7.1
Table Of Contents
- Avid Liquid Installation
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- EZ Capture
- Logging and Digitizing (Capture)
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- Commotion Clip FX
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Titler
- DVD Authoring
- Export
- Record to Tape
- Export to File
- Burn to Disc (VCD, SVCD, DVD)
- Customize Avid Liquid
- Glossary
- Index
140
Chapter 6 Input
Logging
Logging is possible only with material played via a source that can be controlled by Avid Liquid. Signals
that are played live can only be digitized (and only „open end“).
Logging with a Mark-In/Mark-Out
The most precise method is as follows:
1 Cue up the player to the mark-in point.
See also “Controls (Player and Edit Buttons, G)” on page 121.
2 Set the mark-in.
3 Cue up to the mark-out point and set the mark-out.
4 Enter any necessary text in the text fields and click the Log button.
This serves to store the logged clip in the selected Rack and clear the timecode fields; the Logging
To o l is then ready for you to define another clip.
All data can be modified until you click the Log button.
You can also set a mark-in and mark-out while the player is running. This is known as “on the fly” log-
ging. In order to compensate for response times, you can set a lead-in for the mark-in (page 134).
If the Send Clips To Timeline function is activated, the clip is also
set in the Timeline.
Changing mark-ins/mark-outs for logged clips
In the case of a clip that has already been logged and stored in the Rack, you can change mark-ins and/or
mark-outs after the fact: Drag the clip to the Logging Tool inlay. Edit the value in the timecode field or
shuttle the player to the desired position, and then click the Log function one again. You should also
change the Clip Name, because the modified clip is stored as a new clip in the Rack.