10.0

Table Of Contents
267
Working with Media Files in an Avid Unity Environment
Configuring Avid Editing Systems to Work with MediaManager
You need to configure your Avid system before you can interact with
MediaManager. You must specify the MediaManager location to let
your Avid editing system know where to look for it on the network.
After you specify these settings, you can check in clips to and check
out clips from MediaManager. For more information, see the
Avid Unity MediaManager Setup and Users Guide.
The MM Host settings is a Site setting that applies to all users of a
particular Avid editing system. If you want to access another
MediaManager server, you must modify the MM Host settings to
reflect the server.
n
The connection defined in your MM Host settings identifies the
MediaManager location to which you will be checking in media objects. You
can check out objects from a different MediaManager by dragging clips from
that MediaManager to a bin without changing the MM Host settings.
Support for Avid Unity LANshare
Your Avid editing system can be used as a client in an Avid Unity
LANshare workgroup system. LANshare allows you to share media
with other clients connected to a high-performance server through an
Ethernet network.
For complete information on using LANshare, including system
requirements and supported resolutions, see the LANshare release
notes and documentation.
c
Because Avid Unity LANshare and Avid Unity PortServer Pro do not
support all Avid resolutions, make sure you specify a supported
resolution in your Avid editing application. For information on
supported resolutions, see the LANshare or PortServer Pro
documentation.