7.1
Table Of Contents
- Avid Liquid Installation
- Avid Liquid Reference Manual
- Contents
- Introduction
- Documentation
- Basics
- Signup
- High Definition
- Input
- EZ Capture
- Logging and Digitizing (Capture)
- Basics
- The Logging Tool and Its Functions
- Video Inlay, Timecode Fields and Status Field
- Player Source (D)
- Reels and Racks (E, F)
- Controls (Player and Edit Buttons, G)
- A/V Inputs (Selecting Source Tracks, H)
- Stereo or Mono (I)
- 4:3 or 16:9 (I)
- Selecting a Media Format/Codec Preset (J)
- Destination Volumes for Digitizing / Capture Volumes (K)
- Select Audio Monitor /Mute
- Video Tool / Calibration Control /IPB Settings
- Clip Tab: Naming and Numbering Clips
- Audio Tab
- Master Tab
- Media Tab
- Send Clips To Timeline (Direct Insert)
- Properties
- Methods
- File Ingest
- Importing Objects
- Copying/Pasting Objects from Other Projects
- Media Management and Object Import
- Creating Objects
- Voice-Over
- Importing EDL/AVID MediaLog Files
- Exchange
- Administration
- The Project
- The Object
- Media Management
- Edit
- Video Editing
- Audio in the Timeline
- Special Functions
- Finish
- Effects in Avid Liquid: The Basics
- Detailed Description of Classic Effect Editors
- Realtime FX
- Commotion Clip FX
- Special FX
- Timewarps and Color Correction
- Color Correction Editor
- Linear Timewarp
- Timewarp Editor
- Audio
- Titler
- DVD Authoring
- Export
- Record to Tape
- Export to File
- Burn to Disc (VCD, SVCD, DVD)
- Customize Avid Liquid
- Glossary
- Index
959
Export to File
Fuse
Fuse is a downmix of several media files to a single file. It allows a separation of video and audio data,
meaning that you can produce only one video file from the numerous media files behind the clips of a
Sequence.
This function is often used as a convenient method of further processing the output of a Sequence (for
example, in another application). Initially, three presets are available: Standard, No Import, No extra
Audio. The range of functions for these presets appears in the information area in the upper right-hand
corner of the dialog box.
Select Fuse Codec
The Fuse process can be accompanied by a format conversion, although it does not have to be. The Fuse
codec (i.e. the format) in which the Fuse file or files are generated is defined in the Timeline Settings
(right-click an empty Timeline area > Current Sequence > Codec Preset).
Before starting the Fuse process, check the following:
Are all relevant Timeline Tracks activated for Audio/Video Playback?
Audio: In the Audio Editor, check the Output Mapping for the Fuse/Export output, because these
settings determine the number of audio files generated.
Have integrated render effects already been rendered? It’s best if a Sequence is completely ren-
dered before you start the Fuse Sequence.
If you do not perform a conversion, the files are simply copied and the process takes very little time. With
conversion, it may take a while longer - especially if sections of the Sequence have to be rendered before
the actual Fuse process begins.
Select Audio Channels
Because Fuse functions as a virtual output, you can assign up to eight output channels to the Logical Out-
put Bus (for example,. Stereo) in the Audio Editor’s Output Mapping. Instead of being routed to video and
audio outputs, the Timeline signal is transferred to files and generates a corresponding number of audio
files. This means that you can output a multichannel mix or a 5.1 mix on the file level.