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Table Of Contents
897
Audio Postproduction and Audio Effects
Chorus
The Chorus effect is used to generate a “warmer” sound. The following parameters are available:
Time -
This parameter lets you define the basic delay for the Chorus signal as compared to the original
signal. The higher the value, the more drastic the effect. Lower settings generate flanger-like
effects, medium settings are used for a classic chorus effect, and higher settings are mainly used
for special effects.
Width -
This parameter determines the degree to which the delay time can vary with the modulation. It is
just this change in the delay time that produces the modulation effect. Avoid setting this parame-
ter to 0% because the result sometimes sounds as though a phase shift is taking place.
Lfo Freq -
This parameter determines the modulation speed. The higher the value, the faster the modula-
tion. Other than for special effects, it is unlikely that you will ever use values greater than 7 Hz.
Feedback -
This parameter determines the amount of the effect output to be routed back to the input. (More-
over, the phase of the returned signal is reversed.) The higher the value, the more drastic the
effect. With shorter delay times, a flanger-like effect is produced. With longer delay times, the
effect sounds more like multiple repetitions.
Feed Bal -
This parameter determines the volume of the signal returned (see description above) for the mix.
If its value is 100% and the feedback value is from 65% to 100%, this effect generates a natural
oscillation/vibration/resonance.
Glimmer 1/2 -
The two Glimmer parameters determine the extent to which the chorus signal should be shifted
around within the stereo image. Glimmer 1 processes the right-channel signal and Glimmer 2
processes a combination of the right and left channels. (In this case, the left channel is always set
to 0.)
Out Lvl -
The stereo output level of the effect.