7.1
Table Of Contents
- Avid Liquid Installation
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- EZ Capture
- Logging and Digitizing (Capture)
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- Commotion Clip FX
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Titler
- DVD Authoring
- Export
- Record to Tape
- Export to File
- Burn to Disc (VCD, SVCD, DVD)
- Customize Avid Liquid
- Glossary
- Index
211
The Project
Project Structure
This section provides information on the basic elements of a Project and on how to work with them.
What Comprises a Project?
Look at the figure below or at any Avid Liquid Project on your computer’s monitor. The name of the Pro-
ject appears at the top left in the title bar of the main program window.
Project window (Sample)
Tree area -
The tree area on the left is used for creating and selecting Rack Folders and Racks.
Content area -
The content area on the right is used for organizing and viewing objects.
Tab s -
The five tabs provide you with an overview of your Project’s entire contents (All), specific Racks
(Clips: without effects Racks), the individual effects Racks (FX; without clip Racks), the system
effects Racks (Library) and media data (see also Media Management on page 313).
Quick Finder -
This button lets you locate specific objects in Racks (page 250).
To olb a r -
The tool buttons are used for switching viewing modes and cutting, copying, pasting and delet-
ing objects (page 237).
Tools
Tabs
Tree area
Rack menu iconQuick Finder
Content area