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Table Of Contents
Example of Correcting FluidMotion Artifacts
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Example of Correcting FluidMotion Artifacts
In this example, a table tennis ball crosses a net. FluidMotion creates one artifact where the ball
crosses the net and a second artifact directly above the first at the edge of the table.
Example of FluidMotion artifacts: details of the bracketing images (left and right) and the intermediate image
(center) with artifacts created by FluidMotion.
The following illustrations show the vector information in the image as vector arrows and vector
colors. The vector displays indicate that there is motion across a large portion of the image.
This example uses vector colors to fix the artifacts.
The artifacts in this example: without vector display (left), with vector arrow display (center), and with vector color
display (right).
You can view artifacts by stepping through the effect while keeping the Display Fast menu in the
Effect editor set to Warp 50% or Color Warp 50%. This shows the images created at the halfway
point between the source images. To view the corresponding source images, change the Display
Fast menu to Image A or Image B.
In this example, we fix the artifacts by reducing the amount of motion within the areas where the
artifacts occur.