Avid MediaCentral | UX User’s Guide Version 2.
Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents. This document is protected under copyright law.
Copyright 1996 Daniel Dardailler. Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission.
This product includes software that is based in part of the work of the FreeType Team. This software is based in part on the work of the Independent JPEG Group. This product includes libjpeg-turbo, which is covered by the wxWindows Library License, Version 3.1. Portions copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002 by Cold Spring Harbor Laboratory. Funded under Grant P41-RR02188 by the National Institutes of Health. Portions copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002 by Boutell.
Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDpack, Home-to-Hollywood, HYBRID, HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, InGame, Instantwrite, Instinct, Intelligent Content Management, Intelligent Digital Actor Technolog
Contents Using This Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Moving or Copying Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Renaming Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Creating a New Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Displaying or Hiding Referenced Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Formatting a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Adding Production Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Opening a Sequence Associated with a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Editing a Sequence Associated with a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Working with Story Segments and Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . 120 Working with Timing Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Editing Media into Timing Blocks . . . . . . . . . . . . . . . . . . . . . . .
Chapter 6 Working with Video Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 The Media Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Media Pane: Asset Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Media Pane Menu Options (Asset Mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Media Pane: Group Clip . . . . . . . . . . . . . .
Chapter 7 Using Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 The Audio Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 The Audio Pane for Asset Mode and Basic Sequences. . . . . . . . . . . . . . . . . . . . . 201 The Audio Pane for Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 Working with Audio Tracks in Basic Sequences . . . . . . . .
The Search Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 The Search Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Conducting a Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 Advanced Search Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Resizing Segments (Gaps Allowed Mode). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298 Resizing Overlapping Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299 Splitting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301 Merging Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301 Deleting Segments . . . . . . . . . . . . . . . . . . . . .
Chapter 14 Sending to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Specifying Send to Playback Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Sending a Sequence to a Playback Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 Sending a Mixed-Resolution Long GOP Sequence to a Playback Device . . . . . . . . . . 331 The Progress Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373 Ways of Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375 Formatting a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376 Adding Production Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413 Working Offline with Cached Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 Caching Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 Viewing Queues and Stories in Offline Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 MediaCentral | UX and Interplay | Production . . . . . . . . .
Appendix C Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 Pane Type Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 Launch Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463 Assets Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using This Guide This guide is intended for all users of an Avid MediaCentral | UX system (formerly Interplay Central). This guide describes product features and basic user procedures, such as user settings and story or asset creation. For initial installation and configuration, see the Avid MediaCentral Platform Services Installation and Configuration Guide. For administrative information, see the Avid MediaCentral | UX Administration Guide.
If You Need Help Symbol or Convention Meaning or Action Monospace font Monospace font identifies text that you view and type from the operating system command line. Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the mouse action. For example, Command+Option+C or Ctrl+drag. | (pipe character) The pipe character is used in some Avid product names, such as Interplay | Production.
1 Getting Started The following main topics describe basic user tasks as well as various concepts and features you might encounter when working with MediaCentral | UX. • About MediaCentral | UX • Signing In to MediaCentral | UX • Understanding the Application Layouts • Using Plug-ins and MOS Integration • Support for iNEWS Communities • Viewing MediaCentral | UX Help About MediaCentral | UX MediaCentral UX delivers workflow tools for media professionals through both Web and mobile applications.
Signing In to MediaCentral | UX Interplay | Production The Avid Interplay Production system combines an asset database with workflow management software, both of which are integrated with Avid shared storage and Avid archive solutions. Interplay Production provides tools that let journalists and producers add rich media to stories and send the assembled video sequence to a playout server. Interplay | MAM The Avid Interplay MAM system helps to archive and manage media in a shared storage environment.
Understanding the Application Layouts To sign in to MediaCentral UX: 1. Open a supported browser and type the URL of your MediaCentral server. The URL is the computer name of the server. 2. At the sign-in screen, type your user name and password. 3. Click Sign In, or press Enter or Return (Macintosh). After a few moments, the MediaCentral UX application opens and displays the last layout that you used.
Understanding the Application Layouts The following table describes the main panes. Icon Pane Description Refer to... Assets A pane that displays assets. These assets can result from a search or from browsing. Assets are displayed in a folder hierarchy, if applicable to the assets displayed. “The Assets Pane” on page 38 Audio A pane that displays the controls for adjusting “Working with Audio Tracks in the audio settings for media assets.
Understanding the Application Layouts Icon Pane Description Refer to... Packages A pane for Media Distribute users that you can Avid Media | Distribute User’s use to review and approve packages submitted Guide. for publication. The pane also displays a history of packages ready for publication and already published, which allows you to search all submitted and published packages.
Understanding the Application Layouts In addition to the panes, the application layouts also feature bars that offer additional information, options, and functionality. q q w w e e The following table describes these bars. Bar Description Refer to... 1 Menu A section of the application that provides numerous menu options. “The Menu Bar” on page 33 2 Message A section of the application in which you can send and receive messages.
Understanding the Application Layouts The following table lists the layouts and which users have access to them. Layout Description Available To Cut Journalists, media loggers, and editors use this layout to create sequences. By default the Sequence pane is displayed horizontally. All users, based on role. Media | Distribute Advance Journalists and Media Distribute Producers use All users, based on this layout to publish media packages to multiple delivery role, if Media platforms and services.
Understanding the Application Layouts n Changes that you make to a predefined layout are saved when you change to a different layout or when you sign out. To close a pane: t Click the X on the pane’s tab. To open additional panes: 1. Select the Panes menu. 2. Select the menu option corresponding to the pane you want to open. The pane you select opens in the active area. For more information, see “Working with Areas and Panes” on page 27.
Understanding the Application Layouts The following illustration shows a typical Story layout. This layout is composed of six different areas and seven different panes. The area in the lower right contains two panes.
Understanding the Application Layouts One way to customize this layout is to combine two or more panes into one area, thus reducing the number of areas and allowing more space for the remaining areas. In the following illustration, the layout is composed of four areas and seven panes. The area on the left contains the Queue/Story pane, the Launch pane, and an Assets pane.
Understanding the Application Layouts You can also move a pane to create a new area. In the following illustration, the Assets pane was moved to the left to create a new area. 4 1 1 2 3 5 If the number of tabbed panes within an area exceeds the area’s space within the browser window, Right and Left Arrow buttons appear next to the Pane Menu button, enabling you to navigate through all of the panes. You can move panes to save screen space and reconfigure panes in a way that best suits your needs.
Understanding the Application Layouts n Do not click the X in the pane’s tab unless you want to close the pane. The drop zone is highlighted in orange to help you identify where the pane will be positioned within the window when you release the mouse button. The following illustrations demonstrate the process of dragging the Media pane to each drop zone. In the illustrations, the Audio pane is already located in the area to which the Media pane is being moved.
Understanding the Application Layouts Drop Zone Position Result Bottom Left Right 32
Understanding the Application Layouts The Menu Bar The application’s menu bar includes the following menus: • • Home Option Description User Settings Opens the Settings dialog box with configuration options available for modification to non-administrative users. For more information, see “User Settings” on page 443. About Opens a screen with information about the product Panes This menu lists the panes that you can open in the selected layout.
Using Plug-ins and MOS Integration Icon Description Connected Interplay Production system Disconnected Interplay Production system Connected Interplay MAM system Connected iNEWS system Disconnected iNEWS system Project in the iNEWS database iNEWS Project (not started) iNEWS Project (expired) Opening a system, such as an iNEWS newsroom computer system, Interplay MAM system, or Interplay Production system, lets you view the contents of that system’s database in the Assets pane.
Support for iNEWS Communities These plug-ins are specific to iNEWS workflows. The MediaCentral installation program installs only the container needed for Active X controls. You need to install additional software for your browser as described in the Avid MediaCentral Platform Installation and Configuration Guide. Enabling MOS To use plug-ins, you need to enable MOS in MediaCentral UX.
Support for iNEWS Communities In the following illustration, MUCINEWS is the local system and KIEV-JEN and KIEV-MOB are the remote systems. Any projects listed are associated with your local system. You cannot show projects that are associated with remote systems. In MediaCentral UX, you can perform the following tasks on iNEWS remote systems: n • Browse stories in the Assets pane. • Load queues in the Queue/Story pane. • Display stories in the Queue/Story pane. • Create and edit stories.
Viewing MediaCentral | UX Help c Do not edit a story after you receive the message that the mob ID cannot be resolved. There is a risk of data loss if you remove or modify the existing attached mob ID information • Float stories so that they remain in the queue but do not appear in the rundown. Limitation for MOS Placeholder and Project Bucket Features MediaCentral UX checks if the iNEWS server supports the MOS placeholder and project bucket features. These features were added in iNEWS 4.0.
2 Working with Assets The following main topics describe the Assets pane and how you can work with various assets in MediaCentral UX. • The Assets Pane • Working with News Assets • Working with Interplay | Production Assets • Working with Interplay | MAM Assets See also “Working with Remote Assets” on page 182. The Assets Pane Assets are items that are stored in a database, such as stories, scripts, video clips, and audio clips.
The Assets Pane The following illustration shows the Interplay Production database selected in the Launch pane and its contents opened in the Assets pane below. The name of the highlighted system appears in the Asset pane’s tab. To open an additional Assets pane, do one of the following: t Select Panes > Assets. t Right-click an item in the Launch pane and select Open in New Assets Tab. The new pane is displayed next to a previously opened Assets pane.
Working with News Assets Button Description Back button toggles the current view to the previous view in the pane. Forward button toggles the current view to the next view in the pane. Refresh button refreshes the current view in the pane. Close button closes the pane. Pane Menu button opens a menu providing various options, including opening the help content related to the pane. To expand a folder within the current view, do one of the following: t Click the turn-down arrow to the left of a folder.
Working with News Assets Identifying iNEWS Directories, Queues, Projects, and Facets The iNEWS database is a file structure that is organized by directories that contain subfolders or queues, which in turn contain stories. Directories contained within other directories are known as subfolders or subdirectories.
Working with News Assets Different icons are used to identify queues, directories and facets in the Assets pane, as listed in the following table.
Working with Interplay | Production Assets Navigating the iNEWS Database This topic provides procedures for viewing the database file structure by opening directories and queues. For information about projects and facets, see “Working with Projects” on page 68. The contents of directories are displayed in the Assets pane. The contents of queues are viewed in the Queue/Story pane. For more information, see “The Queue/Story Pane” on page 72.
Working with Interplay | Production Assets • “Viewing Thumbnails” on page 51 • “Working with Remote Assets” on page 182 Identifying Interplay | Production Systems and Media Assets Different icons are used to identify Interplay Production assets and indicate status in the Assets pane. Icon Description Column Audio asset Name Video asset: master clip.
Working with Interplay | Production Assets Navigating the Interplay | Production Database The contents of folders in an Interplay Production system are displayed in the Assets pane. You can double-click an asset to open it in the Media pane. To open an Interplay Production folder: t Double-click the folder in the Assets pane. This action opens the folder's contents in the same pane. To return to the previous view of the database file structure, click the Back button.
Working with Interplay | Production Assets 2. Select the columns you want to add or deselect the columns you want to remove. You can use the search box to find a particular column. 3. Click the Close box or click anywhere outside the window to save your settings. Resizing Columns You can adjust the column width of any column displayed in the Assets pane. To resize a column: 1. Position your mouse pointer over the dividing line between two columns.
Working with Interplay | Production Assets Moving or Copying Assets You can move or copy assets in the Interplay Production database by using the Cut, Copy, and Paste commands. To move an asset to another folder: 1. Select one or more assets. 2. Right-click and select Cut. 3. Select the folder into which you want to move the asset, right-click, and select Paste. To copy an asset to another folder: 1. Select one or more assets. 2. Right-click and select Copy. 3.
Working with Interplay | Production Assets 2. Do one of the following to create the folder: t Click the Pane Menu button and select Create Folder. t Right-click an item and select Create Folder. A new folder is created with the name New.Folder. If there is already a folder named New.Folder, .01 is appended to the folder name, and incremented for each unnamed new folder (New.Folder.02, and so on). 3.
Working with Interplay | Production Assets q w q w e e r q t q y q 1 Refresh button 4 Editable text box 2 Save button 5 Non-editable field 3 Pane Menu button 6 Custom property drop-down menu The properties that are displayed in the Metadata pane are determined by settings in the Property Layout view in the Interplay Administrator application.
Working with Interplay | Production Assets Note the following: • You can cut, copy, and paste text between the Metadata pane and other applications. • You can use the Tab key to move to the next editable text box or use Shift+Tab to move to the previous text box. • Text is limited to 32,000 characters. • The following characters are not valid for text in the Metadata pane: - Interplay Production asset names: / \ | Enter - Interplay Production folder names: * ? : / \ " < > | Enter If you try to s
Working with Interplay | Production Assets Viewing Thumbnails The Thumbnails pane lets you display a series of small images of an asset (thumbnails). Viewing and double-clicking thumbnails can help you navigate through source clips and markers more quickly. You can view thumbnails in the following arrangements: • Time-based: Shows the first frame, a frame every ten seconds, and the last frame. The exact frame displayed depends on the type of timecode (drop-frame, non-drop frame, 24 fps, and so on).
Working with Interplay | MAM Assets • n You can view thumbnails for a clip that is ingesting (edit-while-capture) after it is checked into the Interplay Production database (approximately every two minutes). Click the Refresh button to update the display. Support for edit-while-capture (EWC) is qualified only for Avid AirSpeed Multi Stream and AS5000 systems. • Click the Refresh button to update the display for changes to the asset, for example, if you add or delete a marker. To view thumbnails: 1.
Working with Interplay | MAM Assets The Assets pane gives you access to the Workspace of any connected Interplay MAM system. You can see all folders that are released to you and browse and edit the folder structure in the Assets pane. You can add, rename, and delete asset references, view and edit asset metadata, and create basic sequences and initiate processes for assets in the Assets pane.
Working with Interplay | MAM Assets To open an asset: t Double-click the asset. The asset opens in the Media pane. If the panes are open, the asset opens also in the Logging and Metadata pane. If the asset is a basic sequence and the Sequence pane is open, the asset is loaded in the Sequence Timeline. For more information, see “Working with Video Media” on page 162 and “Using the Sequence Pane” on page 95.
Working with Interplay | MAM Assets Icon Description Column Basic Sequence asset placeholder icon. Thumbnail Video asset placeholder icon. Is shown until a specific image Thumbnail is assigned as a thumbnail. Usage right “Free for use” Rights Usage right “Not evaluated so far” Rights Usage right “Parts need to be licensed” Rights Usage right “Contains restricted parts” Rights Creating a New Folder You can create new folders in the Interplay MAM Workspace.
Working with Interplay | MAM Assets Renaming a Folder You can rename Interplay MAM Workspace folders in the Assets pane. To rename a folder, do one of the following: t Select the folder, click the name of the folder, and type the new name. t Select the folder, press F2 (Windows) or Enter (Macintosh), and type the new name. Moving a Folder You can move folders with their contents in the Interplay MAM Workspace by using the Cut and Paste commands or drag and drop.
Working with Interplay | MAM Assets To delete folders: 1. Select one or more folders. 2. Do one of the following: t Right-click and select Delete. t Click the Pane Menu button and select Delete. A security prompt opens. 3. Click Yes. If your credentials allow deleting folders the folders are deleted. If you are not authorized to delete some of the selected folders or folders at all a message opens. After closing the message the folders that are released for deletion are deleted.
Working with Interplay | MAM Assets Triggering the Rights Evaluation for a Basic Sequence A set of property columns is shown when viewing MAM assets in the Assets pane. The Rights column displays the value of the usage rights property — symbolized by a Rights Indicator icon — that is associated with assets in the Interplay MAM database.
Working with Interplay | MAM Assets Selecting Assets Clicking an item (basic sequence, other asset, or folder) in a folder selects and highlights it. Multiple items can be selected in different ways. Note that you can select items in different folders at the same time. To select several nonconsecutive items: t Ctrl+click the items you want to select, regardless of order or arrangement. The items are selected and highlighted.
Working with Interplay | MAM Assets 2. Drag the selection to the name or icon of the folder into which you want to copy the assets. The folder expands to show its contents and a green icon indicates if dropping is possible. 3. Release the mouse button. Valid assets are pasted into the folder, and assets that are not allowed as contents of the folder are not pasted. If there is already an asset with the same identifier in the folder, a message is displayed, and the asset is not pasted.
Working with Interplay | MAM Assets If you are not authorized to delete some of the selected assets or any assets, a message is displayed. After closing the message the folders that are released for deletion are deleted. Viewing and Editing Interplay | MAM Metadata The Metadata pane displays properties that are associated with a selected asset in the Interplay MAM database, such as Comments or Creation date. Some properties are created automatically and others you can create or edit manually.
Working with Interplay | MAM Assets • If a property shows a default value • Limits for text input A user must have write permission on assets to edit the metadata of an asset. For information on properties and assigning permissions, see the Interplay | MAM Datamodel Administrator User’s Guide and Interplay | MAM User Manager User’s Guide. Property Types and Input Controls The fields in the Metadata pane are linked to properties that describe an asset.
Working with Interplay | MAM Assets Input Controls Depending on the configuration of the metadata template in Interplay MAM, you might encounter the following input fields when entering data: Display Field type Description Text Text fields accept all characters. Input might be limited to a certain number of characters by the property configuration in Interplay MAM. Date Date fields are preformatted. The display format depends on the locale of your account.
Working with Interplay | MAM Assets Display Field type Description Legal list Drop-down lists provide the available values of a property. When you open a property of type legal list, the input control initially shows a search box and all values of the property. Master data Master data, for example, data records about producers, actors, and so on, consists of multiple distinct values. These multiple values are represented by one master data value, when used for annotation.
Working with Interplay | MAM Assets Note the following: • If you are editing an Interplay MAM asset, metadata is locked to prevent other users from editing the metadata at the same time. The lock is automatically set when you begin editing a metadata field. The Lock is released when you end editing, load another asset, or close the Metadata pane. • You can cut, copy, and paste text between the Metadata pane and other applications.
Working with Interplay | MAM Assets 6. To edit a date, time, or date-time property: t Highlight the figures you want to change and type in the new figures. t Click the field’s Down Arrow button and select the date from the calendar that opens. 7. To edit a timecode or duration property, click in the field and do one of the following: t Type in the figures, including “0”, from right to left. t Highlight the timecode and press Ctrl+V to paste a copied timecode. 8.
Working with Interplay | MAM Assets 5. To remove a property, click the Minus button to the right of the value. 6. Click the Save button, or click the Pane menu and select Save. To discard your changes, click the Refresh button, load a different asset, or close the Metadata pane. To edit compound properties of an asset: 1. To add a new row to a compound property, do one of the following: t To add a new row below the last row, click the plus button.
3 Working with Projects The following main topics describe the Project/Story pane and how to use projects and facets in news production: • Opening Projects or Facets • The Project/Story Pane • Associating Stories with Projects or Facets • Opening a Project or Facet Associated with a Story Opening Projects or Facets Using projects is a feature of the iNEWS newsroom computer system that provides a way of categorizing stories by topic so that news teams working on a particular topic can find everything
The Project/Story Pane Every project has an ALL queue that displays in the Queue panel all stories associated with the project and its facets. Any indexed story can be associated with a project or facet. Stories associated with a project retain their original source queue location in the iNEWS database; they do not actually reside in the ALL queue. Stories associated with a project also retain their original source permissions.
The Project/Story Pane The Project/Story pane functions similarly to the Queue/Story pane. It can display either a project’s facet or a news story associated with that project’s facet. It can also display both at the same time, as shown in the following illustration: n The title that appears on the pane’s tab changes based on what is selected in the Project/Story pane. Two buttons, Project and Story, are located at the top of the pane.
Associating Stories with Projects or Facets When only the facet or one of the project’s queues (ALL, QUERY, or BUCKET) is shown, the display is called a grid view. When only the story is shown in the pane, the display is called a story view. And when both are visible, the display is called a split view. You can use the horizontal dividing line between the grid and story sections of the pane to adjust the ratio of the split view display within the pane.
4 Building a Script The following main topics describe the Queue/Story pane and basic techniques of script building.
The Queue/Story Pane q q w w 1 The Queue section 2 The Story section, also called the Script Editor The name on the tab of a Queue/Story pane changes based on the story you select in the pane. You can move the mouse pointer over the tab to view the entire path name. When only the queue is displayed in the pane, the display is called a grid view. When only the story is shown in the pane, the display is called a story view. When both are visible, the display is called a split view.
The Queue/Story Pane The ratio you set is retained when you sign out. n n You cannot enter data in the Queue section. If you change queue attributes in iNEWS while you are working in MediaCentral UX, you need to sign out of MediaCentral UX and sign in again to view your changes.” The Queue/Story Toolbar The Queue/Story pane includes a toolbar that has buttons that toggle the display within the pane and provide functions for editing your story.
The Queue/Story Pane Display or Control Description 11 Refresh Refreshes the queue. 12 Lock Locks the story. See “Locking and Unlocking a Story” on page 88 13 Annotation Dictate text. See “Using Annotation to Dictate a Story” on page 80. Although the toolbar always appears at the top of the pane, even when only the queue is shown in the grid view, most of the buttons are used for editing stories, not for modifying the queue.
The Queue/Story Pane You can use the horizontal dividing line between the Story Form and the rest of the sections to adjust the ratio of the Script Editor display within the pane. You can also choose to hide the Story Form while still viewing the other sections of the Script Editor. To hide the Story Form, do one of the following: t Click the Pane Menu button located at the top right corner of the Queue/Story pane and select Hide Story Form. t Right-click in the Story Form and select Hide Story Form.
Creating a Story Creating a Story You can create a story in MediaCentral UX or edit a story previously created in MediaCentral UX or iNEWS. For more information on how to edit existing stories, see “Editing a Story” on page 81. When connected to an iNEWS server version 4.0 or higher, you can create a new story in a queue or a facet. When you create a story in a facet, the story will be associated with that facet and will live in a special “project bucket.
Segmenting Stories Segmenting Stories You can write a story in a single segment or divide it into multiple segments. The following illustration shows a story in a single segment. You can use segments to time the text and integrate it with video, audio, and production cues. See “Adding Media to a Story” on page 91. Multiple timed segments are combined to form the overall story. The following illustration shows the same story as the one in the previous example, but written as a segmented story.
Writing Stories in Right-to-Left Languages You can add or delete segments, split a segment in two, and rearrange segments within a story. To add a segment to a story: t Click in the segment marked NEW located at the bottom of the story and begin typing. See the previous illustration for an example. To split a segment in two: 1. Position the cursor in the story where you want to split the text into two segments. 2. Do one of the following: t Right-click and select Split Segment.
Using Annotation to Dictate a Story - • Queue grid cells switch to right-to-left and right-aligned if the first character in the cell is a right-to-left character. If the cell is center-aligned by default, it will remain center-aligned regardless of cell content. Manual switching - If focus is in any segment, alignment of all segments will be switched. Reloading the story will return the segment alignment to the default.
Editing a Story 3. Speak clearly. If you want sentence punctuation in your text, you can type it in later, or you can say what punctuation is needed as you speak. For example, if you want the text to be Hello, I’m Jane Doe., then you would need to say, “Hello comma I’m Jane Doe period.” The system punctuates contractions for you. For best results, conduct your dictation in a location without much background noise.
Editing a Story To paste text: t n Select the text and press Ctrl+V (Windows) or Command+V (Macintosh). To immediately undo the previous editing change, press Ctrl+Z. On a Macintosh, press Command+Z. To undo the previous edit, do one of the following: t Press Ctrl+Z (Windows) or Command+Z (Macintosh). t Right-click and select Undo. t Click the Pane Menu button and select Undo. To redo the previous edit, do one of the following: t Press Ctrl+Y (Windows) or Command+Y (Macintosh).
Editing a Story Closed captioning is most often used for “sound-bite verbatims.” The text for closed captioning appears green in the script and is sent to a closed caption encoder if your station uses such a device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in the teleprompter, and it is not included in the calculations of a script’s read time. n The default normal text style is sent to both the teleprompter and to any closed caption encoder used at the station.
Editing a Story When selected, the production cue marker is colored orange, and the information in the production cue is visible in the Cue List. You can copy one or more production cues from one story to another. To insert a production cue in a script: 1. Position your cursor in the story where you want to insert the production cue marker. 2. Do one of the following: t Right-click and select Insert Production Cue. t Click the Pane Menu button and select Insert Production Cue.
Editing a Story To copy one or more production cues to another story: 1. Open two stories. 2. Click and hold the mouse and select the production cue or cues, or text that includes the production cues. 3. Press Ctrl+C. 4. Position the insert cursor where you want to insert the production cue or cues. 5. Press Ctrl+V. If necessary, the production cues are renumbered to fit sequentially into the target story. You can also drag and drop the production cues from one story to another.
Deleting or Recovering a Deleted Story Adding a Primary Machine Control Instruction The machine control event associated with the Story Form, by default, takes precedence over other machine control commands put into a script, when the event list is generated by the iNEWS monitor server. If you want the machine control event associated with the Story Form to appear in a position other than first in the event list, you can insert a placeholder in the Story.
Copying Stories Users with ordering privileges can select and move stories to change their sequence within a queue. You can select one or multiple stories, and you can reorder the rundown by dragging the stories to a new position and dropping them in the new location. An ordered queue can also be locked to prevent changes to the story sequence. You can also hold the Ctrl key down as you drag a story to copy it from one location to another or from one queue to another.
Locking and Unlocking a Story t Open two queues in separate tabs, then select the story you want to copy from the first queue and press the Ctrl key as you drag it to the second tab and another location in the second queue. A copied story appears in the new place in the queue or in a new queue. t Select a story from the search results in the Search pane, and press the Ctrl key as you drag it to another location in an open queue.
Floating Stories To lock the Story Form, do the following: t Begin typing in any field in the Story Form of a story. The segmented edit lock is automatically applied. To unlock a story, do one of the following: n t Navigate to another story in the queue. The story you edited is automatically saved and unlocked. t Click the Lock/Unlock button. If you click the Unlock button, a confirmation dialog box appears stating the following: Story has been modified.
Inserting Script Templates The story you chose is now floating, or removed from the show’s timing. The Float button is highlighted, and the floated story displays blue text in the queue. 4. To add the story time back to the rundown, click the Float button again or right+click and select Unfloat. Inserting Script Templates Script templates are templates created by an administrator for you to use to quickly insert predefined text and segments into stories.
Inserting MOS Placeholders Inserting MOS Placeholders You can create a placeholder item for a third-party MOS device in an iNEWS story, in either the story form or as a story’s production cue. To add it to the story form, the story form must be capable of including MOS information. n The iNEWS server must be running iNEWS v4.0.3 or later. To insert a MOS object placeholder: 1. Position your cursor in one of the following places: - In a segment in the Story editor. - In any field in the Story form.
Copying and Sending iNEWS Links n Saving a story does not save a sequence associated with a story. You must save the sequence in the Sequence pane. See “Saving a Sequence” on page 113 Copying and Sending iNEWS Links You can copy and send links to stories, queues, iNEWS folders, iNEWS facets, and iNEWS projects. These links are in URL format and can be shared through e-mail, wikis, documents, or chat messages. The links are valid as long as the item exists in the iNEWS database.
Recovering Automatically Saved Stories To create a URL for an iNEWS link from the Queue/Story pane or the Project/Story pane, do one of the following: t Right-click an item and select Copy Link. t Select an item, click the Pane Menu button, and select Copy Link or Copy Container Link. To create a URL for an iNEWS project link from the Launch pane, do one of the following: t Right-click an item and select Copy Link. t Select an item, click the Pane Menu button, and select Copy Link.
Recovering Automatically Saved Stories Click the name of the asset to open the last saved version. If the asset is a story, the Queue/Story pane displays three additional buttons: - Recovered: Click this button to open the recovery file (from the local system). - Last Saved: Click this button to open the last saved file (from the Interplay Production database). - Keep This: Click this button to save the version that you display and delete the other version.
5 Using the Sequence Pane The following main topics describe the Sequence pane and how to use it: • Displaying the Sequence Pane • The Sequence Pane • Understanding Basic and Advanced Sequences • Selecting a Horizontal or Vertical Timeline • Using the Sequence Zoom Bar • Viewing Sequence Information • Creating a Sequence • Saving a Sequence • Saving a Version of a Sequence • Recovering Automatically Saved Sequences • Opening and Editing an Existing Sequence in the Sequence Pane • Open
The Sequence Pane The Sequence Pane The Sequence pane includes the Sequence Timeline and controls that let you edit a sequence. You can work with one of two Sequence Timelines: basic or advanced. See “Understanding Basic and Advanced Sequences” on page 99. You can display the Sequence pane with a vertical timeline or a horizontal timeline. The following illustration shows the two timelines and two orientations and identifies the controls.
The Sequence Pane Control Description 4 Overwrite button Performs an overwrite edit. See “Performing an Overwrite Edit in a Basic Sequence” on page 134 and “Performing an Overwrite Edit in an Advanced Sequence” on page 136. 5 Replace button Performs a replace edit. See “Performing a Replace Edit” on page 140. 6 Delete Segment button Deletes the selected segment from the sequence. See “Moving or Deleting Segments in the Timeline” on page 146.
The Sequence Pane Control Description 14 Timing block header (Script sequence only) Displays the duration of the media currently contained in the timing block and the duration of the text in the associated story segment. See “Working with Timing Displays” on page 121. 15 Pane Menu button Provides options for working with sequences. 16 Position indicator Lets you scrub through a clip or sequence.
Understanding Basic and Advanced Sequences n Menu Item Description Sequence Mixdown Sends a sequence to mixdown. See “Transcoding Assets” on page 196. Audio Scrubbing Enables or disables audio scrubbing. A check mark shows that audio scrubbing is enabled. See “Enabling Audio Scrubbing” on page 160. Orientation Lets you select the orientation of the timeline and toolbar: horizontal or vertical. See “Selecting a Horizontal or Vertical Timeline” on page 101.
Understanding Basic and Advanced Sequences A basic sequence consists of cuts only. It is sometimes referred to as a shotlist or a cut list, or, in an Interplay MAM context, as an EDL (Edit Decision List). You cannot add video dissolves or audio dissolves to a basic sequence. All source audio tracks in the clips that compose a sequence are monitored in a single audio meter. You can select which channels are monitored. See “Audio Monitoring for Assets and Basic Sequences” on page 206.
Selecting a Horizontal or Vertical Timeline An administrator can rename the audio track labels. An administrator also determines the audio track mapping, which you can change. For information on renaming, mapping, and configuring audio tracks, and adding audio dissolves, see “Working with Audio Tracks in Advanced Sequences” on page 209. You can add video dissolves to an advanced sequence. See “Inserting Video Dissolves (Advanced Sequences Only)” on page 158. Audio dissolves are added automatically.
Using the Sequence Zoom Bar Using the Sequence Zoom Bar The Sequence zoom bar is located below the Sequence Timeline for horizontal orientation or to the left of the timeline for vertical orientation. You can use the zoom bar to enlarge a section of the Sequence Timeline so that you can work more easily with long sequences or make precise edit decisions. n The Sequence zoom bar is similar to the Media zoom bar, but the two zoom bars operate independently.
Using the Sequence Zoom Bar The zoom bar includes a position indicator that matches the position indicator in the Sequence Timeline and the Media Timeline. This position indicator is always visible in the zoom bar, which is useful when you are zoomed in to a section of the timeline that does not include the timeline position indicator. Position indicator in zoom bar but not in zoom region. You can click the position indicator in the zoom bar and jump to its counterpart in the timeline.
Viewing Sequence Information The zoom bar displays colored bars that match the content of the tracks in the sequence. To zoom in to or out from a section of the Sequence Timeline, do one of the following: t Drag a zoom slider handle in or out. The mouse pointer changes to a double-headed arrow when you hover over a zoom slider handle and select it. Zoom slider handles, right handle selected. The zoom region moves in or out symmetrically unless one end reaches the end of the sequence.
Viewing Sequence Information The following table describes the information you can view for Interplay Production sequences. Item Description Name The asset name as listed in the Interplay Production database. Format 30i NTSC 25i PAL, 25p PAL 720p/25, 720p/29.97, 720p/50, 720p/59.94 1080i/59.94, 1080i/50 1080p/25, 1080p/29.97 Aspect ratio 4:3 16:9 Raster Dimensions: 720x486 720x592 1280x720 1920x1080 The following table describes the information you can viewfor Interplay MAM basic sequences.
Creating a Sequence Item Description Rights Usage right of the sequence: Free for use Not evaluated so far Parts need to be licensed Contains restricted parts The usage right for the entire sequence is determined by the most restrictive usage right for a segment in the sequence. Duration Calculated automatically when you add or remove segments, or change the segment length. No of Segments Calculated automatically when you add or remove segments.
Creating a Sequence • For Interplay Production sequences, the video format is determined by the first clip that you add to the sequence. Any additional clips must match the initial video format. There is a special case when you record a voice-over before adding video. See “Recording a Voice-over” on page 217. • For Interplay MAM sequences, the target frame rate is defined when the basic sequence is created but you can add clips with a differing frame rate.
Creating a Sequence You can use this procedure to create a “placeholder” sequence for later editing. 3. Rename the sequence in the Assets pane by doing one of the following: t Select the sequence, click the name of the sequence, and type the new name, t Select the sequence and press F2 (Windows) or Enter (Macintosh). You can later edit the sequence by opening the Sequence pane and double-clicking the sequence. To create a sequence in the Interplay Production database, edit it, and save it: 1.
Creating a Sequence 3. Click the Open Sequence button. The name of the sequence in the Sequence pane tab and in the Media pane displays the name of the opened story. Clicking the Open Sequence button automatically opens the Media pane if it is closed. If you later change the name of the story and you want to change the name of the sequence, you must rename the sequence in the Assets pane.
Creating a Sequence Rules for Creating a Script Sequence (Interplay | Production) Keep in mind the following rules when creating a sequence that you want to associate with a story (referred to as a script sequence): • When creating a new sequence that you want to associate with a story, first open the Sequence pane, then click the Open Sequence button to associate the sequence with the story.
Creating a Sequence Audio-Only and Video-Only Advanced Sequences (Interplay | Production) You can create and save a video-only advanced sequence (video track and no audio) or an audio-only advanced sequence (VO track and no video). However, send-to-playback and other workflows are not supported for video-only or audio-only sequences.
Creating a Sequence 6. To define the frame rate of the video, do one of the following: t Select a predefined target frame rate from the Frame Rate list. t Type a value greater than 0 in the Frame Rate list field to define a customized frame rate. 7. To define the sample rate of the audio, do one of the following: t Select a predefined sample rate from the Sample Rate list. t Type a value greater than 0 in the Sample Rate list field to define a customized sample rate. 8. Click Save.
Saving a Sequence Note the following: • The sample rate is not evaluated and therefore you can create audio-only basic sequences with mixed sample rates. • You can add segments only from an audio asset to an audio-only basic sequence. • You have the same editing options as for basic sequences with one video and audio track: trim, split, overwrite, replace, and delete. • You can also open and edit audio-only basic sequences in Interplay MAM Desktop.
Saving a Version of a Sequence Saving a Version of a Sequence You can use the Save As feature to create and save a version of a sequence with a different name. You can also save the sequence in a different location. The new sequence is treated as a duplicate in the Interplay Production database, and can be edited independently from the original. n n The Save As feature is not supported for Interplay MAM sequences in MediaCentral UX v2.1.
Recovering Automatically Saved Sequences Click the name of the asset to open the last saved version. If the asset is a sequence, the Sequence pane displays three additional buttons: - Recovered: Click this button to open the recovery file (from the local system). - Last Saved: Click this button to open the last saved file (from the Interplay Production or Interplay MAM database). - Keep This: Click this button to save the version that you display and delete the other version.
Opening and Editing an Existing Sequence in the Sequence Pane Opening and Editing an Existing Sequence in the Sequence Pane MediaCentral UX lets you open and edit sequences that you created in MediaCentral UX, Avid editing applications, Interplay Assist, and Avid Instinct, and Interplay MAM Desktop. You are limited in the types of sequences you can play and edit.
Opening a Sequence Associated with a Story • Interplay MAM sequences that are edited in Interplay MAM Desktop might contain comments for individual segments. These comments are also displayed in the Sequence pane timeline. • For more information about playback of sequences, see “Playback of Simple and Complex Sequences” on page 177. To open an existing sequence in the Sequence pane: t Double-click a sequence in the Assets pane, the Search pane, the Quick Search pane, or the Tasks pane.
Editing a Sequence Associated with a Story To manually open a script sequence: 1. Open a story in the Queue/Story pane. 2. Open the Sequence pane. 3. Click the Open Sequence button. The associated sequence opens in the Sequence pane and Media pane. n After you associate a script sequence with a story, you cannot disassociate it. However, you can completely revise the sequence and rename it if necessary.
Editing a Sequence Associated with a Story n The previous illustration shows the Sequence pane in the horizontal orientation. You can change the orientation by clicking the Pane Menu button and selecting from the Orientation submenu. As you edit the text in your script and the media in your sequence, the story segments in the Story pane and the timing blocks in the Sequence pane remain synchronized to help you edit media to match your script.
Editing a Sequence Associated with a Story Working with Story Segments and Timing Blocks As you work, MediaCentral UX maintains synchronization between the story segments in your script and the timing blocks in your script sequence. As you create new story segments, new timing blocks are created. As you expand your script, or add media, the timing displays are updated. If you change the order of the story segments, the order of the timing blocks is also changed.
Editing a Sequence Associated with a Story n Saving a sequence through the Sequence pane automatically saves the story. However, saving a story through the Story pane does not automatically save the sequence. You must save the sequence manually. If you close the story but do not save the sequence, a message asks you if you want to save the sequence.
Editing a Sequence Associated with a Story • If you insert a clip that is 10 seconds long, it fills 10 seconds of the timing block and the timing display changes to 0:10/0:16. Again, the media duration is red, because more media is needed. To fill this 6 second gap, you can lengthen the clip or add another clip.
Editing a Sequence Associated with a Story • If you insert a clip that is 20 seconds long, it extends the timing block 4 seconds. The timing display changes to 0:20/0:16. The media duration is black, indicating that there is enough media to match the length of the text. However, there is now a 4 second gap at the end of the text. You can either trim the video to 16 seconds, or add some text.
Editing a Sequence Associated with a Story Adding text or removing text changes the text duration of a story segment, which automatically changes the duration of the timing block to match.You can manually adjust the duration of the timing block. See “Manually Adjusting Timing Blocks” on page 128. Editing Media into Timing Blocks Editing media into a timing block is similar to editing media into the sequence (see “Editing a Sequence” on page 130).
Editing a Sequence Associated with a Story Extending a Segment into Another Timing Block By default, video and audio edits do not cross timing block boundaries. If you try to extend a media segment beyond the boundary of a timing block, the timing block enlarges to match the duration of the segment. If you want to extend a segment beyond the timing block, for example, to create an L-cut, you need to use the extend segment feature.
Editing a Sequence Associated with a Story You can return the extended segments to their original duration by clicking the Extract/Retract button to retract the segment. To extend a segment: 1. Move the position indicator to the location to which you want to extend the video segment. 2. Select the segment. You can select only a video segment and its associated audio segments (if available). Video, NAT, and SOT are selected, but only video and NAT will be extended.
Editing a Sequence Associated with a Story Showing and Hiding Empty Timing Blocks If a story segment does not contain any text, and its corresponding timing block does not contain media, the timing is displayed as 0:00/0:00. Because the timing block does not contain media, it is considered empty, and by default it is not shown in the sequence.
Editing a Sequence Associated with a Story Note the following: • If you extend a segment over a hidden timing block and into the next timing block, the hidden timing block is displayed and the segment is extended into it. • If you take any actions to change a timing block, such as manually adjusting its duration, the block will always be shown. To show timing blocks, do one of the following: t Click the Show/Hide Empty Timing Blocks button so that it is orange.
Editing a Sequence Associated with a Story To manually adjust a timing block: 1. Move the mouse pointer to the outside border of a timing block header so that a two-headed arrow appears. 2. Click the border of the header. The timing block header turns orange. n The timing block does not need to include media. Media does not need to be selected. 3. Drag the border to shorten or lengthen the duration of the timing block.
Editing a Sequence Editing a Sequence You can work with one of two sequences: a basic sequence or an advanced sequence (see “Understanding Basic and Advanced Sequences” on page 99).
Editing a Sequence To manually lock a sequence: t Click the Lock button. When the sequence is locked, the Lock button turns orange. The sequence remains locked until you close it. You can manually unlock the sequence by clicking the Lock button. If you make an edit, the lock is automatically set again. Performing an Insert Edit in a Basic Sequence The timeline for a basic sequence has two tracks: video (V) and audio (A).
Editing a Sequence To insert an asset into the timeline for a basic sequence: 1. Click a video or audio asset in the Media viewer in the Media pane. 2. Drag the asset from the Media viewer to the timeline until your pointer is over the V or A track, as shown in the following illustration. As you drag the segment to where you want it, the V and A tracks appear highlighted in orange to show you where the asset will be inserted when you release the mouse button.
Editing a Sequence If you are editing an advanced sequence, you can drag a clip from the Media viewer to the Sequence Timeline as either an insert or an overwrite edit (see “Performing an Overwrite Edit in an Advanced Sequence” on page 136). When you drag a clip to the timeline, a thin guideline is displayed through the video track. If you release the mouse button above the guideline, you perform an overwrite edit.
Editing a Sequence 4. Release the mouse button. The selected material is inserted into the timeline. Performing an Overwrite Edit in a Basic Sequence If you are editing a basic sequence (Interplay Production or Interplay MAM), you can use the Overwrite feature to replace a portion of the sequence with a clip that is loaded in Asset mode. There are two ways to perform an overwrite edit: • Click the Overwrite button or press the B key.
Editing a Sequence n The examples in this topic use a horizontal timeline. If you are editing a sequence in a vertical timeline, the guideline is also vertical, and the edits are determined by dragging to the left or to the right of the guideline. If you release the mouse button below the guideline, you perform an insert edit, as indicated by the yellow arrow and yellow overlay.
Editing a Sequence 2. In the Sequence Timeline, move the position indicator to the location where you want to start the overwrite. 3. Click the Overwrite button or press the B key. The selected material overwrites the material in the timeline. To perform an overwrite edit using drag and drop: 1. Load a clip in the Media pane and mark In and Out points. The amount of material that you overwrite is determined by the In-to-Out duration of the asset.
Editing a Sequence • Drag a clip from the Media viewer and drop it on the Sequence Timeline. This method is a quick way to build a sequence but has fewer options. - You can overwrite only from the beginning of a video segment. - You can drag only when the Media pane is in Asset mode. The following illustration shows how a video-only overwrite edit is displayed when you drag a clip to the timeline. A thin guideline is displayed through the video track.
Editing a Sequence n The examples in this topic use a horizontal timeline. If you are editing a sequence in a vertical timeline, the guideline is also vertical, and the edits are determined by dragging to the left or to the right of the guideline. If you have both NAT and SOT segments associated with the video, you can enable both tracks to overwrite the video segment and both audio segments. You can enable the VO track, but only VO audio will be overwritten.
Editing a Sequence n The Video track is always enabled. You can overwrite video only, but you cannot overwrite audio only. 4. Click the Overwrite button or press the B key. The selected material overwrites the material in the timeline. To perform an overwrite edit using drag and drop: 1. Load a clip in the Media pane and mark In and Out points. The amount of material that you overwrite is determined by the In-to-Out duration of the asset. When you use this method, the Media pane must be in Asset mode. 2.
Editing a Sequence - If the selected material is the same length or longer than the segment that you are overwriting, and you are overwriting only video, the audio of the overwritten segment remains in the sequence. The audio is not associated with any video in the timeline. For more information, see “Creating an Audio-Only NAT or SOT Segment” on page 148.
Editing a Sequence • A replace edit preserves any dissolves in the sequence. MediaCentral UX includes the necessary media handles when determining if the edit is possible. If not enough material is available, a replace edit shortens a dissolve at the beginning or end of a segment, while keeping the dissolve symmetrical. • A replace edit does not preserve any audio volume or panning that were applied to the selected segment before the replace edit. You need to make these adjustments again.
Editing a Sequence To replace video and audio in an advanced sequence: 1. Load a clip in Asset mode and mark an IN point. 2. In the sequence, select the segment that you want to replace. 3. Select the NAT or SOT track, or both. 4. Click the Replace button. The selected video and audio is replaced. In the following illustration, the NAT track is selected, and after the edit the Video and NAT tracks are green, to indicate video plus NAT.
Editing a Sequence To replace voice-over audio in an advanced sequence: 1. Load a clip in Asset mode and mark an IN point. 2. In the sequence, select the voice-over audio segment you want to replace. 3. Click the VO button. 4. Click the Replace button. The selected audio is replaced.
Editing a Sequence • Video and NAT and SOT tracks • VO track Enabling an audio track provides options for the following operations: • Splitting a segment. See “Splitting a Segment” on page 156. • Performing an insert edit. See “Performing an Insert Edit in an Advanced Sequence” on page 132. • Performing an overwrite edit. See “Performing an Overwrite Edit in an Advanced Sequence” on page 136. • Performing a replace edit. See “Performing a Replace Edit” on page 140.
Editing a Sequence Adding Media from a Saved Sequence to a Sequence You can load a sequence from the Interplay Production database into Asset mode in the Media pane, but you cannot mark In and Out points and edit the selected media into a sequence. However, you can use the Match Frame feature to open the source clip for a particular frame and then select media from the source clip. To add media from a saved sequence to a sequence: 1.
Editing a Sequence To redo an action, do one of the following: t Press Ctrl+Y (Windows) or Command+Y (Macintosh). t Select Redo from the Sequence pane menu. t Right-click in the Sequence pane and select Redo from the context menu Moving or Deleting Segments in the Timeline After you add assets to a sequence, you can rearrange them in the timeline. A portion of media that is contained on a track in a sequence is called a segment.
Editing a Sequence Adding and Removing Audio Segments If a video clip is associated with one or more audio tracks, and you add the video clip in the Sequence Timeline, you can add or remove its associated audio segments. For example, if a sequence contains a video segment and its associated NAT segment, you can add a SOT segment. If a sequence contains a video segment without audio, you can add a NAT segment, a SOT segment, or both. Similarly, you can remove a NAT segment, a SOT segment, or both.
Editing a Sequence To remove a NAT or SOT segment: t Right-click a segment in the Sequence pane and deselect one of the following: - Add audio segment > NAT - Add audio segment > SOT The check mark is removed. Creating an Audio-Only NAT or SOT Segment When editing a sequence, you might need to replace an unneeded video segment, such as an on-camera stand up, while keeping the audio. If you want to replace the video but keep the audio, you can perform a video-only overwrite edit.
Editing a Sequence To create an audio-only NAT or SOT segment: 1. Edit a clip with NAT or SOT audio into the sequence. 2. (Optional) Enable a second audio segment (NAT or SOT). 3. Load a clip into the Media pane and set In and Out points for video to replace the video segment in the timeline. The marked video must be the same length or longer than the video segment you want to replace. 4. Perform an overwrite edit.
Editing a Sequence As you drag a segment or endpoint, the dragging action pauses briefly or snaps to these points. If you then release the mouse button, the edit is made at the snap point. The following illustration shows snap points for a VO segment. Snap points are limited to advanced sequences. To override pausing and snapping: t Hold down the Shift key while you drag a segment or end point.
Editing a Sequence Trimming a Basic Sequence When trimming a basic sequence, video and audio are trimmed together. You cannot trim only video or only audio. To trim a segment using the mouse, do the following: t Click one end of the segment and drag the audio or video trim indicator. To trim a segment using keyboard shortcuts: 1. Click the end of the segment you want to trim. 2. Press one of the following keys: M Trim the segment’s selected end by 10 frames earlier.
Editing a Sequence t To trim only audio, click one end of the audio segment and drag the trim indicator. t To trim only video if the sequence includes audio from the same source, hold down the Ctrl key (Windows) or Command key (Macintosh), click one end of the video segment, and drag the trim indicator. Use this technique to create an L-cut. See “Using L-Cuts in the Timeline” on page 155. To trim a segment using keyboard shortcuts: 1. Click the end of the segment you want to trim. 2.
Editing a Sequence Trimming from the Top or the Tail of a Segment You can use a command or keyboard shortcut to trim a segment from the beginning (top) or end (tail) to the current position of the position indicator. To trim from the beginning of a segment: 1. Position the position indicator on the frame to which you want to trim. You can trim a selected segment or segments that overlap at the position indicator. To trim overlapping segments, do not select any segments.
Editing a Sequence Using Double-Sided Trim Double-sided trim refers to a trimming operation in which one video segment is extended into another video segment and overwrites the material in the trimmed segment. (This feature is referred to as dual-roller trim in Media Composer and NewsCutter.) The combined duration of both clips remains the same. • In a basic sequence, double-sided trim applies to video and to the synced audio track. • In an advanced sequence, double-sided trim applies to video only.
Editing a Sequence Using L-Cuts in the Timeline An L-cut is a split edit between two segments in which the video transition does not occur simultaneously with the audio transition. In some cases, the audio transition happens before the video, while in other cases the reverse is true. The following illustration shows an L-cut near the 20-second mark in the timeline. The SOT segment in the sequence (light blue) extends beyond its corresponding video. To create an L-cut: 1.
Editing a Sequence Splitting a Segment You can use a button, a menu item, or a shortcut key to split segments at a selected timecode location, and then use the resulting split to edit the sequence. For example, you can split a video segment and its related audio, then delete one of the new segments. This feature is similar to the Avid editing system “Add Edit” feature.
Editing a Sequence To split one or more segments: 1. Move the position indicator to the location where you want to split the segment. 2. For an advanced sequence, enable the audio tracks that include segments that you want to split. 3. Do one of the following: t Click the Split button. t Press Ctrl+E (Windows) or Command+E (Macintosh). t Position the mouse pointer on the timecode bar, right-click the timecode bar, and select Split. t Select Split from the Sequence pane menu.
Editing a Sequence Adding a clip that contains markers: Any markers that are contained within the In and Out marks are copied to the sequence when you edit the clip into the sequence. Copying markers with a clip is a “one-time copy.” If you lengthen a clip by trimming, markers that are included in the added part of the clip are not copied. If you shorten a clip by trimming, you remove any markers that are included in the trimmed portion. They are not restored if you lengthen the clip.
Editing a Sequence 2. Do one of the following: t Click the Add Video Dissolve button in the Sequence pane toolbar. t Press the Backslash key (\). t Click the Pane Menu button and select Insert Dissolve. The following illustration shows a dissolve between the two segments of a sequence, which is indicated by the square Dissolve icon located just to the right of the position indicator. n The icon is a static size and does not change with dissolves of varying durations. 3.
Editing a Sequence If altered, any new dissolve added to the sequence afterwards will have the altered setting for its duration. n You can change the default duration by changing the Dissolve Duration in the Sequence User Settings. 4. You can view the dissolve by positioning the position indicator in the Sequence Timeline at any point in the leading segment and then playing the output in the viewer of the Media pane.
Editing a Sequence Modifying the Start Timecode In some cases you might need to change the timecode for the first frame of a sequence. This feature applies only to Interplay Production sequences. To modify the start timecode of a sequence: 1. Load a sequence in the Media pane. 2. Click the Sequence Pane Menu button and select Modify Start Timecode. 3. Position the insert bar in front of the digit you want to change and type a new digit. In the following example, the first digit is changed from 0 to 1.
6 Working with Video Media The following main topics describe how to work with the Media pane to view and edit your video assets: • The Media Pane • Playing Assets • Working with Remote Assets • Marking In and Out Points • Working with Markers and Restrictions • Displaying Captions and Segments • Using the Timecode Displays • Entering Timecode to Cue a Frame • Working in the Media Timeline • Using the Media Zoom Bar • Reviewing in the STP Target Resolution • Playing Back at the Highes
The Media Pane Use Asset mode to view master clips, subclips, and sequences, and to edit media into your sequence. You can also send a sequence to a playback device or add a MAM asset to a process. For a description of the controls in Asset mode, see “Media Pane: Asset Mode” on page 164, “Media Pane Menu Options (Asset Mode)” on page 166, and “Media Pane: Group Clip” on page 168. • Click the Output button to work in Output mode.
The Media Pane Media Pane: Asset Mode The following illustration shows the Media pane in Asset mode. Displays and controls are described in the accompanying table. q w e i o r 1) t y u 1! Display or Control Description 1 Title Displays the name of an asset loaded from the Interplay Production database or the title of an asset loaded from the Interplay MAM database. The title of an Interplay MAM asset might not match the name in the Assets pane.
The Media Pane 3 4 Display or Control Description Video format display Displays the tracks associated with the asset. If the display is red, the asset does not have online media that matches the target resolution of the selected Send to Playback profile. If you move the mouse pointer over the display, you see what video and audio formats are associated with the asset, in addition to the tracks.
The Media Pane Display or Control Description 8 Pane Menu button Provides options for controlling the display and sending to playback. For more information, see “Media Pane Menu Options (Asset Mode)” on page 166. 9 Timecode displays Provides timecode information for the loaded asset or sequence. For more information, see “Using the Timecode Displays” on page 187. 10 Marker overlay Captions overlay Displays the contents of a selected marker for a loaded Interplay Production asset.
The Media Pane Menu Option Description Captions See “Displaying Captions and Segments” on page 186. Interplay MAM only Overlay Text Displays the contents of a selected marker (Interplay Production) or the annotation of a selected stratum (Interplay MAM). Playback Statistics Provides performance information about the media playback. Audio Scrubbing See “Enabling Audio Scrubbing” on page 160 Send to Playback (profile name) See “Sending to Playback” on page 327.
The Media Pane Media Pane: Group Clip When a group clip is loaded in the Media pane, two additional buttons are displayed. qq q w 1 2 Control Description Multi-Angle View button Determines whether the clip is displayed in multi-angle view: Active Angle button • Single-angle • 2x2 • 3x3 Displays the active angle. The number indicates the number of the angle in the display, from left to right and top to bottom and across banks. Click to change the video angle from context menu.
The Media Pane i o q w e r t y u 1) 1! Display or Control Description 1 Title Displays the name of a sequence loaded from the Interplay Production database or the title of a sequence loaded from the Interplay MAM database. The title of an Interplay MAM sequence might not match the name in the Assets pane. For more information, see “Renaming Asset References” on page 60. 2 Asset and Output buttons Lets you switch views between an asset loaded in Asset mode and a sequence loaded in Output mode.
The Media Pane 4 Display or Control Description Media viewer Displays and plays media for the sequence loaded in the script editor. Error messages concerning media appear at the top of the Media viewer. The speed display for J-K-L play is shown in the upper right. For more information, see “Using the J-K-L Keys for Playback” on page 173. 5 Media Timeline and Media zoom bar • The Media Timeline is a graphical representation of the length and time span of an asset or sequence.
The Media Pane Media Pane Menu Options (Output Mode) The following table lists options in the Media Pane menu when an asset is loaded in Output mode. For more information, see the appropriate topic. Menu Option Description Match Frame See “Using Match Frame” on page 195. Recently Viewed Assets See “Playing Recently Viewed Assets” on page 176. Open Enclosing Folder See “Opening an Enclosing Folder” on page 195.
Playing Assets Menu Option Description Deliver to Me See “Delivering Assets and Media to a Local Workgroup” on page 342. Interplay Production only See “Delivering Assets and Media to a Remote Workgroup” on page 340. Deliver To Interplay Production only See “Transcoding Assets” on page 196. Transcode Interplay Production only See “Creating Subclips” on page 279. Create Subclip Interplay Production only Save as Image See “Saving a Frame as an Image” on page 199.
Playing Assets To view or play a video asset: 1. Do one of the following: t In the Assets pane, double-click the asset you want to view or play. t In the Assets pane, right-click a sequence and select Open in Asset Mode. t Drag an asset from the Assets pane and drop it on the Media viewer. t In the Queue/Story pane, click the Open Sequence button. t In the Search pane, double-click the asset you want to view or play. t In the Tasks pane, double-click the asset you want to view or play. 2.
Playing Assets n n Your ability to use the J-K-L keys when playing Interplay MAM assets depends on Interplay MAM rules. The credentials you use to sign in to the Interplay MAM database determine if you are allowed to change the playback speed. You cannot use the J-K-L keys with file-based playback. See “Selecting Frame-Based Playback or File-Based Playback” on page 179.
Playing Assets For example, you are shuttling backward with the J key at 2x normal speed. Press and hold Alt and tap the L key once. Play slows to backward at normal speed (1x speed). Hold Alt and tap L once again. Play stops. Continue to hold Alt and tap L once again. Play goes forward at normal speed. Stepping Through Assets You can use various controls to step through a clip, subclip, or sequence. The following illustration shows the buttons in the Media pane that you use to step forward or back.
Playing Assets Playing Recently Viewed Assets MediaCentral UX keeps a history of the last 10 assets that you loaded in the Asset mode of the Media pane. You select any of these assets to play, rather than selecting them from the Interplay Production database tree. To play one of the last 10 assets loaded in Asset mode: 1. Click the Pane Menu button. 2. Click Recently Viewed Assets > asset_name.
Playing Assets Playback of Simple and Complex Sequences You can play sequences that are stored in an Interplay Production or Interplay MAM database, but some sequences require additional preparation to be completely playable. Sequences created in Avid editing systems that include effects other than dissolves must be rendered in the editing system. You then need to check them into Interplay Production before you can play them correctly in MediaCentral UX.
Playing Assets n If you render only high-resolution effects, the MediaCentral Playback Service server plays back effects as high-resolution and plays back other segments as the proxy resolution. An editor working in a multi-resolution workgroup can take the following approach to prepare a complex sequence for review in MediaCentral UX: 1. Make a copy of the sequence. 2. Change the Dynamic Relink settings as desired. 3. Render the copy of the sequence. 4.
Playing Assets If you find an unusual amount of latency, such as when using a remote wireless connection, you can adjust the size of the buffer to improve the playback. Select the level of latency to improve it. For example, if the latency is high (a lot of pausing or slow response from control keys), select High. To adjust for playback latency: t Click the Pane Menu button, select Playback Latency, and select the level you want. - Auto: The player automatically adjusts the buffer size (the default).
Playing Assets For low-bandwidth situations, file-based playback is a recommended for: - Searching and previewing - Logging - Review and approval If you select file-based playback, you have an option for how to scrub an asset in the Media viewer: n • Server: This setting is a frame-by-frame scrub that retrieves additional media from the server. It provides a complete scrub by allowing you to accurately drag the position indicator to every frame of a video.
Playing Assets • - No progress bar or line indicates a portion of the asset that has not yet begun to load. This might happen if you are editing, and media in a sequence before or after the position indicator does not need to be loaded. If you click or drag in the unloaded area, loading begins. - Breaks in the green line indicate segment boundaries in a sequence (the start and end points of clips in the timeline). You might need to zoom in to see them.
Working with Remote Assets To select the scrubbing mode: 1. Click the Media Pane Menu button and highlight File Scrubbing Mode. The option shows that either Server or Local is selected. 2. To change the scrubbing mode, select either Server or Local from the sub-menu. Working with Remote Assets If you are working in a multi-zone MediaCentral environment, you can search for assets in any of the systems that are configured to work with the system you signed into.
Marking In and Out Points Note the following: • If you do not have the appropriate access permissions on the asset in the Interplay Production database, you cannot play the asset. Access permissions are checked based on the shared user identity in the MediaCentral User Management system. A users needs to have credentials linked to an Interplay Production user for any Media Central UX systems the user accesses. • You can play a remote asset, but you cannot add it to a sequence or create subclips.
Working with Markers and Restrictions The In point is moved to the frame you marked. If the clip is playing, marking an In point does not stop playback. You can change an In point’s location by dragging it along the Media Timeline. To mark an Out point: 1. Load a clip in the Media pane and navigate to the location where you want to set the Out point. 2. Do one of the following: t Click the Mark Out button. t Press O or R on the keyboard. The Out point is moved to the location you marked.
Working with Markers and Restrictions n In Media Composer v6.0, Avid Symphony v6.0, and NewsCutter v10.0, the term “locators” was changed to “markers” in both the user interface and the documentation. Marker icons are displayed in the Media timeline. If you park the position indicator on a marker that includes text, and you select Overlay Text from the Pane menu, the text is displayed as an overlay in the Media viewer. You can click a marker to jump to it and display its text.
Displaying Captions and Segments Displaying Captions and Segments A stratum allows you to view a media object from a specific perspective to consider its visual or editorial content. Strata are annotation layers that build the basis for logging Interplay MAM assets: each stratum can be segmented, each segment is defined by an In and Out mark, and then these segments can be annotated. For more information about strata and segments, see “Understanding Strata” on page 281.
Using the Timecode Displays t To step to the next segment border (the beginning of the next segment), press Shift+right-arrow key. t To step to the previous segment border (either the beginning of the current segment or the beginning of the previous segment, if the cursor is positioned directly at the segment border), press Shift+left-arrow key. The overlay shows the annotation of the active segment.
Entering Timecode to Cue a Frame Display 5 Duration Description In Asset mode, shows timecode for the duration from In point to Out point. In Output mode, shows timecode for the duration of the sequence. Entering Timecode to Cue a Frame You can cue a loaded, playable clip or sequence to a specific frame by typing a timecode value, referred to as direct-entry mode.
Entering Timecode to Cue a Frame To cue to a frame based on a frame-offset value: 1. Using the standard number keys or the numeric keypad, type a plus sign (+) to move forward or a minus sign (-) to move backward. If you are using a numeric keypad, make sure the Num Lock key is on. A plus sign or minus sign is displayed with an empty green field. 2. Type the number of hours, minutes, seconds, or frames you want the position indicator to move.
Working in the Media Timeline Working in the Media Timeline The Media Timeline is a graphical representation of the length and time spans of an asset or sequence. The Media Timeline includes timing marks, a position indicator, and other controls. The following illustration shows the Media Timeline and controls in Asset mode.
Using the Media Zoom Bar Using the Media Zoom Bar The Media zoom bar is located below the Media Timeline. You can use the zoom bar to enlarge a section of the Media Timeline so that you can work more easily with long clips. By default, the zoom bar is set to display the entire clip in the Media Timeline. n The Media zoom bar is similar to the Sequence zoom bar (in the Sequence pane), but the two zoom bars operate independently.
Reviewing in the STP Target Resolution The following illustration shows the timeline for a twenty minute clip, with the zoom bar set to display the entire clip. In and Out points mark a one-minute segment. The next illustration shows the timeline zoomed in to show the one-minute segment. Timing marks are displayed at one-second intervals. t Press Shift+Up Arrow to reset the zoom level to show the entire sequence.
Reviewing in the STP Target Resolution For more information about the multi-function button, see “Playing Back at the Highest Resolution” on page 194. Reviewing in the STP target resolution is a temporary setting and applies only to the currently loaded sequence. To review a sequence in the STP target resolution (single-function button): 1. In Output mode, click the MultiRez button. The button turns orange. The top half of the icon is black. A tool tip shows the target resolution. 2. Play the sequence.
Playing Back at the Highest Resolution Playing Back at the Highest Resolution When you play media in MediaCentral UX in a multi-resolution environment, the media server plays the most compressed available media. You can choose to play back video at the highest available resolution. If video is available only in one resolution, the video is displayed in that resolution. This option must be enabled by the MediaCentral administrator in the Player settings of the Systems Settings layout.
Using Match Frame n You can select STP Target Resolution from the same button. See “Reviewing in the STP Target Resolution” on page 192. Using Match Frame The Match Frame feature lets you load a master clip that contains a specific frame of a sequence. This clip is called the source clip. You can use Match Frame to quickly load a clip from a sequence or subclip for additional editing. Match Frame is available in both Asset and Output mode. In Asset mode, it is not enabled for masterclips.
Transcoding Assets If the asset is stored in more than one folder, the Open Enclosing Folder window opens and displays a list of folders that contain the asset. Double-click one of the listed folders and the folder opens in a new Assets pane, with the selected asset highlighted. You can use the Up Arrow and Down Arrow keys to navigate through the list, and the Enter key to open the enclosing folder for a selected clip. Use the Esc key to cancel and close the window.
Transcoding Assets Mode Description Available for... MIXDOWN Transcodes and mixes down the video and audio of a sequence to create one master clip Sequences DATAEXTRACT Extracts the D1 track as a separate MXF file when you Master Clips, transcode DNxHD media that contains embedded ancillary Sequences data. DUALMIXDOWN Transcodes and mixes down the video and audio of a sequence to create a one master clip with two resolutions associated with it.
Transcoding Assets t With an asset loaded in the Media pane, click the Pane Menu button and select Transcode. The Transcode dialog box opens. 2. Select a mode from the Mode menu. 3. Select a Transcode profile from the Name menu. Transcode profiles are created by an Interplay Production administrator in the Production Services and Transfer Status tool. The Transcode dialog box displays the parameters of the profiles, but you cannot edit them in MediaCentral. 4. Click Transcode.
Viewing and Editing a Clip During Ingest The new master clip is created in the same Interplay Production folder as the original sequence. Click the blue link to open the folder in the Asset pane. Media for the new master clip is stored in the workspace specified in the Transcode profile. Viewing and Editing a Clip During Ingest MediaCentral UX lets you view and edit a master clip while it is still being captured through an ingest device.
Saving a Frame as an Image 3. Click the Pane Menu button and select Save As Image. 4. When the dialog box appears, select the image format: PNG or JPG. 5. (Optional) Click in the Filename text field to change default name of the image. 6. Click Download. The image is saved to the default download folder on your computer, as specified by your browser.
7 Using Audio The following main topics describe how to add audio to the Sequence Timeline and adjust audio levels to produce your final story: • The Audio Pane • Working with Audio Tracks in Basic Sequences • Working with Audio Tracks in Advanced Sequences • Setting the Audio Mix • Setting the Reference Level • Recording a Voice-over The Audio Pane The Audio pane provides you with controls for monitoring and adjusting audio levels. The Audio pane is displayed in the Cut, Log, and Story layouts.
The Audio Pane it ut t o qw q we e r r Control t r r y Description 1 Solo and Mute buttons Click the S (Solo) button to monitor only the selected track. Click the M (mute) button to mute only the selected stereo track. Gray buttons indicate audio is enabled. See “Audio Monitoring for Assets and Basic Sequences” on page 206. 2 Track identifiers Identifies 24 audio tracks, numbered A01 to A24. Use the scroll bar to display tracks not currently displayed.
The Audio Pane Control Description 8 Audio meters Display the audio level for the mix of all tracks in the clip or sequence. There are two meters. For stereo output, each meter displays a separate level. For mono output, both meters display the same level. See “Setting the Audio Mix” on page 216. 9 Pane Menu button Provides the following options: • Mix Mode: Select Stereo or Mono to specify the audio output. See “Setting the Audio Mix” on page 216.
The Audio Pane yt t ut i q w e r t Control Description 1 Panning knobs Controls the panning for each track. For this release these controls are disabled. See “Panning for Advanced Sequences” on page 215. 2 Solo and Mute buttons Click the S (Solo) button to monitor only the selected track. All other tracks are muted. Click the M (mute) button to mute only the selected track. Gray buttons indicate audio is enabled. See “Soloing and Muting Tracks for Advanced Sequences” on page 211.
Working with Audio Tracks in Basic Sequences Control Description 6 Master volume slider Click and drag the slider to adjust the volume level for overall audio mix in the sequence. Changes are not saved. See “Audio Monitoring for Assets and Basic Sequences” on page 206. 7 Audio meters Displays the audio level for the solo tracks of the sequence, or the overall mix of the sequence. There are two meters. For stereo output, each meter displays a separate level.
Working with Audio Tracks in Basic Sequences You can perform the following tasks to edit audio for clips, subclips, or a basic sequence: • You can select which tracks to monitor. See “Audio Monitoring for Assets and Basic Sequences” on page 206. • You can override the default panning for each track. See “Panning for Assets and Basic Sequences” on page 208. • You can set the mix as mono or stereo. See “Setting the Audio Mix” on page 216.
Working with Audio Tracks in Basic Sequences The following illustration shows the Audio pane for a master clip (left) and a basic sequence (right). These displays are very similar. For a master clip, audio tracks are labeled with the name of the master clip (in this example, Cam1_A1A14). For a sequence, audio tracks are labeled with the name of the sequence (in this example, Basic Sequence). The label beneath the audio meters shows which mode is selected in the Media pane.
Working with Audio Tracks in Basic Sequences To mute or enable all but a selected track: t Alt+click an M button for a specific track. If one track is muted (the M button is colored orange), Alt-click the button to enable the track and mute all other tracks. To mute the single track again and enable all other tracks, Alt+click the M button again. To solo a track: 1. Click the S button. M buttons for other tracks are colored orange. You can solo more than one track.
Working with Audio Tracks in Advanced Sequences If Mix Mode is set for Mono, panning is ignored and all tracks are mixed into a single track, which is played back in both output monitors (left and right). This setting applies only to sequences played in MediaCentral UX and is not saved with the sequence. Default panning is used for mixdown and send to playback (STP). To override the default panning: t Click the panning drop-down list for the track that you want to set and select L, C, or R.
Working with Audio Tracks in Advanced Sequences An Interplay Production administrator can change the labels that identify each track by changing the settings in the Interplay Administrator Application Database Settings. The Interplay Administrator Application Database view also includes settings for specifying the number of channels to use for NAT and SOT and how to patch source and output tracks.
Working with Audio Tracks in Advanced Sequences Automatic Adjustment of Audio Gain Levels The application automatically sets audio gain levels to ensure the clearest sound for the master audio track of your story. This provides default volume levels for separate tracks so that you do not need to manually adjust audio gain levels.
Working with Audio Tracks in Advanced Sequences To mute a track: t Click the M button. The button turns orange. Audio controls for the track are grayed out and the track identifier under the audio meters does not show the muted tracked.
Working with Audio Tracks in Advanced Sequences Overriding the Default Audio Track Patching An Interplay Production administrator sets the default source patching for NAT, SOT, and Voice audio on the Editing Settings tab of the Application Database Settings view. By default, track A1 is mapped to NAT audio, A2 is mapped to SOT audio, and A3 is mapped to Voice. If dual-channel support is enabled, A1 and A4 are mapped to NAT audio, and A2 and A5 are mapped to SOT audio.
Working with Audio Tracks in Advanced Sequences 2. From the submenu, select the source track you want to use. For example, to swap the default NAT and SOT tracks: - Select NAT A1 > A2. - Select SOT A2 > A1. The menu shows the new patching. Adjusting Audio Levels for Advanced Sequences You can adjust audio levels for segments in each track in an advanced sequence. These adjustments are saved with the sequence and preserved when sending to playback.
Working with Audio Tracks in Advanced Sequences To adjust audio levels for a track in a sequence: t Drag the audio slider for the track you want to adjust. The change in audio level is shown in the volume level display below the slider. The following illustration shows volume lowered to -2.5 dB for NAT track 1. For more information about audio controls, see “The Audio Pane” on page 201. To adjust the master volume for a sequence: t Drag the master volume slider.
Setting the Audio Mix These settings are saved in the sequence and are used for mixdown and send-to-playback (STP). If Mix Mode is set for Mono, panning is ignored and all tracks are mixed into a single track for monitoring, which is played back in both output monitors (left and right). This setting is not saved with the sequence. Panning as set in the Interplay Administrator is used for mixdown and send-to-playback.
Setting the Reference Level To set the audio mix, do one of the following: t Select Mix Mode > Mono from the Audio Pane menu. MediaCentral UX maps all audio tracks to a center pan, which creates a mono mixdown of all tracks. It outputs the resulting track to two identical channels. t Select Mix Mode > Stereo from the Audio Pane menu. MediaCentral UX maps all audio tracks to two channels. The mix depends on your panning settings.
Recording a Voice-over n If you open a sequence created in Avid Instinct, you cannot add a voice-over or markers until you save the sequence in MediaCentral. The Save button is enabled for this purpose, even if you did not make any changes to the file. For Interplay Production sequences, the video format is usually determined by the first clip that you add to the sequence.
Recording a Voice-over 3. Click the Media Pane Menu button, select Input Source, and select the device you want to use for recording. 4. Turn the power on the recording device, if necessary, and use the volume slider to set the desired volume level. 5. Set the start point for the recording by doing one of the following: t Drag the position indicator to a location in the Media Timeline or the Sequence Timeline. t Click the Play/Pause, 1 Frame Back, or 1 Frame Forward buttons in the voice-over controls.
8 Working with Group Clips The following topics describe working with group clips and multicamera workflows in MediaCentral UX: n • Group Clips and Multicamera Workflows • Working with Group Clips • Creating a Basic Sequence with Group Clips • Sending a Sequence with Group Clips to a Playback Device Subclips created from group clips, group clips composed of subclips, and multigroup clips are not currently supported by MediaCentral UX.
Group Clips and Multicamera Workflows Avid Editing Applications MediaCentral UX is qualified with group clips created by the following Avid editing applications: • Media Composer v5.0 and later • Avid Symphony v5.0 and later • NewsCutter v9.0 and later MediaCentral UX supports editing of sequences created in these applications that contain group clips, if the sequence consists of cuts only (for example, a shotlist).
Working with Group Clips n Subclips created from group clips, group clips composed of subclips, and multigroup clips are not currently supported by Interplay Transfer or Interplay Production Services. Working with Group Clips You open a group clip in the same way you open other assets: select the group clip in the Assets pane, load it in the Media Pane, and the clip opens in Asset mode.
Working with Group Clips Control Description 1 Active angle indicator An orange bounding box that indicates which master clip in a group clip is active. 2 Swap banks overlay arrows Switches the display from one group of multiple angles to another. If a group clip has more angles than fill a single grid (either 2x2 or 3x3), the angles are displayed in banks.
Working with Group Clips The following illustration shows the same group clip in a 2x2 grid and in a 3x3 grid. In both cases, angle 2 is selected as the active angle. In multi-angle view, if the last bank of a group clip contains fewer than the number of angles in the grid, the remaining angles are displayed as empty slots. Black filler is used as padding in master clips that have different start or end points from other master clips in the group clip.
Working with Group Clips You can create an image from a group clip displayed in single-angle view or multi-angle view. In multi-angle view, all angles are combined as a single image. For more information, see “Saving a Frame as an Image” on page 199. n n You cannot currently create a subclip from a group clip. MediaCentral UX supports group clips that include audio-only source clips (angles). However, at least one source clip must include video.
Working with Group Clips Loading a Group Clip and Changing the Angle View When you load a group clip, the Media viewer displays it in single-angle view. You can also display angles of the group clip in either a 2x2 grid or a 3x3 grid. You can use the 2x2 grid for a group clip with more than four angles; the additional angles are displayed in additional banks. You can use the same controls in either grid layout. To load a group clip: 1. In the Assets pane, navigate to the group clip you want to open.
Working with Group Clips To change the bank displayed, do one of the following: t For the next bank, press the right Swap Banks overlay arrow. t For the previous bank, press the left Swap Banks overlay arrow. t For the next bank, press Alt+. (period). t For the previous bank, press Alt+, (comma). t Select an active angle that is in a bank not currently displayed, for example, by typing Alt+number. The Media viewer changes to the bank that contains the new active angle.
Working with Group Clips To change the active angle displayed in Asset mode, do one of the following: t Click the Active Angle button and select an angle from the menu. The following illustration shows angle 1 selected from the 10 angles that make up the group clip. In this example, the group clip is displayed in a 2x2 grid, so lines divide the list into two banks of four angles and one bank of two angles. For a 3x3 grid, the list is divided into banks of nine angles.
Working with Group Clips Playing a Group Clip You can play a single angle of a group clip in single-angle view, or multiple angles in multi-angle view. In multi-angle view, all angles play simultaneously. You can change the active angle while the clip is playing and the clip continues to play. To play a single-angle of a group clip, do one of the following: t In single-angle view, click the Play button.
Working with Group Clips Selecting Audio Monitoring Preferences in Asset Mode The Audio pane includes special controls for audio monitoring of group clips. When you load a group clip in the Media pane and select Asset mode, the Audio pane displays audio tracks for the group clip and controls to set your monitoring preferences. The following controls are displayed only for group clips: • A track selector for each track in the group clip.
Working with Group Clips Audio Follows Video In the previous illustration, angle 1 is the active angle for the group clip. The master clip for this angle is named “0209U11 Kitchen RED,” which matches the names of the audio tracks that are selected. This is an example of “audio follows video,” which is indicated by the link icon on the track selector drop-down menu. Enabling and Disabling Tracks By default, all tracks are enabled for monitoring, as shown by gray S (solo) and M (mute) icons.
Working with Group Clips Mapping From Other Clips You can use the drop-down menu for each audio track to select audio from the corresponding audio track in any other clip in the group clip. The following illustration shows that Audio Follows Video is set for track A01, with a choice of audio from all angles in the group clip. n The order of the angles in the drop-down menu matches the order of the group clip as it was created in the Avid editing application.
Working with Group Clips The monitoring selections that you set are retained when you switch angles in the master clip. Custom monitoring is a user setting that is retained from session to session. Markers and Restrictions for Group Clips Markers and restrictions are supported for each master clip in a group clip. When you load a group clip in Asset mode, the Logging pane displays any markers or restrictions for master clips in the group clip.
Working with Group Clips You can edit existing markers and restrictions or you can add new ones. You can add a new marker or restriction to a master clip by selecting it as the active angle, either in single-angle view or multi-angle view. Master clips and group clips are linked, so that restrictions added or changed in a master clip are added or changed in the group clip. You cannot add a restriction to a group clip itself.
Creating a Basic Sequence with Group Clips Creating a Basic Sequence with Group Clips Complete editing support for group clips is available only in basic sequences. You can create a basic sequence exclusively of group clips, or combine group clips with master clips. You can select the camera angle and audio mapping for group clips in the sequence.
Creating a Basic Sequence with Group Clips You can change the active angle while the sequence is playing. - If you use the mouse to select the angle, playback stops. - If you use keyboard shortcuts to select the angle, playback continues. To change the audio selected for a group clip in a sequence: t Right-click the group clip or segment of a group clip, select Audio Mapping, select the audio track you want to map, and select the angle for the audio.
Adding an Active Angle of a Group Clip to an Advanced Sequence Adding an Active Angle of a Group Clip to an Advanced Sequence Complete editing support for group clips is available only in basic sequences. However, you can now add the active angle of a group clip to an advanced sequence. The result is that the original master clip is used in the sequence, along with its original audio tracks.
9 Searching for Assets The following main topics describe how to use the Search feature with Interplay Production, Interplay MAM, and iNEWS databases: • Search and the Central Index • The Search Bar • The Search Pane • Conducting a Search • The Search Results List Search and the Central Index MediaCentral UX provides two methods of searching your asset database.
Search and the Central Index There currently are some limitations in using an indexed search with iNEWS: • You cannot use the indexed search with iNEWS in a multi-zone environment. If your configuration includes multiple zones, the indexed search works only on the iNEWS system connected to the local zone. • You cannot search the content of any custom fields of your iNEWS stories. Media Index cannot search fields that have customized field names.
The Search Bar MediaCentral UX permissions apply when you try to play or edit assets. If you try to play or edit an asset that you do not have the proper permissions for, you receive an error that the asset cannot be resolved. If your MediaCentral Platform configuration includes Media Index, indexed search is the default search method. You can change this by selecting federated search from the Pane Menu.
The Search Pane 3 Sort arrow 4 Search results 7 Pane Menu button After you perform a search, you can display the results in a Search pane, and then use the advanced search criteria to refine and speed up your search. To display search results in a pane, do one of the following: t Click the Detach Search icon and drag the bar into any area in the MediaCentral UX window. t Click the Pane Menu button and select Detach Search.
The Search Pane The following illustration identifies the elements in the Search pane used for a federated search. y u i o q w e r t 1 Assets menu 6 Pane Menu button 2 Advanced Criteria (Modified Date selected) 7 Search text field 3 Add Criteria button 8 Minus button to remove search criteria 4 Sort arrow 9 Search button 5 Search results To open a Search pane: t Select Panes > Search. This opens a blank Search pane in which you can conduct your search.
Conducting a Search Conducting a Search You can search for assets by using the Search bar or the Search pane, using either the indexed search or the federated search. The Search pane provides advanced search criteria that let you conduct a more precise and faster search. You can also add filter criteria to your search to narrow your search results. n Indexed search requires Media Index to be installed and configured in your MediaCentral Platform environment.
Conducting a Search n • Boolean prefixes — You can use a plus (+) or a minus (-) sign as a prefix to force the search to either include or exclude a term. For example, typing quick brown +fox -news causes the search to return results that must contain “fox” and must exclude “news.” In this example, “quick” and “brown” are optional, but their presence improves the relevance of the result.
Conducting a Search 3. (Option) Click the Pane Menu button and select a language for your search. 4. Type a key word or words in the Search text field. You can search for text of one or more characters. Providing more characters results in greater precision in the search results. A drop-down list appears with search suggestions built from the index appears when you type three or more characters. 5. (Search pane only) Click the Add Criteria button to add one or more additional search criteria.
Conducting a Search n t Click one of the shortcut date buttons to set your search for one of the common time spans. The shortcut date buttons indicate the time from the present. t Use the date slider to specify a time span for your search. The date slider indicates the time from the present. t Use the calendar to select the appropriate dates for your search. The date picker window uses your system time as the present and measures time spans from that reference.
Conducting a Search - For an Interplay MAM search, typing White House returns items containing “White” and “House” in a single metadata field, or “White” in one metadata field and “House” in a different metadata field, but the results do not feature items with only “White” or “House.” - For an iNEWS search, typing White House returns any story with both “White” and “House” in them, but the results do not feature items with only “White” or “House.
Conducting a Search Advanced Search Filters In addition to the basic criteria described in “Conducting a Search” on page 243, you can select from the criteria filters listed in the following tables. The filters available depend on whether you select the indexed search or the federated search. Advanced Search with Media Index Indexed search uses metadata categories set up by your MediaCentral administrator when Media Index is configured.
Conducting a Search Search Criterion Description Tags Searches any tags added as metadata for media assets. Start Searches for the starting timecode. Duration Searches for the duration of media assets, measured as a timecode value. End Searches for the ending timecode. [system] Searches a specified MediaCentral server. If you select a server, all other server names are inactive in the search filters list.
Conducting a Search • Multiple values: You can select multiple values for some options. • Removing a value: Click the x on the value. Advanced Search with the Federated Search Option You do not need to include text in your search criteria for Modified Date, Reg. Date & Time, Video Resolution, Category, Type, Asset Type, or Rights. Using advanced search filters in the Search pane results in a faster and more precise search.
Conducting a Search Search Criterion Description Folder (Interplay Production, iNEWS only) Searches only the selected folders and their subfolders. Click Browse to navigate to and select a folder. To select multiple locations for your search, hold the Control key (Windows) or Command key (Macintosh) down while clicking the locations in which you want to conduct your search. If your local iNEWS system is part of an iNEWS community, you can select a folder in any available iNEWS server.
Conducting a Search Search Criterion Description Type (Interplay Production only) Searches the Interplay Production database for assets of a particular object type. Click the field and a list appears. Select one or more objects from the list. Asset Type (Interplay MAM only) Searches the Interplay MAM database for assets of a particular asset or basic sequence type. In Interplay MAM asset types are referred to as “object classes” and “EDL classes”. Click the field and a list appears.
Conducting a Search Indexed Search Examples The Media Index search engine uses language analysis and fuzzy matching to help find content even if the actual text is slightly different. This allows you to find words with incorrect spelling and word variations. n Indexed search requires Media Index to be installed and configured in your MediaCentral Platform environment.
Conducting a Search Operator Search expression Matches Does not match Fuzzy (~) quick~ quic, quakc, quick, quite uid, kik n quick~3 kwic, black quantum qui* quit, quick, quiz quack, kick qui? quit, quiz quick ?ick tick, sick quick “quick fox”~1 “quick brown fox” “quick and clever fox” By default the fuzzy operator allows for two different characters in a word, but you can specify more.
Conducting a Search Wild Card Characters and Operators Supported for Federated Searches in Interplay | MAM Databases In addition to the basic criteria described in “Conducting a Search” on page 243, you can use different wild cards and operators to specify your query when conducting a federated search in Interplay MAM databases. Option Example Result Single character I Returns assets that contain the single search character “i” in one of their metadata fields.
The Search Results List Option Example Result Brackets () and Operators (house AND (white OR blair)) NOT visitors If you create complex search queries — queries that use more than one Boolean operator — consider the priorities with which the operators are processed: NOT takes priority over AND, and AND takes priority over OR. In addition, you can use brackets in complex search queries to give structure to your query. In this case, the innermost bracket takes priority over the next bracket, and so on.
The Search Results List The search result list shows metadata for all found items in an overview table with configurable columns. Depending on the type of item (iNews, Media, or MAM asset) you can select items in the result list and open them in other panes for subsequent editing. If the number of items found exceeds the configured maximum number of items that can be displayed at a time, the Show More Results button is displayed at the bottom of the search results list.
The Search Results List You can use the search box to find a particular column. 3. Click the Close box or click anywhere outside the window to save your settings. The Search pane displays the selected columns. To open an item from the search result list: t Double-click the item. The asset opens in the Media pane. If the asset is a sequence and the Sequence pane is open, the asset is loaded in the Sequence Timeline.
10 Logging Interplay | Production Assets and Creating Subclips The following main topics describe features you use when logging your material.
Workflows for Logging MediaCentral UX enables fast, flexible logging. A special layout for logging, called the Log layout, provides a Logging pane for viewing and editing markers. Keyboard shortcuts give you a quick way to work with markers while controlling media playback. Example Workflows Following are three typical logging workflows. • Logging a video feed: A media logger logs content at the same time that the media is being ingested.
Understanding Markers and Restrictions Multiple Loggers Working on the Same Sequence Two or more media loggers can add markers to the same sequence. However, the loggers must limit their edits to the Logging pane and make sure no one else is editing the sequence. Any edits to the sequence (such as L cuts or trims) that are saved and checked in will overwrite the previously checked-in sequence, including markers not included in the edited sequence. Closing the Sequence pane can help avoid this problem.
Understanding Markers and Restrictions • Interplay Access • MediaCentral UX Markers added in any of these products can be viewed and edited by any of the other products in an Interplay Production environment. n In Media Composer v6.0, Avid Symphony v6.0, and NewsCutter v10.0, the term “locators” was changed to “markers” in both the user interface and the documentation. n Spanned markers created on an Avid editing system are not currently supported in MediaCentral.
Understanding Markers and Restrictions Permissions To create and modify markers, a MediaCentral UX user’s Interplay Production account must be configured with the following permissions: Setting Description Can create locators Create markers (formerly called “locators” in Avid editing products) Can modify locators Modify and delete markers Can create restrictions Create restrictions Can modify restrictions Modify and delete restrictions If a user does not have these permissions, the Create Marker
The Log Layout The Log Layout The Log layout provides you with an arrangement of panes defined for use in logging, which you can customize. The following illustration shows the Launch pane, the Media pane, and the Logging pane. The Logging pane tab displays the name of the loaded clip or sequence.
The Logging Pane for Interplay | Production Assets The Logging Pane for Interplay | Production Assets You create and view markers and marker text in the Logging pane. You can also view restrictions, if the clip or sequence contains them. n Prior to MediaCentral v2.1, this pane was called the Markers pane. The following illustration shows a series of markers in the Logging pane. Displays and controls are described in the accompanying table.
The Logging Pane for Interplay | Production Assets Display or Control Description 4 Create Restriction button Creates a restriction for the segment marked by In and Out points in the Media pane. See “Working with Restrictions” on page 269. 5 Refresh button Updates the display of markers saved for the selected clip or sequence.
The Logging Pane for Interplay | Production Assets 11 Display or Control Description Columns The Logging pane has six or seven available columns: • (no label): Displays orange for the selected marker or markers. • IN: Displays the timecode in the clip or sequence that corresponds to the location of the marker or restriction. • OUT: Displays the timecode in the clip or sequence that corresponds to the end of a restriction. • Notes: Displays the text associated with the marker.
Adding, Saving, and Deleting Markers To open the Logging pane: t Select Panes > Logging. Adding, Saving, and Deleting Markers How you add markers depends on your workflow. You can add a marker to a clip, subclip, or sequence. You can add markers while video plays or you can scrub through the video and add markers at appropriate locations. You can control the video, add markers, and delete markers by using the mouse or the keyboard.
Working with Restrictions To add a marker, do one of the following: t Click the Create Marker button. t Press Ctrl+M. After you create a new marker, the focus is in the first column to the right of the OUT column. By default this is the Notes column. The cursor appears in the Notes field and you can begin typing. You can add another marker while in edit mode. After you create a new marker, the old marker is automatically saved and the cursor appears in the Notes field of the new marker.
Working with Restrictions The following topics describe working with restrictions: • “Understanding Restrictions in MediaCentral | UX” on page 270 • “Adding, Saving, and Deleting Restrictions” on page 274 Understanding Restrictions in MediaCentral | UX In MediaCentral UX, you can add, modify, save, and delete restrictions in the Logging pane, similarly to the way you work with markers. The following illustration shows a restriction labeled “Footage restriction” that includes two markers.
Working with Restrictions You can create a restriction within another restriction, or add a restriction that overlaps another restriction. In this case, the enclosed restriction or the overlapping area is indicated by a darker shade of red in the Media Timeline. Text for the restriction is shown on top of the Media viewer, preceded by a red triangle that indicates a restriction.
Working with Restrictions n The restriction icon in the State column is displayed only for master clips that include a restriction, not subclips or sequences. This icon is also displayed in the DRM column, if the column is selected for display.
Working with Restrictions You can add a new restriction to a master clip by selecting it as the active angle, either in single-angle view or multi-angle view. Master clips and group clips are linked, so that restrictions added or changed in a master clip are added or changed in the group clip. You cannot add a restriction to a group clip itself. Restrictions are shown in the Media viewer for the master clip that is selected as the active angle, in both Asset mode and Output mode.
Working with Restrictions Adding, Saving, and Deleting Restrictions If your Interplay Production account includes the proper permissions (see “Understanding Restrictions in MediaCentral | UX” on page 270), you can add, modify, save, and delete restrictions in MediaCentral UX. To add a restriction to a master clip or subclip: 1. Load a master clip or subclip in the Media pane. If you add a restriction to a subclip, the restriction is also added to the source master clip. 2.
Cutting, Copying, and Pasting Text n You cannot edit the start and end of a restriction. To change the start or end point, delete the restriction and create it again. To save restriction text, do one of the following: t Click the Save button. t Press Ctrl+S. t Press Ctrl+Enter to exit edit mode. t Use the mouse to select a different restriction or a marker. t Add a new restriction or marker.
Navigating by Markers in the Log Layout For a complete list of keyboard shortcuts, see “Logging Pane (Interplay | Production) Shortcuts” on page 452. Navigating by Markers in the Log Layout You can use the mouse or keyboard to navigate by marker through a clip or sequence. A marker selected in the timeline is also selected in the Logging pane. When you select a marker in the Logging pane, the same marker is selected in the timeline and the Media viewer displays the corresponding frame.
Exporting Markers The Export dialog box opens. 3. Select the type of file you want to export: Plain Text, Media Composer Text, CSV, or XML. 4. Type a file name. You do not need to add an extension. 5. Click Download. The file is saved to your default download folder. The dialog box remembers the format you selected. This format is automatically selected the next time you open the dialog box. To copy one or more markers as text to the clipboard: t Select one or more markers and press Ctrl+C.
Entering Marker Text in Right-to-Left Languages Entering Marker Text in Right-to-Left Languages You can enter, display, and edit marker text in right-to-left languages (for example, Arabic or Hebrew). MediaCentral UX recognizes right-to-left characters (RTL).
Unicode Support for Marker Text Unicode Support for Marker Text MediaCentral UX v1.2 and later supports input and display of Unicode characters when you create marker text.
Creating Subclips Use the mouse pointer to precisely indicate the target location. If you hover over a folder, the folder opens. If a folder is already open in the Assets pane, drag the thumbnail anywhere in the Assets pane (except to a subfolder) to add it to the folder. A green plus sign indicates a valid location for the subclip. n You can also click the Media Pane Menu button while you are in Asset mode and select Create Subclip.
11 Logging Interplay | MAM Assets The following main topics describe features you use when logging Interplay MAM assets.
Understanding Strata Interplay MAM and MediaCentral allow you to layer any number of such annotations on top of the timeline, where each layer is dedicated to annotations of a specific kind. These layers are called strata. Strata Types Interplay MAM provides three types of strata that can be displayed and edited in MediaCentral UX. These differ from each other as follows: • Simple strata: Simple strata have only one property assigned to them.
Logging Overview (Interplay | MAM Assets) Logging Overview (Interplay | MAM Assets) In MediaCentral UX, logging Interplay MAM assets refers to the process of segmenting strata and adding information to them. This information includes text and other properties, which you can use for reference during story creation and media editing. MediaCentral UX enables fast, flexible logging. Keyboard shortcuts give you a quick way to create segments and controlling media playback while logging.
The Logging Pane (Interplay | MAM) An Interplay MAM administrator defines expressions and sets permissions on the property level in Interplay MAM Datamodel Administrator and sets permissions on the strata level in the Interplay MAM User Manager. For more information, see the Interplay | MAM Datamodel Administrator User’s Guide and the Interplay | MAM User Manager User’s Guide. Configuration Logging can be processed in two modes: Gaps Allowed and Gaps Not Allowed.
The Logging Pane (Interplay | MAM) q q w e w er rr y r u t r i r o r a r 1! r Display or Control Description 1 Strata list Contains the strata and strata groups configured for editing. The name of the selected stratum or strata group is shown on the collapsed list. 2 New Segment control Is shown when logging is configured to allow gaps and for strata that allow overlapping segments.
The Logging Pane (Interplay | MAM) 4 Display or Control Description Lock button Locks or unlocks the selected stratum and indicates if the stratum is already locked for editing. See “Locking a Stratum” on page 293. • Gray: You can manually set a lock by clicking the Lock button. If the stratum is already locked, for example, because another user is already editing the stratum, a tooltip is shown when you click the button.
The Logging Pane (Interplay | MAM) 8 Display or Control Description Pane Menu button The Pane menu for the Logging pane contains the following options. • Undo. Undoes segment operations. • Redo. Redoes segment operations. • Add Or Remove Columns. Shows or hides columns in the Segment List area. • Split at current playhead position. Splits the current segment into two adjacent segments. The timecode selected in the Media pane is set as the In mark of the new segment.
The Logging Pane (Interplay | MAM) 9 Display or Control Description Segment List columns The Logging pane shows the following columns: • Start: Displays the start timecode of the segment. • End: Displays the end timecode of the segment. • Text (“Comment” in the illustration): Displays the text associated with the segment. A separate column is shown for each property of type “text” assigned to the selected stratum or strata group. You can cut, copy, and paste this text.
Understanding Segmentation Principles Understanding Segmentation Principles In Interplay MAM an entire video clip is considered one segment. A segment can be any size, from one frame to all frames of a video. You can create segments in all available strata. For all strata types, Interplay MAM can be customized to allow or exclude gaps between segments. The default setting excludes gaps between segments. Segments can be created or changed in a stratum, but not deleted.
Understanding Segmentation Principles Segmentation - Gaps Allowed Interplay MAM by default does not allow gaps between segments. The Out mark and In mark of adjacent segments are always adjacent frames. When the setting is changed to allow gaps between segments, you can still segment in a stratum as if gaps were not allowed, but the major purpose is to be able to create segments with gaps between them.
Understanding Segmentation Principles The Logging pane provides the following segmentation functions when gaps are allowed. You can apply them to simple strata and structured strata: • Creating segments: You can use the “New Segment” control to create a new segment. See “Creating Segment (Gaps Allowed)” on page 296. • Resizing segments: You can use the “Set In” function to move the start of a segment to the left or right; the Out mark of the previous segment is not affected.
Understanding Segmentation Principles Overlapping Segmentation Independently from Gaps Allowed and Gaps Not Allowed mode, each stratum can be configured individually to allow “overlapping segments” — segments that share one or more frames in a stratum. When such a stratum is selected in the Logging pane, gaps are automatically allowed. This means that the “overlapping segments” setting overwrites the Gaps Not Allowed configuration mode.
Locking a Stratum The following illustration shows five overlapping segments on the Logging pane and the Media Timeline. The timeline in the Media pane shows alternating orange and blue sections that represent the individual segments of the selected stratum. Overlapping segments are represented by a darker shade of the same color. Segmenting in Strata Groups In the Logging pane, you segment in a strata group the same way you segment in a single stratum.
Working with Segments If another user opens the stratum while it is locked, and clicks the Lock button or tries to edit the stratum, the tool tip for the Lock button reads “Cannot lock. The stratum is locked by user .” The stratum remains locked until you do one of the following: • Select another stratum • Load another asset in the Logging pane • Close the Logging pane • Log off from MediaCentral UX. To manually lock a stratum: t Click the Lock button.
Working with Segments Creating Segments (Gaps Not Allowed) Since only splitting segments from the very beginning is possible in No Gaps Allowed mode, a virtual segment that spans the entire stratum is created when you start editing a stratum for the first time. To create segments: 1. Load an asset in the Logging pane and Media pane. 2. In the Logging pane, select the stratum in which you want to segment. 3. In the Media pane, select the same stratum to be displayed on the Media Timeline. 4.
Working with Segments n Currently you must reload the asset to make a new segment visible on the Media Timeline. 6. (Option) Annotate the segment. For more information, see “Annotating Text Fields” on page 304 and “Annotating Using Tags” on page 306. 7. Repeat steps 4 and 5 to create new segments by applying the split function. Creating Segment (Gaps Allowed) In Gaps Allowed mode you can explicitly define In and Out marks of new segments.
Working with Segments 3. In the Media pane, select the same stratum to be displayed on the Media Timeline. 4. Use the transport controls of the Media pane to move through the video and set In and Out points to mark the start and end of the segment you want to create. 5. To create a segment with the given In and Out marks, do one of the following in the Logging pane: t Press the Tab key. t Press Ctrl+M. t In the New Segment control, select In and Out mode and click the control. The stratum is locked.
Working with Segments The Out mark for the segment is set to the current frame. t Press Ctrl+Shift+M or click the New Segment control (Playhead position mode). The Out mark for the segment is set to one frame before the current frame. A new segment is created with the In mark set to the current frame. Resizing Segments (Gaps Not Allowed Mode) When editing in Gaps Not Allowed mode, you can move the In and Out mark only within the selected segment.
Working with Segments 4. Select the segment to be resized. The segment is highlighted in the Logging pane. In the Media pane the position indicator is set to the first frame of the segment. 5. To move the segment’s In mark, set the position indicator either within the segment or in the gap before the segment. 6. In the Logging pane, do one of the following: t Right-click the segment and select Set In. t Click the Pane Menu and select Set In. The segment’s In mark is moved to the current position. 7.
Working with Segments 5. To move the segment’s In mark, set the position indicator to the desired position. Even if another segment is reached in the Media Timeline, the originally selected segment stays selected in the Logging pane. 6. In the Logging pane, do one of the following: t Right-click the segment and select Set In. t Click the Pane Menu and select Set In. The segment’s In mark is moved to the current position.
Working with Segments 7. To move the segment’s Out mark, select the segment in the Logging pane and and set the position indicator to the desired position in the Media pane. 8. In the Logging pane, do one of the following: t Right-click the segment and select Set Out. t Click the Pane Menu and select Set Out. The segment’s Out mark is moved to the current position.
Working with Segments gap, the gap between the two is overridden and integrated into the new segment. How the annotation is merged is defined by the Merge Rules you can set. See “Defining Merge Rules for Annotated Segments” on page 314. To merge segments: 1. Select the stratum in which you want to merge segments. 2. Select the segment you want to merge with the segment to its right. 3. Do one of the following: t Click the Pane menu and select Merge with next.
Working with Segments Segmenting During Ingest MediaCentral UX lets you view and edit a clip while it is still being captured through an ingest device. The process of working with it is called edit while capture (EWC). If you view a clip that is still being captured in the Media pane, the ends of the Media Timeline pulse with a purple glow while the capture is in progress.
Navigating by Segments Navigating by Segments You can use the mouse or keyboard to navigate by segment borders through a clip. • When you select a segment in the Logging pane, the same segment is selected in the Media Timeline and the Media Viewer displays the segment’s start frame. • A segment selected in the Media Timeline is also selected in the Logging pane. Note that this synchronization is not valid for strata that allow “overlapping segments.
Entering Segment Text in Right-to-Left Languages To edit text fields: 1. Do one of the following: t Double-click the text field. t Select a segment and press Enter. The text field is set to edit mode which is indicated by a white background color. 2. If the field is still empty, type the text. 3. If the field already contains text, do one of the following: t To add text, select the position at which you want to insert the text and start typing.
Annotating Using Tags You can also use the following keyboard shortcut to change the text direction: • Ctrl+Shift+D Text direction persists for all segments in a stratum unless the proportion of segment text changes or you manually change the direction. If the first segment text you enter uses right-to-left, the next segment text will begin with right-to-left, unless more than 50 percent of the text consists of left-to-right characters or you manually change the direction.
Annotating Using Tags To add a tag to a segment: 1. Do one of the following: t Right-click a segment and select Add Tag from the context menu. t Double-click the Tags field of a segment. t Click the Tags field of a segment and press Enter. t Select a segment and press the Insert key. The Tags selector window opens. It shows all properties that are configured for the stratum and up to five recently used tags. 2. Do one of the following: t Double-click the property.
Annotating Using Tags t Press Ctrl+A to select all segments. 2. Open the Tags selector window. 3. Do one of the following: t Double-click a recently used tag. t Double-click a property, type or select the value, and press Enter. The tag is added to all selected segments. To replace tags: 1. Select one or several segments. 2. Open the Tags selector window. 3. Do one of the following: t Double-click a recently used tag. t Double-click a property, type or select the value, and press Enter.
Annotating Using Tags Editing Timecode or Duration Values By default, Timecode and Duration fields are preformatted for different timecode types (PAL, NTSC). They also support pasting copied timecodes. To enter a timecode or duration: t Type in the figures, including “0”, from right to left. The control replaces the old figures starting with the frames value from right to left. t Highlight the timecode and press Ctrl+V to paste a copied timecode.
Annotating Using Tags Editing Date and Date/Time Values By default, the Date and Date/Time fields are preformatted. The display format depends on the locale of your account. You can enter the entire Date or Date/Time values manually, or select the date value from a calender tool. To assign a date or date/time value manually: 1. Highlight the figures you want to change and type in the new figures. 2. Press Enter to insert the tag. To assign the current day using the calendar control: 1.
Annotating Using Tags To assign another date using the calendar control: 1. Open the Calendar control. 2. To select a year: t Press Ctrl+Up key (previous year) or Ctrl+Down key (next year). t Click the calendar’s Month/Year indicator, select the year, and click OK. 3. To select a month: t Press Ctrl+Left key (previous month) or Ctrl+Right key (next month). t Click the calendar’s Previous Month or Next Month arrow button. t Click the calendar’s Month/Year indicator, select the month, and click OK.
Annotating Using Tags Assigning a Master Data Value Master data, for example, data records about producers, actors, and so on, consist of multiple distinct values. These multiple values are represented by one master data value, when used for annotation. When you open a property of type master data, the Tags selector window initially shows an empty search box. To assign a master data value: 1. Start typing the name of the value in the search box.
Annotating Using Tags To assign a thesaurus term: 1. Do one of the following: t Navigate the thesaurus using the Arrow keys: Press the Up Arrow or Down Arrow key to move up and down, press the Right Arrow or Left Arrow key to expand or collapse a node. t Start typing the name of the term in the search box. MediaCentral UX searches the terms starting with that letter. As you continue to type, MediaCentral UX continues to filter the list according to the letter you type.
Defining Merge Rules for Annotated Segments Defining Merge Rules for Annotated Segments The Logging pane provides rules to deal with annotation when you merge annotated segments. These rules apply to the properties provided in a Merge Rules dialog box. The Use Left and Use Right rules are the same for all property types: • When you select Use Left, the annotation of the left segment is assigned to the merged segment.
Exporting Strata Property type Rule Result DateTime Use Earlier The earlier/later date is assigned to the merged segment. Use Later Is also applied to Timecode properties. Numbers User Lower The lower/higher number is assigned to the merged segment. User Higher To define merge rules: 1. Click the Pane menu and select Merge Rules. The Merge Rules dialog box opens. 2. Select the merge rule for each property type you want to change. 3.
Exporting Strata 3. Select the export format: Normal AXF Export or Localized AXF Export. 4. Type a file name. You do not need to add an extension. 5. Click Download. The file is saved to your default download folder. The dialog box remembers the format you selected. This format is automatically selected the next time you open the dialog box.
12 Sharing MediaCentral | UX Messages The following topics describe how to use the Messages pane to send messages to MediaCentral UX users and how to send messages to users logged in to MediaCentral UX and using an Avid editing application.
Using the Messages Pane Using the Messages Pane The Messages pane displays a message box for sending both text messages and media asset links. It also lists all received messages, with the most recent messages at the top of the list. Messages sent by you display in the message list with a blue background, while messages received by you display with a green background.
Using the Messages Pane Messages pane, with the notification bar indicating one new message Viewing Messages and Linked Media Assets When you receive messages sent by other MediaCentral UX users, the Messages pane displays a notification at the top of the message list indicating unread messages. Clicking the notification or scrolling up loads the messages, with the most recent ones at the top of the message list. To view messages: 1. Open the Messages pane. 2.
Using the Messages Pane 3. If the message includes a media asset, double-click the head frame in the asset area to view the media. The clip opens in the Media pane, and the Asset pane updates to the location of the clip in the Interplay Production database and selects the linked clip. Left to right: Asset pane with the linked clip highlighted, head frame of the linked clip in the asset area of the message, and the linked clip viewed in the Media pane.
Using the Messages Pane To write a new message: 1. Do one of the following: t Open the Messages pane. t Right-click an asset in the Asset pane and select Share. If you open the Messages pane, an address text box appears at the top of the pane. If you just want to share an asset, an address text box opens. 2. In the address text box, start typing the name of the recipient for your message. A list of MediaCentral UX users displays as you type.
Using the Messages Pane A character count below the message displays the number of characters allowed in your message. You can type a total of 256 characters. 6. Click Send. The message is sent to the MediaCentral UX users listed in the address test box and displays as a sent message at the top of your message list. Messages sent by you display with a blue background. To reply to a message: 1. Position the mouse pointer over the address line of the message to which you want to reply.
Configuring E-Mail Forwarding Configuring E-Mail Forwarding E-mail forwarding requires an administrator to enable e-mail forwarding and to assign a valid SMTP server. When your MediaCentral UX administrator enables e-mail forwarding in the System Settings, you can then use the User settings to enable e-mail forwarding for your account and specify an e-mail address to which you want your messages sent when you are not logged in to MediaCentral UX.
Using E-Mail Forwarding 4. In the Email Address text box, type the e-mail address from which you want your e-mails forwarded. 5. Click Apply. Using E-Mail Forwarding If e-mail forwarding has been enabled for your workgroup and you have enabled e-mail forwarding to your personal e-mail account, you can receive messages sent from MediaCentral UX users when you are not logged in to MediaCentral UX.
13 iNEWS Messaging The following main topics describe how to use the iNEWS messaging feature. • Sending Messages • Viewing and Replying to Received Messages Sending Messages MediaCentral UX provides you with two messaging features for communicating with other users working on iNEWS and MediaCentral UX. You can use the Messages pane to send messages and media assets to other MediaCentral UX users and to Avid editing applications connected to MediaCentral UX.
Viewing and Replying to Received Messages 3. Click Send. After the message is sent, the bar turns pale blue. Viewing and Replying to Received Messages When messages are received, the Message bar turns a pale green, and a numerical value appears near the right end of the bar to show you how many unread messages you have. The following illustration shows 10 unread messages.
14 Sending to Playback The following main topics provide information about sending a sequence to a playback device: • Specifying Send to Playback Settings • Sending a Sequence to a Playback Device • The Progress Pane • Interplay Services in the Media Services and Transfer Status Tool Specifying Send to Playback Settings When you are finished editing a sequence, you can transfer it to a playback device or playout server for broadcast. This process is called send to playback, or STP.
Specifying Send to Playback Settings To specify send-to-playback settings: 1. Click the Pane Menu button and select Send to Playback Settings. 2. Supply the following information: Setting Description Name Automatically supplied when you select a sequence for send to playback. Video ID Required to send a sequence to playback. • Script sequences: Automatically supplied when you select a script sequence if the video ID is already assigned to the story.
Specifying Send to Playback Settings Setting Description Overwrite (Optional) Select Overwrite if you want to automatically overwrite any sequence with the same Tape ID already sent to the playback device. n High Priority n If you try to send a sequence with the same Tape ID as one already sent to the playback device, you receive an error message. Select the Overwrite option only if you are sure you want to overwrite any sequences with the same Tape ID.
Sending a Sequence to a Playback Device The selected profile is also displayed in the Send to Playback option in the Media Pane menu. Sending a Sequence to a Playback Device You can send a sequence to a playback device if the sequence fulfills the following requirements: • The media format of the sequence must match the media format specified in the selected send-to-playback profile. The format for the currently selected STP profile is displayed in the Video Format display.
Sending a Mixed-Resolution Long GOP Sequence to a Playback Device If the media format of the sequence does not match the media format specified in the profile, the Video Format display is red. To send the sequence to playback, select a different profile or replace the media in the sequence. For more information, see “Specifying Send to Playback Settings” on page 327. You can preview a sequence before sending it to playback. For more information, see “Reviewing in the STP Target Resolution” on page 192.
Sending a Mixed-Resolution Long GOP Sequence to a Playback Device However, when you select a Long GOP resolution as a target resolution, you can mix media of different resolutions if the frame rates match. For example, if the target resolution is XDCAM-HD 1080i, you can include both XDCAM 1080i clips and DV25 411 NTSC clips in the same sequence. Both use an actual frame rate of 29.97 fps. The DV25 clips do not need to be transcoded to XDCAM 1080i before the STP operation begins.
The Progress Pane The Progress Pane The Progress pane is used to monitor sequence mixdowns and send to playback processes as they happen. If necessary, you can also cancel a process that is underway or restart a job directly from the pane. The following illustration shows several examples of what you might encounter when monitoring processes with the Progress pane.
The Progress Pane In the case a problem occurs, the Details link displays the error message that is reported from the MediaCentral UX system. In case of Sequence Mixdown, this is the same error message displayed for the failed transcode job in the Interplay Production Services and Transfer Status tool. For send to playback (STP) this is the error message that is passed by the MediaCentral Distribution Service.
Interplay Services in the Media Services and Transfer Status Tool Interplay Services in the Media Services and Transfer Status Tool A Send to Playback (STP) job might use Interplay Transcode and STP Encode to prepare the STP job for transfer. When this occurs, the Transcode and STP Encode jobs are listed in the Media Services and Transfer Status Tool while processing, but are removed from the jobs list after processing is complete.
15 Delivering Assets and Media The following main topics describe how to deliver assets and media from one Interplay Production workgroup to another: • Understanding MediaCentral Delivery • Delivering Assets and Media to a Remote Workgroup • Delivering Assets and Media to a Local Workgroup Understanding MediaCentral Delivery MediaCentral UX has two options for delivering assets and media: • Deliver to a remote workgroup.
Understanding MediaCentral Delivery Interplay Delivery Service and Delivery Receiver Service MediaCentral UX uses the Interplay Delivery service to perform workgroup-to-workgroup transfers of master clips, subclips, cuts-only sequences, and their media files. The Interplay Delivery Receiver service must be running on a server in the workgroup to which you are delivering the assets and media. These services are installed and configured as Interplay Production Services in an Interplay Production workgroup.
Understanding MediaCentral Delivery q q w w e e r r 1 Delivery profile list 3 Parameter from default Consolidate profile 2 Parameters from selected Delivery profile 4 Resolution for media that will be delivered The following illustration shows two Deliver To dialog boxes: • The dialog box on the left is using the Delivery profile “wg1 full highest” for its information. The highest resolution associated with the selected clip will be delivered.
Understanding MediaCentral Delivery n For more information on creating profiles for Interplay Consolidate, see the Avid MediaCentral Platform Services Installation and Configuration Guide. Deliver from Mark In to Mark Out Workflows If you select “Deliver from Mark In to Mark Out,” the Consolidate service creates new clips and new assets, using information in the Consolidate profile. The following table describes several different workflows.
Delivering Assets and Media to a Remote Workgroup Delivery Profile Media Status The Delivery profile does not Media exists in the resolution include a specific Target Video specified in the Consolidate Quality (for example, it uses “all” profile. or “highest”). Media does not exist in the resolution specified in the Consolidate profile. Consolidate Output Consolidate creates a new asset and new media of the specified length.
Delivering Assets and Media to a Remote Workgroup The Deliver To dialog box opens and displays the parameters of the selected profile. 4. From the Name list, select the Delivery profile that you want to use for the transfer. Profiles are created by an Interplay Production administrator. The video format that will be delivered is displayed as Target Video Quality at the bottom of the dialog box. 5. (Optional) To deliver part of a clip, select Deliver from Mark In to Mark Out.
Delivering Assets and Media to a Local Workgroup 3. From the Name list, select the Delivery profile that you want to use for the transfer. Profiles are created by an Interplay Production administrator. The video format that will be delivered is displayed as Target Video Quality at the bottom of the dialog box. 4. Click Deliver To. The job is submitted. To view the status of the delivery: t n In the Progress pane, click the Pane Menu button and select Show Job Groups > Delivery.
Delivering Assets and Media to a Local Workgroup 5. From the Name list, select the Delivery profile that you want to use for the transfer. Profiles are created by an Interplay Production administrator. The video format that will be delivered is displayed as Target Video Quality at the bottom of the dialog box. 6. (Optional) To deliver part of a clip, select Deliver from Mark In to Mark Out. If you use this option, the Target Video Quality is taken from the Consolidate profile.
Delivering Assets and Media to a Local Workgroup 4. From the Name list, select the Delivery profile that you want to use for the transfer. Profiles are created by an Interplay Production administrator. The video format that will be delivered is displayed as Target Video Quality at the bottom of the dialog box. 5. Click Deliver To Me. The job is submitted. To view the status of the delivery t n In the Progress pane, click the Pane Menu button and select Show Job Groups > Deliver To Me.
16 Working with Interplay | MAM Processes and Tasks The following main topics provide information about working with processes that you created in Interplay MAM Desktop or MediaCentral UX and the individual user tasks that are part of MAM processes: • Understanding Processes, Tasks, and Actions • Creating Processes • Monitoring Processes in the Progress Pane • Working with Tasks Understanding Processes, Tasks, and Actions Processes allow flexible user activities and automated workflows to be used in
Creating Processes When you create a process, you select the process type, which was created in Interplay MAM. You can monitor the status of your processes in the Progress pane and track if additional user tasks resulted from processes in the Tasks pane. See “Monitoring Processes in the Progress Pane” on page 347 and “The Tasks Pane” on page 349. To create a process from the Assets pane: 1. Select one or more assets. 2. Do one of the following: t Right-click a selected asset and select Actions.
Monitoring Processes in the Progress Pane 3. Supply the required information and click OK. The process is created and shown in the Progress pane. If the process requires you to complete additional user actions, the corresponding task is shown in the Tasks pane. Monitoring Processes in the Progress Pane The Progress pane is used to monitor the processes that you created in Interplay MAM Desktop or MediaCentral UX and are active or were completed during the last 24 hours.
Working with Tasks For each process, the Progress pane shows the process title, the number of assets that are attached to it (if there are any), and information about its life cycle and status. For initialized and running processes, a progress bar is also shown. For active processes that allow cancellation a Cancel button is shown to the right of the process.
Working with Tasks To prevent different users from editing a task simultaneously, tasks are automatically locked for other users as soon as the task is edited. The Lock Indicator icon indicates the lock status of each selected task.
Working with Tasks 1 Display or Control Description List and Task button Toggles display of the Task List and Task Details on or off. When toggled on the button is colored orange. n You can have both the List and Task buttons simultaneously toggled on but not toggled off. When only one is on and you click that button, the system automatically toggles that display off and the other display on. 2 Refresh button Refreshes the display of active tasks in the Task List.
Working with Tasks 6 Display or Control Description Task List Displays active and finished tasks in an overview table, depending on the filter applied to the pane. The Task List has six columns by default: • Name: Displays the name of the task. • Process Name: Displays the name of the process the task belongs to. • Process Type: Displays the type of the process the task belongs to. • Task Start: Displays the date and time when the task was started.
Working with Tasks 11 Display or Control Description Task Attachments Displays the attachments of the task as asset cards. For each attachment, the following are shown: • A header frame or clip icon • The asset name and type • A remove button (optional) Provides controls to delete attachments from and add new attachments to an active task; allows you to open attachments of active and completed tasks. See “Adding and Editing User Task Attachments” on page 356.
Working with Tasks 2. Select the columns you want to add or deselect the columns you want to remove. You can use the search box to find a particular column. 3. Click the Close box or click anywhere outside the window to save your settings. To sort the Task List: 1. Click the heading of the column you want to sort by. An arrow appears in the column. How the column sorts the results depends on the content of the column.
Working with Tasks To delegate tasks: 1. Select one or several tasks in the Task List. 2. Click the Pane Menu button. 3. Select Delegate To. The list shows all users and groups to which the selected tasks can be delegated. 4. Select the user or group to which you want to delegate the task. After the delegation is successfully completed for at least one task, the Task List is refreshed. Depending on the process configuration, delegated tasks are still displayed in or removed from the Task List.
Working with Tasks While the action is applied, the task is locked and all action controls are disabled. After the action is successfully applied, the lock is released and the Task List and Task Details areas are refreshed. Depending on the filter applied to the Tasks pane and the process configuration, the task might be removed from the Task List or a new user task might be created and shown. Displaying and Editing User Task Data You can view and edit task metadata in the Task Details area.
Working with Tasks 3. To save your changes, do one of the following: t Click the Save button. t Press Ctrl+S (Windows) or Cmd+S (Macintosh). t Click outside the metadata field. If you do not save your changes and apply an action or delegate the task, select another task, close the Tasks pane, or log off, a message is displayed that asks you to save the changes. Adding and Editing User Task Attachments When you create a process, you attach at least one asset to it.
Working with Tasks 2. If want to view an media asset attached to the task, double-click the head frame in the asset area. The asset (video or audio clip, or basic sequence) opens in the Media pane. 3. If you want to add a media asset to the task, do one of the following: t Click one or several assets in the Assets pane and drag them to the asset area of the task. t Click one or several assets in the Search pane and drag them to the asset area of the task.
17 MediaCentral | UX Mobile Application for the iPhone The MediaCentral UX mobile app provides a native user interface designed to run on your iPhone and enable direct, secure access to your station’s iNEWS newsroom computer system and the Interplay Production database. The following main topics describe basic user information about the device and mobile app.
Connection Basics n • Navigate the Interplay Production directory. • View and play media assets from the Interplay Production database. If your MediaCentral UX system is licensed for an iNEWS- only configuration, you cannot preview or play sequences or other media assets. The MediaCentral UX iPhone application uses one of several connection options, including Wi-Fi or carrier-specific cellular service (such as 4G).
Installing MediaCentral | UX on the iPhone Location Gesture Description Sidebar Tap stars (while in edit mode) Selects or deselects items as Favorites. Launch pane Tap name of a Favorite item (while in edit mode) Lets you modify the item’s name as it appears in the Favorites list. Sidebar Tap and hold the story title (while in edit mode) Lets you modify the story’s title (slug) as it appears in the queue. Script Editor Swipe Left Displays the Cue List.
Starting MediaCentral | UX on the iPhone Starting MediaCentral | UX on the iPhone When you install MediaCentral UX, an icon representing the application displays on your iPhone’s home screen. If you previously set your Interplay Production account, you can connect to MediaCentral UX by selecting the MediaCentral icon on your device. To browse iNEWS or Interplay Production assets, you can sign in with your MediaCentral UX credentials. MediaCentral UX supports iNEWS communities.
Starting MediaCentral | UX on the iPhone To start MediaCentral UX: 1. Select the MediaCentral icon to start the mobile application. The sign-in screen appears. 2. Type the MediaCentral UX Server name. 3. Type your MediaCentral UX user name and password. 4. Do one of the following: t Tap the Sign In button. After you sign in, MediaCentral UX connects to the selected Interplay Production server or iNEWS system. All servers display in the Sidebar.
The Sidebar To sign out: 1. Tap the Actions button. 2. Select Sign Out. To exit the application: 1. Press the Home button. 2. Select Close. The Sidebar After you sign in to the MediaCentral UX mobile application on an iPhone, you can view the sidebar, located along the left side of the screen when displayed.
Buttons of the User Interface Button Description Tap this button to display a list of available roles and to select a different role from the menu. Tap this button to display the sidebar. Tap this button to hide the sidebar. Tap the Refresh button to refresh the list of queues, stories, and media assets. You can use the Refresh button to update the queues and stories displayed in the iNEWS database or the media assets displayed in the Interplay Production database by clicking the Refresh button.
Customizing MediaCentral | UX Settings Button Description The Actions button opens a menu of options that include: Reload, Send Log, Help, and Sign Out. The Send Log option displays only if you enable logging in the MediaCentral UX settings. For more information, see “Customizing MediaCentral | UX Settings” on page 365. Customizing MediaCentral | UX Settings You can modify some settings in MediaCentral UX. To modify MediaCentral UX mobile application settings on the iPhone: 1. Start MediaCentral UX. 2.
Changing Roles The following table provides information about the settings for editing. Editing Settings Description Autosave Stories If set to On, MediaCentral UX automatically saves a story if you navigate away from the modified story to other assets in the system. If set to Off, MediaCentral UX prompts you to save your modifications. The default setting is On. To send log files to Avid: 1. Connect your device to a Macintosh computer. 2. Open iTunes and navigate to Device > Apps. 3.
Accessing the iNEWS Database Accessing the iNEWS Database The iNEWS database is the backbone of your iNEWS system. You save the data created in your newsroom — stories, scripts, and rundowns — in the database on the iNEWS Server. Queues contain stories, and directories (also known as folders) store the queues. When viewed with the mobile application, available iNEWS systems appear in the sidebar, along with any of their directories and queues. For MediaCentral UX v1.
Accessing the iNEWS Database The application uses different icons to distinguish between directories, queues, and stories. Icon Description Directories hold queues or other subdirectories. Unlike queues, directories do not directly contain stories. For example, the Wires folder contains queues with incoming wire stories. Queues let you organize stories in detailed categories. A show’s rundown is one example of a queue.
Accessing the iNEWS Database You can open directories, queues, and stories from the MediaCentral UX mobile application. Directories and queues open within the sidebar. Stories open to the right of the sidebar in the Script Editor. n If you want to open an iNEWS story that has a key lock applied to it, you must type in the appropriate password for the story. To open a directory: 1. Navigate to the directory. 2. Tap a folder on screen to open it.
Accessing the iNEWS Database To open a queue: 1. Navigate to the queue inside a directory. 2. Tap the queue to open it. The following illustration shows an example of a rundown queue. To open an existing story: 1. Navigate to the story in a queue. n A story icon with a check mark indicates that the story has been “approved.” You can approve stories from an iNEWS workstation or from MediaCentral UX. 2. Tap the story to open it.
Accessing the iNEWS Database - The Story, which contains the text of the story, any presenter instructions, and production cue markers. - The Cue List, which contains any production cues or machine control instructions. The following illustration shows the Script Editor open with the Story section displayed containing a story with production cue markers identified numerically. Presenter instructions appear as red text in the body of the story. 3.
Accessing the iNEWS Database The numerical production cue markers within the story align with production cues and machine control instructions displayed in the Cue List to the right of the story. Black text indicates production cues. Blue text indicates machine control instructions (if any). n Because of limited screen size on the iPhone, the mobile application does not display the sidebar with the Script Editor.
Editing Stories Button Description The Open Sequence button opens the viewer to full screen. You can view video sequences created in the following way: n • You created and modified the sequence in MediaCentral UX. • You created the sequence in MediaCentral UX and modified it in NewsCutter or Media Composer. In this case, you might not see some effects in the media viewer. • You created the sequence in Instinct and modified it in MediaCentral UX.
Editing Stories You can use cut, copy, and paste to move text around within a single story or from one story to another. When cutting or copying text, the system stores the text in the clipboard. The clipboard stores only one block of text at a time, so whenever you cut or copy something new, the clipboard overwrites the previously stored text. To edit an existing story: 1. Navigate to the existing story in the queue and open it. 2. Tap the Edit Story button.
Editing Stories To add a new story: 1. Tap the Edit button in the sidebar. 2. Tap the Add Story button, located at the bottom of the sidebar. n The Add Story button only appears in the sidebar after you tap the Edit button in the sidebar. A blank story is added to the current queue with edit mode already activated for the story. An edit lock prevents others from changing the story while you edit.The cursor moves to the blank title field.
Editing Stories Your story also is saved when the following occurs: • You change to another app or send MediaCentral UX to the background by pressing the Home button. • Your device goes to sleep due to Auto-Lock timeout. If you enable Autosave Stories in the MediaCentral UX Settings, you can save newly created stories or change existing stories in multiple ways: • The application automatically saves a modified story when you tap on a different story in the queue.
Editing Stories To format text, select the appropriate text and do one of the following: n t To bold text, tap and hold. and then select the B button. t To italicize test, tap and hold, and then select the I button. t To underline text, tap and hold, and then select the U button. t To mark text as a presenter instruction, tap and hold, and then select P for presenter. t To mark text as a closed captioning text, tap and hold, and then select CC for closed captioned.
Editing Stories 3. Swipe left to view the Cue List and edit the production cue. 4. Enter the production cue information — for example, Take VO, On Camera, Take SOT, or Take Live. n The application automatically saves information in the newly inserted production cue when you navigate elsewhere within the application. If you attempt to sign out or close the application, a message appears prompting you to either save or discard your changes.
Editing Stories To add machine control instructions for a CG event: 1. Add or open a production cue in the script. 2. Swipe left to view the Cue List with your production cue. 3. Type your machine control command — for example, *CG 2line — and then press Return. n Typing an asterisk (*) automatically switches the text you type from Normal to Machine Control format, which appears as blue font.
Approving Stories 2. Tap the number to dial the number. You can also select Add to Contacts to add the number to your phone’s directory, and you can copy and paste the number into another document. To e-mail a contact from a story: 1. Tap the e-mail address in the story. The application opens an e-mail window, using your device’s default e-mail application. 2. Write your e-mail. 3. Tap Send.
Working with Favorites Working with Favorites To make navigation easier, you can designate certain locations in the newsroom system or Interplay Production as Favorites, which appear in a list on the Launch pane. From the mobile application, you can use your Favorites list to navigate quickly to your most often used assets, directories, queues, or stories. You can edit your Favorites list by creating new ones, editing their names, or deleting existing ones from the list. To create a Favorite: 1.
Working Offline with Cached Queues and Stories To edit the name of a Favorite: 1. Tap the Edit button. 2. Tap the name in the list you want to edit. 3. When the cursor appears, you can change the name. For example, if you plan to have multiple rundown queues in your Favorites list, some might share the same queue name. You can edit each one in the list to distinguish which rundown applies to the morning show, midday show, and evening newscast. 4. Tap the Done button. The name of the Favorite changes.
Working Offline with Cached Queues and Stories The Launch panel displays cached queues and stories in the Favorites list when you work in offline mode. The following notes apply to caching queues and stories: • You can work in presenter mode from a cached queue in offline mode. • Caching a queue might take some time, depending on the length of the queue. You can manually cancel a cache operation. For more information, see “Caching Queues and Stories” on page 383.
Working Offline with Cached Queues and Stories A progress bar indicates the status of the cache operation. To stop the cache operation, tap the Cancel button. When the caching completes, a dialog box appears with the results of the operation. 3. Click OK. To remove a cache from your device: 1. In the Launch pane, tap the Edit button, and then select the queue or story in the Favorites list you want to delete. The queue or story displays a check mark next to the title. 2. Tap the Trash button.
MediaCentral | UX and Interplay | Production MediaCentral UX displays the Launch pane, with all cached queues and stories in the Favorites list. 2. Tap a queue or story to open it. MediaCentral | UX and Interplay | Production You can access media assets stored in an Interplay Production database, such as video clips, audio clips, and graphics. When viewed with the mobile application, available Interplay Production systems appear in the sidebar, along with any of their directories and media assets.
MediaCentral | UX and Interplay | Production Viewing Media Assets with MediaCentral | UX You can open directories and media assets stored in the Interplay Production database using MediaCentral UX. Directories and a list of assets open within the sidebar. You can view and play assets in the Media viewer. Asset list and Media viewer — left screen: selected directory, Show/Hide button, selected asset; right screen: Action button, Media player, media controls To open a directory: 1.
MediaCentral | UX and Interplay | Production Scuba Diver directory on the Interplay Production server, with the back button at the top of the list indicating the parent directory To back out of a directory: t n Tap the Back button. The Back button does not display the word “Back” on it, but rather the name on the button changes as a user navigates further into the directory. To open and play a media asset: 1. Navigate to the asset in a directory. 2. Tap the video or audio asset.
MediaCentral | UX and Interplay | Production Media controls: Play button, position indicator, Full Screen button 3. Tap the Play button to play the asset. 4. If you want to scrub through the media asset, or if you want to jump to a specific position in the clip, tap and hold the position indicator and drag it to a new location. 5. If you want to view a video clip in full screen mode, tap the Full Screen button. The Media viewer expands to fill the device screen and the video clip starts playing.
18 MediaCentral | UX Tablet Application for the iPad The MediaCentral UX tablet app provides a native user interface designed to run on your iPad tablet and enable direct, secure access to your station’s iNEWS newsroom computer system and the Interplay Production database. The following main topics describe basic user information about the device and tablet app.
Connection Basics Connection Basics You can use the MediaCentral UX tablet app to perform many actions supported by the MediaCentral UX Web application: n • Create, edit and approve news stories. • Navigate the news directory. • Play video sequences associated with scripts. • View a show's scripts in presenter mode while signed in to your station’s iNEWS newsroom computer system. • Navigate the Interplay Production directory. • View and play media assets from the Interplay Production database.
Connection Basics Gestures for the Tablet App Apps for touchscreen tablets let users accomplish certain tasks utilizing various gestures like fingertip swipes or taps. What these gestures do can differ from one app to another. The following table describes what certain gestures do depending on where you use the gesture within the MediaCentral UX mobile app. Location Gesture Description Sidebar Two Finger Swipe to the Right Displays or hides the sidebar.
Installing MediaCentral | UX on the iPad Location Gesture Description Media Viewer Pinch in on full screen viewer Minimizes viewer back to original size and position within the Script Editor. Presenter Mode Swipe left or tap on right edge Navigates to next page. of screen Presenter Mode Swipe right or tap on left edge Navigates to previous page. of screen Presenter Mode Pinch in on full screen Exits full screen presenter mode.
Starting MediaCentral | UX on the Tablet For more information on iNEWS Community, see “Support for iNEWS Communities” on page 35. If you lose your connection to MediaCentral UX after you have signed in, a dialog box asks you if you want to reconnect to the server, to sign out of MediaCentral UX, or to work offline. If you want to work offline, you can view cached queues or stories listed in the Favorites list. For more detail, see “Working Offline with Cached Queues and Stories” on page 415.
The Sidebar n If your MediaCentral UX credentials are incorrect or missing in your MediaCentral UX account, you receive a message: “Authentication Failed: The user name or password you entered is incorrect.” When you click OK, the sign-in screen appears and allows you to enter valid credentials. t Tap the Work Offline button. MediaCentral UX uses the credentials you used the last time you signed in, and it displays any cached queues and stories in the Favorites list. To view the help system: 1.
Buttons of the User Interface From the Launch pane, you can navigate through the file structure and open assets. You can hide the sidebar at any time to increase the screen real estate for viewing assets on the tablet. You can also use the Show/Hide button to toggle the display of the sidebar. n The look of this button changes depending on the display status of the sidebar. Button Description Tap this button to display a list of available roles and to select a different role from the menu.
Customizing MediaCentral | UX Settings Button Description The Edit Story button enables editing of an opened story by displaying the Edit toolbar and a virtual keyboard. n The Edit Story button’s icon appears orange when you activate edit mode and white if you do not activate Edit mode. The Open Sequence button opens the sequence for viewing in full-screen size. The button becomes enabled when a video sequence has been associated with a script.
Customizing MediaCentral | UX Settings General Settings Description Request Timeout Options are intervals of 10, 20, or 30 seconds, 1 minute, or 2 minutes. Keep me signed in Set to On if you want MediaCentral UX to keep you signed in after you first sign in. The following table provides information about the settings for editing.
Changing Roles Changing Roles Depending on your MediaCentral UX configuration and license, you might have more than one role with which you can work on your project. Each role has a set of layouts and permissions associated with it. If you have multiple roles available, you can change your current role from the Roles button in the Launch pane. For more information about roles, see the Avid MediaCentral | UX Administrator’s Guide.
Accessing the iNEWS Database n If the queue contains more than 1000 stories, it might take some time for MediaCentral UX to receive and display them. You might need to increase the Request Timeout value in the MediaCentral UX settings. For more information, see “Customizing MediaCentral | UX Settings” on page 396. The app uses different icons to distinguish between directories, queues, and stories. Icon Description Directories hold queues or other subdirectories.
Accessing the iNEWS Database You can open directories, queues, and stories from MediaCentral UX. Directories and queues open within the sidebar. Stories open to the right of the sidebar in the Script Editor. n If you want to open an iNEWS story that has a key lock applied to it, you must type in the appropriate password for the story. To open a directory: 1. Navigate to the directory. 2. Tap a folder on screen to open it.
Accessing the iNEWS Database To open a queue: 1. Navigate to the queue inside a directory. 2. Tap the queue to open it. The following illustration shows an example of a rundown queue. To open an existing story: 1. Navigate to the story in a queue. n A story icon with a check mark indicates that the story has been “approved.” You can approve stories from an iNEWS workstation or from MediaCentral UX.
Accessing the iNEWS Database 2. Tap the story to open it. The story opens in the Script Editor, which has two sections: - The Cue List, located on the left side, which contains any production cues or machine control instructions. - The Story, located on the right side, which contains the text of the story, any presenter instructions, and production cue markers. You can hide the sidebar to expand the view and show only the Script Editor.
Accessing the iNEWS Database To reload a story: 1. Tap the Actions button. 2. Tap Reload. To add a new story: 1. Tap the Edit button in the sidebar. 2. Tap the story in the queue below which you want to insert the new story. 3. Tap the Add Story button, located at the bottom of the sidebar . 4. Modify the story title in the sidebar. For more information, see the procedure for editing the story title in “Editing Stories” on page 405. 5. Tap Done.
Accessing the iNEWS Database You can view video sequences created in the following way: n • You created and modified the sequence in MediaCentral UX. • You created the sequence in MediaCentral UX and modified it in Avid NewsCutter or Avid Media Composer. In this case, you might not see some effects in the media viewer. • You created the sequence in Instinct and modified it in MediaCentral UX.
Editing Stories To regenerate the sequence video proxy for playback: 1. Tap the Actions button. 2. Tap Reload. Editing Stories Using the tablet app, you can create a new story or edit an existing one. You can also change the title of story. The system obtains an edit lock when you edit a story, which prevents other users from altering a story while you work on it.
Editing Stories t Select Copy. t Select Paste. To add a new story: 1. Tap the Edit button in the sidebar. 2. Tap the Add Story button, located at the bottom of the sidebar. n The Add Story button only appears in the sidebar after you tap the Edit button in the sidebar. A blank story is added to the current queue with edit mode already activated for the story. An edit lock prevents others from changing the story while you edit. The cursor moves to the blank title field.
Editing Stories To edit the title (slug) of a story: 1. Tap the Edit button in the sidebar. 2. From the queue in the sidebar, tap and hold the story title you want to edit. 3. When cursor appears, you can change the name of the story. And edit lock on the story form in iNEWS prevents others from changing the story title while you edit. 4. Tap Done.
Editing Stories Formatting a Script When you write a story, text appears in the default text style. However, you can alter the look of the text, such as changing the default font to bold. When formatting a story as a script for a news broadcast, you often distinguish certain text by using various specialized styles of text, such as instructions for presenters or closed captioning. You use presenter instructions commonly as brief, special instructions to news presenters (also known as news anchors).
Editing Stories n You can choose the format before typing your text as well. Any new text you type appears in the format you selected. To change the format of the text you type at any time, select another format. Adding Production Cues When you format a story as a script for a news broadcast, you can add production cues to provide valuable information to technical staff as well as machine control commands for devices, such as character generators.
Editing Stories To move a production cue in a script: t Select the production cue marker, and then cut it and paste it in another location within the script. To delete a production cue from a script, do one of the following: t Position cursor to the right of the production cue marker and press the Delete key. t Select the production cue marker and tap the Delete key.
Approving Stories n Typing an asterisk (*) automatically switches the text you type from Normal to Machine Control format, which appears as blue font. 3. Type your machine control command — for example, *CG 2line — and then press Return. 4. Type the first line of text that should appear on the 2-line CG graphic — for example, John Smith — and then press Return. 5. Type the second line of text for the 2-line CG graphic — for example, Pleasantville, USA.
Entering Presenter Mode To remove approval for a story from the tablet app: 1. Open the story for which you want to remove approval. 2. Tap the Approve Story button and turn off the Approve option. Entering Presenter Mode The MediaCentral UX mobile app lets users view a show's scripts in a page-by-page layout, similar to printed scripts used by news presenters. This method of viewing stories from a rundown is known as presenter mode.
Working with Favorites - Continue incrementally before throughout the rest of the rundown. To navigate through scripts in presenter mode: t Swipe left or tap right edge of the touch screen to go to the next page. t Swipe right or tap the left edge of the touch screen to go to the previous page. To exit presenter mode: t Pinch in on the screen. You can customize the appearance of text in presenter mode by modifying some MediaCentral UX settings.
Working with Favorites 3. Tap the Done button. All selections appear in your Favorites list in the Launch pane. A gold star appears over each icon of favorite destinations in the system directory. To edit the name of a Favorite: 1. Tap the Edit button. 2. Tap the name in the list you want to edit. 3. When the cursor appears, you can change the name. For example, if you plan to have multiple rundown queues in your Favorites list, some might share the same queue name.
Working Offline with Cached Queues and Stories Working Offline with Cached Queues and Stories You can use the MediaCentral UX mobile app to view queues and stories cached locally to your mobile device without being connected to your station’s iNEWS newsroom computer system. The Launch panel displays cached queues and stories in the Favorites list when you work in offline mode. The following notes apply to caching queues and stories: • You can work in presenter mode from a cached queue in offline mode.
Working Offline with Cached Queues and Stories 2. Tap the Cache button. A progress bar indicates the status of the cache operation. To stop the cache operation, tap the Cancel button. When the caching completes, a dialog box appears with the results of the operation. 3. Click OK. To remove a cache from your device: 1. In the Launch pane, tap the Edit button, and then select the queue or story in the Favorites list you want to delete. The queue or story displays a check mark next to the title. 2.
MediaCentral | UX and Interplay | Production To view cached queues and stories after your lose your connection to MediaCentral UX: 1. In the Connection Failure dialog box, tap Work Offline. MediaCentral UX displays the Launch pane, with all cached queues and stories in the Favorites list. 2. Tap a queue or story to open it. MediaCentral | UX and Interplay | Production You can access media assets stored in an Interplay Production database, such as video clips, audio clips, and graphics.
MediaCentral | UX and Interplay | Production Icon Description A group clip contains two or more grouped clips, strung together sequentially according to common timecodes. Destinations in the Interplay Production system directory selected for the Favorites list have a gold star on their icons. n While viewing the top level of an asset directory in the sidebar, the Back button displays the word Launch, which means you can tap it to return to the previous view of the Launch pane.
MediaCentral | UX and Interplay | Production To open a directory: 1. Navigate to the directory. 2. Tap a folder on screen to open it. n As you navigate the system’s directory structure, the app displays your path or location within the database at the top of the screen. The following illustration shows the Scuba Diver directory opened to view one subdirectory and multiple media assets.
MediaCentral | UX and Interplay | Production Media controls: Play button, position indicator, Full Screen button 3. Tap the Play button to play the asset. 4. If you want to scrub through the media asset, or if you want to jump to a specific position in the clip, tap and hold the position indicator and drag it to a new location. 5. If you want to view a video clip in full screen mode, tap the Full Screen button. The Media viewer expands to fill the tablet screen and the video clip starts playing.
19 MediaCentral | UX for Android Devices MediaCentral UX provides a native user interface designed to run on your Android device and enable direct, secure access to your station’s iNEWS newsroom computer system. The following main topics describe basic user information about the device and mobile application.
Connection Basics Android Devices Android devices usually include very few exterior buttons. You navigate content with touch gestures — for example, tapping an icon to start an application. Some gestures perform standard functions, such as displaying different menu icons, and some perform functions specific to an application. n Remember, the more applications that you have running, the more memory and battery power your device uses.
Installing MediaCentral | UX on Your Android Device Location Gesture Description Navigation drawer Tap the Back button on your Android device. Closes the MediaCentral mobile app. Script Editor Swipe Left Displays the Cue List. Script Editor Tap and hold Selects the word you tap and allows you to select text and modify text formats. Installing MediaCentral | UX on Your Android Device The following procedure assumes licensing, setup, and configuration of MediaCentral have already been completed.
Starting MediaCentral | UX on the Android Device These systems are considered your remote systems. In the MediaCentral UX navigation drawer, your local iNEWS system is listed first, followed by the remote systems. To connect to a remote system, tap the system name. For more information on iNEWS Community, see “Support for iNEWS Communities” on page 35.
The Navigation Drawer and Directory Panel To view the help system: 1. Tap the Action overflow button. 2. Select Help. To sign out: 1. Tap the Action overflow button. 2. Select Sign Out. To exit the application, do the following: t Tap the Home button on your Android device. The Navigation Drawer and Directory Panel After you sign in to MediaCentral on your Android device, you can view the navigation drawer, located along the left side of the screen when displayed.
Buttons of the User Interface From the navigation drawer, you can open the Directory panel to navigate through the directory structure and open assets. After opening assets, you can view the navigation drawer at any time by swiping your finger across the screen to the right or by tapping the Up button. You can tap the Action overflow button and select Reload to update the queues and stories displayed in the iNEWS database. This allows you to view any changes made to stories or any new iNEWS assets.
Customizing MediaCentral | UX Settings Customizing MediaCentral | UX Settings You can modify some settings in the MediaCentral mobile application. To modify MediaCentral UX settings on an Android device: 1. Start MediaCentral UX. 2. Tap the Action overflow button, and then select Settings. 3. Select the appropriate settings option. The following table provides information about general settings.
Accessing the iNEWS Database 2. Tap the icon for the app you want to use to send the log. The app opens on your Android device. 3. Depending on the app, you can add a note or comment, and then send the log to Avid. Accessing the iNEWS Database The iNEWS database is the backbone of your iNEWS system. You save the data created in your newsroom — stories, scripts, and rundowns — in the database on the iNEWS server. Queues contain stories, and directories (also known as folders) store the queues.
Accessing the iNEWS Database Icon Description Approved stories have been endorsed for broadcast. Only individuals authorized by the iNEWS system administrator can approve a story. The following illustration shows an example of the iNEWS Directory panel with queues and folders displayed. n While viewing an iNEWS system directory in the Directory panel, you can tap the Up button to display to the navigation drawer. You can also tap the Back button to navigate back through the directory.
Accessing the iNEWS Database The following illustration shows the Wires directory opened to view numerous queues containing incoming wire stories. To back out of a directory or queue: t Tap the Back button on your Android device. To open a queue: 1. Navigate to the queue inside a directory. 2. Tap the queue to open it. The following illustration shows an example of a rundown queue.
Accessing the iNEWS Database To open an existing story: 1. Navigate to the story in a queue. n A story icon with a check mark indicates that the story has been “approved.” You can approve stories from an iNEWS workstation. 2. Tap the story to open it. The story opens in Story view in the Body tab. The following illustration shows the Body tab containing a story with production cue markers identified numerically.
Accessing the iNEWS Database Presenter instructions appear as red text in the body of the story. 3. While viewing the story, do one of the following to view the Production Cues tab. t Tap the Production Cues tab. t Swipe Left.
Viewing Video Associated with a Script The numerical production cue markers within the story align with production cues and machine control instructions displayed in the Production Cues tab. Black text indicates production cues. Blue text indicates machine control instructions (if any). n Because of limited screen size on Android devices, the mobile application does not display the Directory panel with the story.
Viewing Video Associated with a Script When you open a story with an associated video with a script, you use the Sequence tab to open the viewer and preview the sequence. The Sequence tab displays only for stories that have an associated sequence. Button Description The Play button plays the sequence so you can preview the video associated with the story. This button changes to a Pause button while the sequence plays.
Viewing Video Associated with a Script n You cannot view video sequences created directly in NewsCutter or Media Composer, and you cannot play back shotlists created in Interplay Assist or Interplay Access. To view video sequences associated with a script: 1. Tap the Sequence tab to open the viewer. 2. Tap the Play button. The sequence plays in the viewer. You can rotate your Android device to view the video in landscape or portrait mode. The viewer controls do not display after 3 seconds of play.
Editing Stories Editing Stories Using the mobile application, you can create a new story or edit an existing one. You can also change the title of story. The system obtains an edit lock when you edit a story, which prevents other users from altering a story while you work on it. The edit lock applies only to the story body when you edit the body, and it applies only to the story title (the slug) when you edit the title.
Editing Stories 4. After you complete your modifications, tap the Edit Story button to save the story. For more information, see “Ways of Saving Stories” on page 438. To add a new story: 1. Tap Action overflow button. 2. Tap New Story. A blank story is added to the current queue with edit mode already activated for the story. An edit lock prevents others from changing the story while you edit.The cursor moves to the blank title field.
Editing Stories 4. Edit the story title, and then tap OK. n You can also edit the story title while in Edit mode. Ways of Saving Stories You can save newly created stories or change existing stories by tapping the Back button or the Up button after modifying a story while in edit mode. You can also save your story when you change to another app or send the MediaCentral mobile application to the background by pressing the Home button. A message appears asking you to confirm whether to save the changes.
Editing Stories If you enable Autosave Stories in the MediaCentral UX Settings, you can save newly created stories or change existing stories in multiple ways: • The application automatically saves a modified story when you tap the Edit Story button or the Back button. • The application automatically saves a modified story when you change to another app or send the MediaCentral mobile application to the background by pressing the Home button.
Editing Stories To format text, tap and hold to select the appropriate text and do one of the following: n t To bold text, and then select the B button. t To italicize test, and then select the I button. t To underline text, and then select the U button. t To mark text as a normal text, and then select N for normal. t To mark text as a presenter instruction, and then select P for presenter. t To mark text as a closed captioning text, and then select CC for closed captioned.
Editing Stories 3. Swipe left to view the Cue List and edit the production cue. 4. Enter the production cue information — for example, Take VO, On Camera, Take SOT, or Take Live. The application automatically saves information in the newly inserted production cue when you navigate elsewhere within the application. If you attempt to sign out or close the application, a message appears prompting you to either save or discard your changes.
Editing Stories 5. Type the second line of text for the 2-line CG graphic — for example, Pleasantville, USA. Your CG machine control instruction appears in blue font. Working with Links in Stories A story can contain more than simple text. It can contain a URL to a Web page or an e-mail address to a contact you might need. When Web links or e-mail addresses are included in stories, they become dynamic links. You can use them to open your device’s browser or to open an e-mail window.
A User Settings You can access and modify user settings in the User Settings dialog box. To open the User Settings dialog box, select Home > User Settings.After you change a user setting, click Apply to save your changes. The following table describes these user settings. Settings Group Setting Description General Language Controls the language used for the Web application user interface. Select the language you want from the drop-down menu.
Settings Group Setting Description Sequence: Autoload Sequence Determines if a script sequence is automatically opened in the Sequence pane and Media pane if its associated iNEWS story is opened. Interplay | Production Interplay Production credentials Sets the user name and password for access to the Interplay Production server. The user name and password must match the user name and password of an Interplay Production account.
Settings Group Setting Description MOS MOS: MOS enabled Enables use of MOS plug-ins, such as the Avid Deko Select plug-in. For more information on plug-ins, see “Using Plug-ins and MOS Integration” on page 34 and the documentation for your plug-in. Sequence Effects: Dissolve Duration Sets the default duration for video dissolves that can be used to transition between segments in a sequence. By default, the duration is set to 20 frames.
B Keyboard Shortcuts The following main topics provide information about keyboard shortcuts: n n • Queue/Story Pane Shortcuts • Assets Pane Shortcuts • Media Pane Shortcuts • Logging Pane (Interplay | Production) Shortcuts • Logging Pane (Interplay | MAM) Shortcuts • Sequence Pane Shortcuts These keyboard shortcuts can be used on Windows systems or Macintosh systems, unless otherwise noted.
Queue/Story Pane Shortcuts Queue/Story Pane Shortcuts Keyboard shortcuts available when working in the Queue/Story pane are listed in the following table. Some keystroke combinations only work when the cursor is located in a certain section of the pane; the Focus column in the table specifies the section of the pane when that is the case. For more information on the pane and its sections, see “The Queue/Story Pane” on page 72.
Assets Pane Shortcuts Shortcut Description Focus Tab Move to next form field Story Form Shift+Tab Move to previous form field Story Form Assets Pane Shortcuts Keyboard shortcuts available when working with the Assets pane are listed in the following table. For more information on the pane and its sections, see “Working with Assets” on page 38. n n Shortcut Description Focus Up Arrow Move the selection highlight up and select an item.
Media Pane Shortcuts Media Pane Shortcuts Shortcuts with Focus in the Media Pane The following table lists shortcuts you can use when the focus is in the Media pane. Shortcut Description Focus Space bar Play or pause play. Media pane Home fn+Left Arrow (MacBook) Move to the beginning of a clip or sequence. Media pane End Move to the end of a clip or sequence. fn+ Right Arrow (MacBook) Media pane I E Insert an In point. Media pane O R Insert an Out point.
Media Pane Shortcuts Shortcut Description Focus Enter (Windows) Return (Macintosh) Select the timecode display to enable keyboard entries. Media pane Group clip shortcuts Alt+1 through Alt+9 Select the active angle of a group clip. These keystrokes apply only to camera angles 1 through 9. n Media pane In a multi-angle view, camera angles are numbered from upper left and left to right. Alt+Up Arrow Select the previous angle of a group clip in the current Media pane bank.
Media Pane Shortcuts Shortcut Description Focus Ctrl+Left Arrow Move 1 frame back Global n n Ctrl+Right Arrow On Macintosh systems, to use Ctrl+Left Arrow or Ctrl+Right Arrow to move 1 frame, you need to deselect the Mission Control option in System Settings > Keyboard. By default, Ctrl+ arrow key will switch you one space in the direction of the arrow key selected. This shortcut does not work when you are typing text into a marker (edit mode).
Logging Pane (Interplay | Production) Shortcuts Logging Pane (Interplay | Production) Shortcuts For shortcuts that you can use to control playback while logging, see “Shortcuts with Focus Outside the Media Pane” on page 450. Shortcuts for Working with Markers Some of the following keystroke combinations work when the cursor is anywhere in the application and others work only when the cursor is located in the Logging pane.
Logging Pane (Interplay | Production) Shortcuts Shortcut Description Focus Enter, Alt+Enter Create a line break Logging pane Ctrl+Left Arrow (Windows) Alt+Left Arrow (Macintosh) Go to previous word Logging pane Ctrl+Right Arrow (Windows) Alt+Right Arrow (Macintosh) Go to next word Logging pane Up Arrow Go to previous line Logging pane Down Arrow Go to next line Logging pane Ctrl+Shift+Up Arrow (Windows) Alt+Shift+Up Arrow (Macintosh) Select previous paragraph Logging pane Ctrl+Shift+Do
Logging Pane (Interplay | MAM) Shortcuts Shortcut Description Focus Ctrl+C Copy selection Logging pane Ctrl+V Paste selection Logging pane Ctrl+Shift+D (Windows) Change the direction of the text (right-to-left or left-to-right) Logging pane Command+Shift+D (Macintosh) For more information on the Logging pane and its sections, see “The Logging Pane for Interplay | Production Assets” on page 265.
Logging Pane (Interplay | MAM) Shortcuts Shortcut Description Focus Insert key Opens the Tag selector window to add a tag to a Logging pane single segment or multiple segments at once (requires selecting multiple segments first using Ctrl+click or Shift+Click) Delete key (Windows) Backspace key (Macintosh) fn+Backspace key (MacBook) Delete the selected segment or segments Logging pane Up Arrow Move to and select previous segment Logging pane Down Arrow Move to and select next segment Logging p
Logging Pane (Interplay | MAM) Shortcuts Shortcut Description Focus Enter Create a line break Logging pane Up Arrow Go to previous line Logging pane Down Arrow Go to next line Logging pane Home or Pos1 (Windows) Go to the beginning of the current line Logging pane End (Windows) Go to the end of the current line Logging pane Ctrl+Shift+Up Arrow (Windows) Alt+Shift+Up Arrow (Macintosh) Select previous paragraph Logging pane Ctrl+Shift+Down Arrow (Windows) Alt+Shift+Down Arrow (Macintosh)
Logging Pane (Interplay | MAM) Shortcuts Shortcut Description Focus Ctrl+X Cut selection Logging pane Ctrl+C Copy selection Logging pane Ctrl+V Paste selection Logging pane Ctrl+Shift+D Change the direction of the text (right-to-left or left-to-right) Logging pane Shortcuts for Working with Segment Tags The following table lists keyboard shortcuts that you use while working with segment tags.
Logging Pane (Interplay | MAM) Shortcuts Shortcut Description Focus Alphabetic key Navigate to the first element beginning with the typed Master data letter Up Arrow Select previous list entry Master data Down Arrow Select next list entry Master data Down Arrow Opens the calendar control Date or Date/Time field Spacebar Insert current day Calendar Ctrl+Up Arrow Go to previous year Calendar Ctrl+Down Arrow Go to next year Calendar Ctrl+Left Arrow Go to previous month Calendar Ctrl+
Sequence Pane Shortcuts Sequence Pane Shortcuts Keyboard shortcuts available when working with the Sequence pane are listed in the following table. For more information on the pane and its sections, see “Using the Sequence Pane” on page 95. Shortcut Description Focus Ctrl+S (Windows) Command+S (Macintosh) Save the sequence. Sequence pane Backspace (Windows) Delete (Macintosh) Delete the selected segment. Sequence pane backslash (\) Insert a video dissolve.
Sequence Pane Shortcuts Shortcut Description Focus comma (,) Trim the segment’s selected end one frame earlier. Sequence pane period (.) Trim the segment’s selected end one frame later. Sequence pane slash (/) Trim the segment’s selected end 10 frames later. Sequence pane Shift+[ Trim from start of segment to the position indicator (trim top). Sequence pane Shift+] Trim from the position indicator to the end of a segment (trim tail).
C Icons This topic provides a quick reference guide to icons or buttons you might encounter when using MediaCentral UX.
Pane Type Icons Icon Description Launch pane Logging pane Media pane Messages pane Metadata pane Progress pane Project/Story pane Queue/Story pane Search pane Sequence pane Social Messages pane (Media Distribute) Tasks pane Thumbnails pane Web Story pane (Media Distribute) 462
Launch Pane Icons Launch Pane Icons The following icons are used in the Launch pane. Icon Description Connected Interplay Production system Disconnected Interplay Production system Connected Interplay MAM system Connected iNEWS system Disconnected iNEWS system Project in the iNEWS database iNEWS Project (not started) iNEWS Project (expired) Assets Pane Icons Various icons are used distinguish between the different types of assets accessible via MediaCentral UX.
Assets Pane Icons Icon Description Column Video asset: sequence Name Video asset: in-progress clip (Edit While Capture) Name Video asset: group clip Name Video asset: effect Name Remote asset: downward-pointing arrow for each asset type Name Supported State Reservation State Restriction State iNEWS Assets All icons for iNEWS assets appear in the Name column.
Assets Pane Icons Icon Description Facet (expired) QUERY Search Queue Interplay | MAM Assets Icons for Interplay MAM assets appear in the Name, Thumbnail, and Rights columns. Icon Description Column Audio asset Name Document asset Name Image asset Name Other or Unknown asset type Name Sequence asset (audio or video) Name Video asset (master clip) Name Audio asset placeholder icon. Is shown until a specific image is assigned as a thumbnail. Thumbnail Document asset placeholder icon.
Media Pane Icons Icon Description Column Usage right “Free for use” Rights Usage right “Not evaluated so far” Rights Usage right “Parts need to be licensed” Rights Usage right “Contains restricted parts” Rights Media Pane Icons The following icons are used in the Media pane. Buttons Description The Asset and Output buttons let you switch between a loaded asset and a loaded sequence. Plays the asset or the story sequence.
Logging Pane Icons (Interplay | Production Assets) Buttons Description Steps forward 1 frame Steps forward 1 second Steps forward 10 seconds Displays the Audio pane Displays the voice-over controls Displays the selected sequence to review for playback in the target resolution Loads a master clip that contains a selected frame of a sequence or subclip (Match Frame). Displays a group clip in single-angle view (1x1) Displays a group clip in a 2x2 grid. Displays a group clip in a 3x3 grid.
Logging Pane Icons (Interplay | MAM Assets) Logging Pane Icons (Interplay | MAM Assets) The following icons are used in the Logging pane. Button Description Lets you select the stratum for editing Creates a new segment (Gaps Allowed mode only) Refresh Indicates the lock status of the stratum and lets you manually lock and unlock the stratum Exports stratified annotation and all other metadata Progress Pane Icons The following icons are used in the Progress pane.
Sequence Pane Icons Sequence Pane Icons The following icons are used in the Sequence pane. Icon Description Adds a dissolve Divides a segment into two segments at the position indicator. Performs an Overwrite edit. Performs a Replace edit. Deletes the segment Shows Audio pane Saves the sequence Extends or retracts a segment. Shows or hides empty timing blocks Tasks Pane Icons The following icons are used in the Tasks pane. Icon Description Toggles display of the Task List and Task Details on or off.
Media | Distribute Icons Media | Distribute Icons The following icons are used in Media Distribute: Icon Description Shows the Social Messages pane. Shows the Web Story pane. Shows the Combined Messages pane. Indicates a system profile, which contains credentials for a target — for example, a corporate Twitter account — associated with a corporate or group house account and accessible by multiple users.
MediaCentral Glossary A Administrators group A default group used for MediaCentral UX user management that contains users with administrative privileges. active angle In a group clip, the camera angle selected for single-angle view and the angle displayed when you add the clip to a sequence. advanced sequence A sequence you create in MediaCentral UX that includes a timeline with one video track and user-specified audio tracks.
Assets pane A pane in the client application that displays assets. These assets can result from a search or from browsing. Assets are displayed in a folder hierarchy, if applicable to the assets displayed. audio follows video An audio setting that allows the audio mapping for a track in a group clip to automatically “follow” any active angle change and use the audio from the new active angle.
drop zone The part of an area into which you can move a pane. Each area has five drop zones: center, top, bottom, left, and right. E Edit Decision List (EDL) Basic sequence created in Interplay MAM Desktop. See basic sequence. edit while capture (EWC) See Frame Chase editing. F facet A subtopic of an iNEWS project that provides additional granularity. Any stories associated to a facet are automatically associated to that facet’s parent project. See also project.
G group clip A master clip created in Media Composer or another Avid editing application by syncing a group of clips based on common source timecode, auxiliary timecode, or marks placed in the footage. I indexed search A search that queries a central index synced with multiple databases and finds anything stored in the index. It does not directly search Interplay Production databases.
locator See marker. Log layout A layout that a media logger or journalist uses to view and create markers. logging 1. Interplay Production: Adding information to clips, subclips, and sequences. This information includes markers, restrictions, and text, which can be used for reference during story creation and media editing. 2. Interplay MAM: Segmenting strata and adding information to them. This information includes text and other properties.
MediaCentral Platform The software infrastructure that supports MediaCentral products and services MediaCentral User Management Service (UMS) One of the MediaCentral Platform services. It provides the ability to create and manage users and groups and authenticate users across multiple systems.
Media Timeline In the Media pane, a graphical representation of the length and time spans of an asset or sequence. Media zoom bar In the Media pane, a control located below the Media Timeline that lets you enlarge a section of the Media Timeline so you can work more easily with long clips. See also Sequence zoom bar. Message bar A section of the client application in which you can send and receive messages. The Message bar consists of the To field, the Message field, and the Send button.
N NAT (natural sound) Audio recorded at the same time as the video, often by a microphone built in to a camera. Compare with the definition of SOT (sound on tape). O Output mode If you click the Output button in the Media pane, you can view media for the currently loaded sequence and use controls that apply specifically to sequences, such as voice-over controls. Compare with the definition of Asset mode.
position indicator A vertical bar in the Media Timeline that indicates the location of the frame displayed in the Media viewer. The Sequence Timeline also includes a position indicator, which can be vertical or horizontal, depending on the orientation of the Sequence pane. You can drag the position indicator to scrub through a clip or sequence.
queue A subfolder in an iNEWS database that contains stories. R read-only sequence 1. A sequence that you open from an Interplay Production folder but cannot edit or save because you do not have a read/write role for the folder. 2. A sequence that you open from an Interplay MAM database for which you do not have write permission or that represents an external sequence. You can play the sequence but you cannot edit or save it. See also uneditable sequence.
Script Editor A section of the Queue/Story pane in which a journalist creates and organizes the elements of a story. There are four sub-sections of the Script Editor: Story Form, Cue List, Story, and Sequence Timeline. script sequence A series of video, audio, and images that you compose in the Sequence pane and play in the Media pane. Script sequences are saved in the Interplay Production database and can be sent to a playback device.
Sequence pane A pane in which you can work with video and audio clips to create or edit a sequence. You can associate the sequence with a new story as a script sequence or store it as an independent asset in an Interplay Production database. Sequence Timeline The area of the Sequence pane that hold the video and audio clips. The Sequence Timeline includes a video track, one or three audio tracks, and a timing track.
source clip A video clip or audio clip that is used as part of a sequence. story A compilation of elements that includes the script that is sent to the teleprompter and read on air, any video and audio that is broadcast with the script, as well as production cues and machine control instructions associated with the queue. A story can also be created as a feature that uses the script to organize the feature.
Tasks pane A pane in which a user can view and edit user tasks of Interplay MAM processes created by him or user tasks that have been assigned to him by other users. Thumbnails pane A pane that displays small images of an asset that is loaded in the Asset mode of the Media pane. Images are displayed by timecode, marker, or both. Timecode displays In the Media pane, displays that provide timecode information for the loaded asset or sequence.
user task A task that requires a user action and is completed by a user action. See task. User Tree pane A pane in the Users layout that displays groups and users in a hierarchical layout. Users layout A layout for MediaCentral UX user management that a MediaCentral UX administrator uses to import, create, and manage users and group. V Voice-over controls Controls that let you record a voice-over and adjust its volume.
Index A About menu option 33 Actions applying to tasks 354 Active-X plug-ins 34 Adding attachments to tasks 356 Advanced sequence described 99 group clips 237 Android application for MediaCentral UX 421 Annotating segments 304 segments using tags 306 Annotation speech-to-text 80 Applying actions to tasks 354 Approve stories MediaCentral mobile app 411 MediaCentral UX mobile app 380 Areas 27 Aspect ratio 176 Asset mode described 162 displays and controls 164 Assets adding to folder 57 aspect ratio 176 descr
Index Auto-Save sequences 114 stories 93 Avid online support 19 training services 19 Avid Central adding machine control instructions 441 adding production cues 440 formatting a script 439 saving stories 438 working with links 442 Avid iNEWS described 20 Avid Instinct associated sequences 110 Defining merge rules 314 Delegating user tasks 353 Deleting segments 302 Delivery service described 336 to local workgroup 342 to remote workgroup 340 Dictation speech-to-text 80 Dissolves audio 209 video 158 Double-
Index File-based playback 179 Floating a Story 89 Folder adding asset 57 creating Interplay | MAM 55 creating Interplay | Production 47 deleting 56 moving and copying 56 opening for an asset 195 renaming 56 Frame-based playback 179 Logging pane (Interplay MAM) 468 Logging pane (Interplay Production) 467 Media | Distribute 470 Media pane 466 pane types 461 Progress pane 468 Sequence pane 469 Tasks pane 469 Image creating from a video frame 199 In point marking 183 iNEWS database 41 described 20 MediaCentra
Index Interplay MAM editing metadata 61, 64 property types and input controls 62 Interplay Production MediaCentral mobile app 418 MediaCentral UX mobile app 386 iPad custom settings 396 gestures 391 Home button 390 MediaCentral mobile app 389 Locks, types of 88 Log layout described 264 Logging Edit whle capture (EWC) 303 keyboard shortcuts 452 right-to-left languages 278, 305 workflows 259 Logging Interplay MAM assets keyboard shortcuts 454 Logging pane (Interplay MAM) described 284 keyboard shortcuts 454
Index sending links 317 MediaCentral UX mobile app accessing iNEWS 367 accessing Interplay Production 386 accessing media assets 385 adding machine control instructions 378 adding production cues 377 approving stories from iPhone 380 buttons 364 caching queues and stories 383 connection basics 358 custom settings 365 favorites 381 formatting a script 376 gestures 359 installing on a iPad 360 saving stories 375 starting 361 the sidebar 363 view video sequences 372 viewing queues and stories offline 384 work
Index sending messages with the Messages pane 320 using the Message pane 318 viewing and replying to 326 viewing messages in the Messages pane 319 Metadata pane property types and input controls 62 Metadatas pane 48 Metadats pane 61 Mix Mode 216 Mixdown 196 Monitoring processes 347 MOS inserting placeholders 91 user settings 443 MOS integration 34 Multi-angle views group clips 222 Multicamera workflows described 220 MultiRez button highest resolution 194 STP target resolution 192 Mute track in advanced seq
Index Production cue adding 83 adding in Avid Central 440 adding in the MediaCentral mobile app 409 adding in the MediaCentral UX mobile app 377 Progress pane described 333, 347 list of icons 468 Project associating story with 71 described 41, 68 opening 68 opening a project associated with a story 71 Property columns adding and removing 45 moving 46 resizing 46 Proxy video maximum size 176 segments 298, 298 Resolution highest for playback 194 Restrictions adding 274 defined 269 deleting 274 described 261
Index Segments annotating tags 306 annotating text 304 creating (gaps allowed) 295, 296 deleting 302 described 78, 283 displaying in Media pane 186 merge rules 314 merging 301 moving and deleting in timeline 146 navigating by 304 resizing 298, 298 resizing overlapping 299 splitting 156, 301 text in right-to-left languages 305 Selecting hits 59 Send to playback (STP) group clips 237 selecting a profile 327 sending a script sequence 330 Sequence pane described 96 displaying 95 list of icons 469 Sequence Time
Index locking and unlocking 88 opening sequence 117 recovering 86, 93 right-to-left languages 79 saving from tablet app 375, 407 saving from tablet application 438 segments 78 timing 91 viewing offline 384, 416 Story Form described 75 Strata annotating 304, 306 creating segments with gaps 295, 296 deleting segments 302 described 283 exporting 315 locking 293 merge rules for segments 314 merging segments 301 resizing overlapping segments 299 resizing segments 298, 298 splitting segments 301 understanding 28
Index Video-only sequences 111 Voice tracks described 209 Voice-over recording 217 Volume setting 209 Z Zoom bar, Media described 191 with in-process clips 199 Zoom bar, Sequence described 102 495
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