10.0
Table Of Contents
- Title page
- Contents
- Using This Guide
- Editing Overview
- Desktop Basics (Windows)
- Desktop Basics (Macintosh)
- Starting a Work Session
- Opening and Closing a Project
- Backing Up Your Project Information
- Ending a Work Session
- Using Shortcut Menus(Windows)
- Using Shortcut Menus (Macintosh)
- Using Help
- Session Check List
- Working with the Project Window
- Exploring the Project Window
- Opening and Closing the Project Window
- Using the Bins Display
- Using the Settings Scroll List
- Using the Info Display
- Displaying Usage Information
- Customizing the Avid User Interface
- Customizing Your Workspace
- Sharing Bins and Projects on Avid Unity MediaNet
- Using Basic Tools
- Organizing with Bins
- Preparing to Work with Bins
- Understanding Bin Display Views
- Basic Bin Procedures
- Selecting Clips and Sequences
- Duplicating Clips and Sequences
- Moving Clips and Sequences
- Copying Clips
- Deleting Clips, Subclips, Sequences, and Media Files
- Assigning Colors to Bin Objects
- Sifting Clips and Sequences
- Locking and Unlocking Items in a Bin
- Selecting Offline Items in a Bin
- Selecting Media Relatives for an Object
- Selecting Sources Used by an Object
- Selecting Unreferenced Clips
- Using Text View
- Using Frame View
- Using Script View
- Printing Bins
- Gathering Format Elements
- Storyboard Worksheet
- Managing Media Files
- Working with Media Files in an AvidUnity Environment
- Using the Media Tool
- Freeing Storage Space
- Consolidating Media
- Refreshing Media Databases
- Backing Up Media Files
- Using Videotapes for Archiving and Restoring Media Files
- Finding a Related Media File
- Relinking Clips to Media Files or Bin Items
- Unlinking Clips from Media Files
- Using Script Integration
- Viewing and Marking Footage
- Customizing the Composer Window
- Using the Tool Palette
- Viewing Methods
- Fast Frame Display in 24p and 25p Projects
- Playing Selected Clips in a Loop
- Loading and Clearing Footage
- Resizing Monitors
- Controlling Playback
- Marking and Subcataloging Footage
- Marking IN to OUT Points
- Moving IN to OUT Points
- Marking an Entire Clip or Segment
- Creating Subclips
- Subclips and Audio Sync for 24p and 25p Projects
- Marking Audio Clips
- Using Locators
- Understanding the Locators Window
- Displaying Timecode or Footage in the Locators Window
- Sorting Information in the Locators Window
- Displaying Frames in the Locators Window
- Changing the Color of the Locator Icon
- Accessing a Locator in a Clip or Sequence
- Printing the Contents of the Locators Window
- Deleting Locators Using the Locators Window
- Finding Frames, Clips, and Bins
- Editing in Source/Record Mode
- Using the Timeline
- Understanding Timeline Views
- Using the Timeline Fast Menu
- Additional Procedures for Customizing the Timeline
- Displaying the Timeline Top Toolbar
- Displaying Timecode Tracks in the Timeline
- Assigning Local Colors to Clips in the Timeline
- Displaying Local and Source Colors in the Timeline
- Highlighting Offline Media Clips
- Changing the Timeline Background Color
- Changing the Timeline Track Color
- Showing Locators in the Timeline
- Saving a Customized Timeline View
- Replacing a Timeline View
- Restoring the Default Timeline View
- Setting the Scroll Option for the Timeline
- Timeline Settings Options
- Exploring the Timeline
- Understanding Segment Mode
- Using Advanced Timeline Techniques
- Working with Multiple Tracks
- Additional Offline Aids
- Printing the Timeline
- Understanding Timeline Views
- Working in Trim Mode
- Working with Audio
- Exploring the Audio Tools
- Accessing Audio Effect Tools
- Audio Editing Aids
- Using the Audio Mix Tool
- Using Audio Gain Automation
- Using the Audio EQ Tool
- Understanding Digidesign AudioSuite Plug-Ins
- Installing AudioSuite Plug-Ins (Windows)
- Installing AudioSuite Plug-Ins (Macintosh)
- Starting and Quitting the DAE Application (Macintosh Only)
- Setting Playback Buffer Size (Macintosh Only)
- Using Digidesign AudioSuite Plug-Ins
- Applying an AudioSuite Plug-in to a Clip in the Timeline
- Using a Plug-In Dialog Box
- Rendering Plug-in Effects
- Creating New Master Clips
- Plug-in Limitations
- Troubleshooting AudioSuite Plug-Ins
- Understanding Recording Voice-Over Narration
- Using a GPI Device with the Audio Punch-In Tool
- Fine-Tuning Audio Transitions
- Mixing Down Audio Tracks
- Changing the Sample Rate for Sequences and Audio Clips
- Displaying Audio Formats in Bins
- Working with Zaxcom Deva and Aaton InDaw Audio
- Syncing Methods
- MultiCamera Editing
- Using AudioSuite Plug-Ins
- Using an External Fader Controller or Mixer
- Keyboard Shortcuts: Macintosh and Windows Equivalents
- Using the MCS3 Controller
- Glossary
- Index
342
Using Script Integration
with accuracy, you should carefully mark the ranges of script during
the screening and marking phase.
To splice a range:
1. Mark an IN point or place the position indicator at the location in
the sequence where you want to splice in the segment.
2. Press the Ctrl key and Alt key (Windows) or the Ctrl key
(Macintosh). Notice that the Splice-in arrow appears when you
point to a take.
3. Double-click the preferred take within the range of dialog that has
been marked.
The marked section of the clip is spliced into the sequence.
Revising the Script
During or after each session, or when a scene or segment is completed,
the editor or assistant editor can update the Script window to reflect
the final edit decisions made during the day. In this way, you can
maintain a complete record of the elements used to construct the scene
or segment, as well as all existing alternatives. When further changes
or repackaging are required, you can quickly retrieve all the source
material in one window.
Interactive Screenings
The Script window can be a valuable tool during screenings of work in
progress, allowing you to:
• Quickly search for scenes and pages with clips attached for instant
retrieval.