2.1

Table Of Contents
Playing Assets
177
Playback of Simple and Complex Sequences
You can play sequences that are stored in an Interplay Production or Interplay MAM database,
but some sequences require additional preparation to be completely playable.
Sequences created in Avid editing systems that include effects other than dissolves must be
rendered in the editing system. You then need to check them into Interplay Production before
you can play them correctly in MediaCentral UX.
Sequences that are fully supported for playback in MediaCentral UX are marked by a green
triangle in the State column in the Assets pane. These sequences play as the editor intended, with
all effects rendered.
n
The State column is not displayed by default. For information about how to display it, see
“Adding or Removing Property Columns” on page 45.
Simple Sequences and Complex Sequences
MediaCentral UX can play simple sequences that are checked into the Interplay Production
database or the Interplay MAM database. Simple sequences are defined as:
Shotlists created in Avid editing applications (NewsCutter, Media Composer, and
Symphony) and Interplay Assist that consist of cuts only, with no effects.
Sequences created in Avid Instinct and MediaCentral UX that consist of cuts, L-cuts, audio
pan/volume effects, audio dissolve effects, video dissolve effects, and no more than one
video track.
Edit Decision Lists (EDLs) created in Interplay MAM Desktop that have one video and one
audio track, and consist of cuts only, with no effects.
Sequences that you create in MediaCentral UX are considered simple sequences. See
“Using the
Sequence Pane” on page 95
.
MediaCentral UX can also play complex sequences. Complex sequences are sequences created
in Avid editing applications that have multiple video tracks and various kinds of effects. If you
load a complex sequence in MediaCentral UX, the MediaCentral UX playback server attempts to
play the sequence. If the sequence has unrendered effects it will not play. To assure correct
playback, a sequence must have all effects rendered and must be checked in again when the
rendering is done.