7.1
Table Of Contents
- Avid Liquid Installation
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- EZ Capture
- Logging and Digitizing (Capture)
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- Commotion Clip FX
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Titler
- DVD Authoring
- Export
- Record to Tape
- Export to File
- Burn to Disc (VCD, SVCD, DVD)
- Customize Avid Liquid
- Glossary
- Index
671
Description of all Commotion Clip FX
Turbulence EZ
Turbu lence EZ is a simplified version of Tu r b u l e n c e .
Detail -
determines how much detail is in the distortion field; it is similar in function to a focus or sharp-
ness control. Increasing sharpness in the distortion field creates more abrupt transitions between
distorted and unaffected areas of the image.
Scale -
controls how big the distortion field is. Bigger field sizes create bigger distortion areas and
smaller sizes create smaller, busier, more detailed areas of distortion.
Gain -
controls the strength of the distortion field over the target layer. If you think of the distortion field
as a wave pattern, Gain controls the overall amplitude of the wave.
Aspect Ratio -
stretches the distortion field horizontally when positive; negative values stretch the distortion
field vertically.
Position -
controls where in the turbulent noise field the distortion field is centered. Animate this point to
create drifts or eddies.
Mutation Rate -
controls the speed of the distortion field’s change over time. Higher numbers create faster
changes.
Mutation Offset -
controls where in the fractal space the distortion, and therefore the texture, is positioned. Use this
control to find a texture you like, then mutate it using Mutation Rate. Mutation Offset can also be
animated for nonlinear mutation effects.