7.1
Table Of Contents
- Avid Liquid Installation
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- EZ Capture
- Logging and Digitizing (Capture)
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- Commotion Clip FX
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Titler
- DVD Authoring
- Export
- Record to Tape
- Export to File
- Burn to Disc (VCD, SVCD, DVD)
- Customize Avid Liquid
- Glossary
- Index
602
Chapter 11 Realtime FX
Rendering and Realtime
This section provides you with information on when effects are realtime-capable and when they have to
be rendered, as well as what this means for the Timeline playback (preview).
When to render, when to use realtime? page 602
Realtime and the effect preview page 603
Render management of software effects page 605
Optimizing realtime preview page 606
The Render Viewer page 607
Working with render files page 608
When Render, When Realtime?
Avid Liquid distinguishes among two types of effect:
Realtime effects (“host-based” or software-based) -
These effects require no special hardware. All the effects are computed by the host PC CPU or the
graphics processor (GPU).
For detailed information on these effects, see: “Effects and Effect Editors” on page 625.
Render effects -
These are effects that are always rendered.
This type includes Classic Effect Editors of Avid Liquid and third party plug-in effects.