2019.x

Table Of Contents
Illusion FX Effect Parameters
504
FluidColorMap Effect Input Parameters
FluidMorph Effect Source and Input Parameters
Source Menu
Parameter Description
Min Motion Threshold,
Max Motion Threshold
Objects moving less than the Min Motion Threshold number of pixels between frames
(or fields) have the minimum saturation and luminance. Objects moving more than the
Max Motion Threshold number of pixels between frames (or fields) have the
maximum saturation and luminance. The amount of saturation depends on the
Constant Saturation value.
Brightness and color saturation increase as the motion of an object increases from the
minimum threshold value to the maximum threshold value. The faster an object
moves, the brighter and more color saturated it becomes.
Constant Saturation Controls how much the Min Motion Threshold and Max Motion Threshold values
affect the color saturation (these values always control the luminance of the image).
When the Constant Saturation value is low, the Min Motion Threshold and Max
Motion Threshold values strongly affect saturation as well as luminance. When the
Constant Saturation value is high, the values affect saturation to a lesser degree. If you
set Constant Saturation to the maximum value, motion has no effect on color
saturation.
Progressive Source If your sources are progressive, enabling Progressive Source produces smoother
results. Use this option if your footage was captured or converted to progressive
footage (that is, not interlaced). This option has no effect in 24p projects because
Media Composer assumes that you are using progressive footage.
Option Description
Still->Still Media Composer takes snapshots of the last frame of outgoing video and the
first frame of incoming video and creates an output that is a morph of the two
images.
Stream->Stream Your application creates the output by morphing the two clips, frame by
frame.
Stream->Still Your application creates the output by morphing each frame of the outgoing
video with thefirst frame of incoming video.