5.0
Table Of Contents
- Title Page
- Contents
- Tables
- Using This Guide
- Desktop Basics
- Starting a Project
- Working with the Project Window
- Changing, Closing, and Reopening the Project Window
- Using the Bins Display
- Viewing a List of Bins
- Displaying Bins
- Creating a Folder in a Project
- Creating a New Bin
- Renaming a Bin
- Opening and Closing a Bin
- Deleting a Bin or Folder
- Viewing Contents in the Trash
- Emptying the Trash
- Managing Folders and Bins
- Saving Bins Automatically
- Saving Bins Manually
- Retrieving Bin Files from the Avid Attic Folder
- Conserving Screen Real Estate with the SuperBin
- Using the Settings Scroll List
- Viewing the Effect Palette
- Using the Info Display
- Customizing Your Workspace
- Navigating in Dialog Boxes and Menus
- Sharing Bins and Projects on Avid Unity MediaNetwork
- Using Basic Tools
- Organizing with Bins
- Setting the Bin Display
- Basic Bin Procedures
- Using Bin Display Views
- Changing the Bin Display View Size
- Custom Bin Views
- The Bin Fast Menu
- Setting the Font and Point Size
- Selecting Clips and Sequences
- Duplicating Clips and Sequences
- Moving Clips and Sequences
- Copying Clips and Sequences
- Deleting Clips and Sequences
- Assigning Colors to Bin Objects
- Sifting Clips and Sequences
- Locking and Unlocking Items in the Bin
- Selecting Offline Items in a Bin
- Selecting Media Relatives for an Object
- Selecting Unreferenced Clips
- Using Brief View
- Using Text View
- Using Frame View
- Using Script View
- Printing Bins
- Gathering Format Elements
- Managing Media Files
- Viewing and Marking Footage
- Customizing the Source/Record Monitor
- Expanding the Source/Record Monitor
- Changing the Pop-up Monitor Size
- Using the 16:9 Display Format
- Using 16:9 for 24p and 25p Editing
- Displaying Tracking Information
- Tracking Format Options
- Displaying Clip Information
- Copying Text from the Info Window
- Displaying the Timecode Window
- Displaying Multiple Timecodes
- Setting the Font and Point Size for Monitor Displays
- Pop-up Monitors
- Displaying a Second Row of Buttons
- Viewing Methods
- Loading and Clearing Footage
- Resizing Monitors
- Controlling Playback
- Playing Video to the Client Monitor
- Marking and Subcataloging Footage
- Marking IN and OUT Points
- Marking an Entire Clip or Segment
- Marking Audio Clips
- Using the Tool Palette
- Using the Timeline Top Toolbar
- Creating Subclips
- Subclips and Audio Sync for 24p and 25p Projects
- Using Locators
- Using the Locators Window
- Viewing and Navigating in the Locators Window
- Sorting Information in the Locators Window
- Displaying Frames in the Locators Window
- Changing the Color of the Locator Icon
- Accessing a Locator in a Sequence or Clip
- Printing the Contents of the Locators Window
- Deleting Locators by Using the Locators Window
- Displaying Information in the Locators Window
- Finding Frames and Clips
- Using Frame Offset Timecode to Cue a Frame
- Using Timecode to Find a Frame
- Searching for a Clip or Sequence
- Using Match Frame
- Performing a Reverse Match Frame
- Selecting Tracks for Matching Frames
- Using Match Frame to Locate the Source Clips of Motion Effects
- Finding a Bin
- Locating a Master Clip from a Subclip in a Sequence
- Customizing the Source/Record Monitor
- First Edits
- Using the Timeline
- Customizing Timeline Views
- Navigating in the Timeline
- Editing in the Timeline
- Segment Mode Editing
- Bin Editing into the Timeline
- Bin Editing Directly into a Sequence
- Using the Top and Tail Commands
- Setting the Duration for Filler at the Start of a Sequence
- Cutting, Copying, and Pasting in the Timeline
- Effects Editing
- Nesting
- Using the Track Selector Panel
- Selecting Tracks
- Monitoring Tracks
- Cycling Through a Selection of Tracks
- Performing an Alternate Edit
- Locking Tracks
- Patching Tracks
- Sync Locking Tracks
- Deleting Tracks
- Adding an Edit
- Removing Match-Frame Edits
- Backtiming Edits
- Printing the Timeline
- Working in Trim Mode
- Customizing Trim Mode
- Using Basic Trim Procedures
- Creating Overlap Edits
- Extending an Edit
- Maintaining Sync While Trimming
- Working with Audio
- Audio Tools
- Accessing Audio Effect Tools
- Audio Editing Aids
- Using the Audio Mix Tool
- Using Audio Gain Automation
- Using the Audio EQ Tool
- Digidesign AudioSuite Plug-Ins
- Recording Voice-Over Narration
- Creating the Voice-Over with the Capture Tool
- Creating the Voice-Over with the Audio Punch-In Tool
- Using the MCS3 with the Audio Punch-In Tool
- Using a GPI Device with the Audio Punch-In Tool
- Understanding GPI Trigger Signals
- GPI Signal Sequence When Using the Audio Punch-In Tool with Preroll and Postroll
- Voice-Over Media Files
- Monitoring the Recording
- Monitoring Previously Recorded Tracks While Recording a Voice- Over Narration
- Using Automatic Voice-Over
- Fine-Tuning Audio Transitions
- Mixing Down Audio Tracks
- Changing the Sample Rate
- Identifying the Sample Rate by Color
- Syncing Methods
- MultiCamera Editing
- Index
Chapter 11 Working with Audio
428
To make use of this feature, you must:
• Understand when the Avid system sends GPI trigger signals. For more
information, see “Understanding GPI Trigger Signals” on page 428.
• Connect a V-LAN VLXi deck controller and a VLXi-GT GPI to your
Avid system. For more information, see your V-LAN VLXi
documentation.
• Configure the V-LAN VLXi deck controller and the GPI, and then
create GPI settings for your specific needs. For more information, see
“Configuring Decks” in the Help.
Understanding GPI Trigger Signals
Your Avid system sends three different GPI trigger signals under the
following circumstances:
For more information on using the Audio Punch-In tool, see “Recording
Voice-Over Narration” on page 420.
Trigger Signal Sent When
Play Out Playback begins.
Recording with the Audio Punch-In tool ends but
playback continues because a postroll value is set
in the Audio Punch-In tool (that is, the signal is
sent when the Stop button in the Audio Punch-In
tool changes to blue).
Record Out Recording with the Audio Punch-In tool begins.
Stop Out Playback stops.