7.1
Table Of Contents
- Avid Liquid Installation
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- EZ Capture
- Logging and Digitizing (Capture)
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- Commotion Clip FX
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Titler
- DVD Authoring
- Export
- Record to Tape
- Export to File
- Burn to Disc (VCD, SVCD, DVD)
- Customize Avid Liquid
- Glossary
- Index
705
Description of all Commotion Clip FX
Fractal Fire
Fractal Fire is an optimized fractal noise factory to make your pyrotechnic soul burn.
Create a nearly endless variety of fire effects, including solar flares, napalm explosions, smoky oil fires, or
an inferno to make the devil inside you proud.
Fractal Fire example
Colors
Note that the fire gets its distinctive look from mapping the texture with the color map. The
default map
has been tested to create a believable and organic fire look.
Texture
determines the texture of the fire.
Gasoline -
creates large flames.
Kerosene -
gives a more roiling, hot-burning look.
Plasma -
produces tendrils, suitable for solar flares and energy fields.
Paint Mode
controls how the fire image is applied to the layer.
Replace -
replaces the layer with fire.
Over -
places fire over the layer, combining the alpha channels from the layer and the fire. You can use
Over to enlarge the layer’s alpha channel to include the fire effect.