Correction Editor when it is opened all the
way.
Six Vector Color Correction can be used separately or in combination with the
other correction functions.
You can activate or deactivate the parameters by means of the square on the
right in the Six Vector Color Correction title bar.
Selecting and Editing a Color Vector
1 First select the Color Vector you want to edit by clicking the color or the associated radio button.
The transitions between the six sectors are fluid; if you wish to define the hue exactly, you may
have to switch to Selective Color Correction.
2 Edit the Color Vector:
Either by means of the known parameters (Gain, Gamma, Black, Hue, Saturation; see “Parame-
ters on page 764),
Or by going directly to the Vec to r D i spl ay w here you can drag the selected Color Vector to the
desired location.
Saturation can also be set by means of the mouse. See also “Vector Display” on page 754.
3 If appropriate, select additional Ve c to r s . You can edit all six Ve c to r s . If you go back and edit a spe-
cific Vec to r again, the previous values of this Ve c to r are overwritten.
Six Vector Color
Correction