10.0
Table Of Contents
- Title page
- Contents
- Using This Guide
- Editing Overview
- Desktop Basics (Windows)
- Desktop Basics (Macintosh)
- Starting a Work Session
- Opening and Closing a Project
- Backing Up Your Project Information
- Ending a Work Session
- Using Shortcut Menus(Windows)
- Using Shortcut Menus (Macintosh)
- Using Help
- Session Check List
- Working with the Project Window
- Exploring the Project Window
- Opening and Closing the Project Window
- Using the Bins Display
- Using the Settings Scroll List
- Using the Info Display
- Displaying Usage Information
- Customizing the Avid User Interface
- Customizing Your Workspace
- Sharing Bins and Projects on Avid Unity MediaNet
- Using Basic Tools
- Organizing with Bins
- Preparing to Work with Bins
- Understanding Bin Display Views
- Basic Bin Procedures
- Selecting Clips and Sequences
- Duplicating Clips and Sequences
- Moving Clips and Sequences
- Copying Clips
- Deleting Clips, Subclips, Sequences, and Media Files
- Assigning Colors to Bin Objects
- Sifting Clips and Sequences
- Locking and Unlocking Items in a Bin
- Selecting Offline Items in a Bin
- Selecting Media Relatives for an Object
- Selecting Sources Used by an Object
- Selecting Unreferenced Clips
- Using Text View
- Using Frame View
- Using Script View
- Printing Bins
- Gathering Format Elements
- Storyboard Worksheet
- Managing Media Files
- Working with Media Files in an AvidUnity Environment
- Using the Media Tool
- Freeing Storage Space
- Consolidating Media
- Refreshing Media Databases
- Backing Up Media Files
- Using Videotapes for Archiving and Restoring Media Files
- Finding a Related Media File
- Relinking Clips to Media Files or Bin Items
- Unlinking Clips from Media Files
- Using Script Integration
- Viewing and Marking Footage
- Customizing the Composer Window
- Using the Tool Palette
- Viewing Methods
- Fast Frame Display in 24p and 25p Projects
- Playing Selected Clips in a Loop
- Loading and Clearing Footage
- Resizing Monitors
- Controlling Playback
- Marking and Subcataloging Footage
- Marking IN to OUT Points
- Moving IN to OUT Points
- Marking an Entire Clip or Segment
- Creating Subclips
- Subclips and Audio Sync for 24p and 25p Projects
- Marking Audio Clips
- Using Locators
- Understanding the Locators Window
- Displaying Timecode or Footage in the Locators Window
- Sorting Information in the Locators Window
- Displaying Frames in the Locators Window
- Changing the Color of the Locator Icon
- Accessing a Locator in a Clip or Sequence
- Printing the Contents of the Locators Window
- Deleting Locators Using the Locators Window
- Finding Frames, Clips, and Bins
- Editing in Source/Record Mode
- Using the Timeline
- Understanding Timeline Views
- Using the Timeline Fast Menu
- Additional Procedures for Customizing the Timeline
- Displaying the Timeline Top Toolbar
- Displaying Timecode Tracks in the Timeline
- Assigning Local Colors to Clips in the Timeline
- Displaying Local and Source Colors in the Timeline
- Highlighting Offline Media Clips
- Changing the Timeline Background Color
- Changing the Timeline Track Color
- Showing Locators in the Timeline
- Saving a Customized Timeline View
- Replacing a Timeline View
- Restoring the Default Timeline View
- Setting the Scroll Option for the Timeline
- Timeline Settings Options
- Exploring the Timeline
- Understanding Segment Mode
- Using Advanced Timeline Techniques
- Working with Multiple Tracks
- Additional Offline Aids
- Printing the Timeline
- Understanding Timeline Views
- Working in Trim Mode
- Working with Audio
- Exploring the Audio Tools
- Accessing Audio Effect Tools
- Audio Editing Aids
- Using the Audio Mix Tool
- Using Audio Gain Automation
- Using the Audio EQ Tool
- Understanding Digidesign AudioSuite Plug-Ins
- Installing AudioSuite Plug-Ins (Windows)
- Installing AudioSuite Plug-Ins (Macintosh)
- Starting and Quitting the DAE Application (Macintosh Only)
- Setting Playback Buffer Size (Macintosh Only)
- Using Digidesign AudioSuite Plug-Ins
- Applying an AudioSuite Plug-in to a Clip in the Timeline
- Using a Plug-In Dialog Box
- Rendering Plug-in Effects
- Creating New Master Clips
- Plug-in Limitations
- Troubleshooting AudioSuite Plug-Ins
- Understanding Recording Voice-Over Narration
- Using a GPI Device with the Audio Punch-In Tool
- Fine-Tuning Audio Transitions
- Mixing Down Audio Tracks
- Changing the Sample Rate for Sequences and Audio Clips
- Displaying Audio Formats in Bins
- Working with Zaxcom Deva and Aaton InDaw Audio
- Syncing Methods
- MultiCamera Editing
- Using AudioSuite Plug-Ins
- Using an External Fader Controller or Mixer
- Keyboard Shortcuts: Macintosh and Windows Equivalents
- Using the MCS3 Controller
- Glossary
- Index
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Working with Media Files in an Avid Unity Environment
Configuring Avid Editing Systems to Work with MediaManager
You need to configure your Avid system before you can interact with
MediaManager. You must specify the MediaManager location to let
your Avid editing system know where to look for it on the network.
After you specify these settings, you can check in clips to and check
out clips from MediaManager. For more information, see the
Avid Unity MediaManager Setup and User’s Guide.
The MM Host settings is a Site setting that applies to all users of a
particular Avid editing system. If you want to access another
MediaManager server, you must modify the MM Host settings to
reflect the server.
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The connection defined in your MM Host settings identifies the
MediaManager location to which you will be checking in media objects. You
can check out objects from a different MediaManager by dragging clips from
that MediaManager to a bin without changing the MM Host settings.
Support for Avid Unity LANshare
Your Avid editing system can be used as a client in an Avid Unity
LANshare workgroup system. LANshare allows you to share media
with other clients connected to a high-performance server through an
Ethernet network.
For complete information on using LANshare, including system
requirements and supported resolutions, see the LANshare release
notes and documentation.
c
Because Avid Unity LANshare and Avid Unity PortServer Pro do not
support all Avid resolutions, make sure you specify a supported
resolution in your Avid editing application. For information on
supported resolutions, see the LANshare or PortServer Pro
documentation.