6.1
Table Of Contents
- Title Page
- Contents
- Tables
- Using This Guide
- Desktop Basics
- Starting a Project
- Working with the Project Window
- Changing, Closing, and Reopening the Project Window
- Using the Bins Display
- Viewing a List of Bins
- Displaying Bins
- Displaying Folders of Bins in the Bins List
- Creating a Folder in a Project
- Creating a New Bin
- Renaming a Bin
- Opening and Closing a Bin
- Deleting a Bin or Folder
- Viewing Contents in the Trash
- Emptying the Trash
- Managing Folders and Bins
- Managing Bins and Memory
- Saving Bins Automatically
- Saving Bins Manually
- Retrieving Bin Files from the Avid Attic Folder
- Conserving Screen Real Estate with the SuperBin
- Using the Settings Scroll List
- Viewing the Effect Palette
- Using the Format Display
- Using the Info Display
- Customizing Your Workspace
- Navigating in Dialog Boxes and Menus
- Sharing Bins and Projects on Avid Unity MediaNetwork
- Using Basic Tools
- Organizing with Bins
- Setting the Bin Display
- Basic Bin Procedures
- Using Bin Display Views
- Changing the Bin Display View Size
- Custom Bin Views
- The Bin Fast Menu
- Setting the Font and Point Size
- Selecting Clips and Sequences
- Duplicating Clips and Sequences
- Moving Clips and Sequences
- Copying Clips and Sequences
- Deleting Clips and Sequences
- Assigning Colors to Bin Objects
- Sifting Clips and Sequences
- Locking and Unlocking Items in the Bin
- Selecting Offline Items in a Bin
- Selecting Media Relatives for an Object
- Selecting Unreferenced Clips
- Using Brief View
- Using Text View
- Using Frame View
- Using Script View
- Printing Bins
- Gathering Format Elements
- Managing Media Files
- Working with Media Files in an Avid Unity Environment
- Using the Media Tool
- Consolidating and Transcoding Media
- Loading the Media Database
- Refreshing Media Databases
- Using Panasonic DVCPRO P2 Media
- Backing Up Media Files
- Finding a Related Media File
- Relinking Media Files
- Unlinking Media Files
- Using Videotapes for Archiving and Restoring Media Files
- Viewing and Marking Footage
- Customizing the Source/Record Monitor
- Expanding the Source/Record Monitor
- Changing the Pop-up Monitor Size
- Using the 16:9 Display Format
- Using 16:9 for 24p and 25p Editing
- Displaying Tracking Information
- Tracking Format Options
- Displaying Clip Information
- Copying Text from the Info Window
- Displaying the Timecode Window
- Displaying Multiple Timecodes
- Setting the Font and Point Size for Monitor Displays
- Pop-up Monitors
- Displaying a Second Row of Buttons
- Viewing Methods
- Playing Selected Clips in a Loop
- Loading and Clearing Footage
- Playing Back Footage
- Resizing Monitors
- Controlling Playback
- Playing Video to the Client Monitor
- Marking and Subcataloging Footage
- Marking IN and OUT Points
- Marking an Entire Clip or Segment
- Marking Audio Clips
- Using the Tool Palette
- Displaying the Timeline Top Toolbar
- Creating Subclips
- Subclips and Audio Sync for 24p and 25p Projects
- Using Locators
- Using the Locators Window
- Viewing and Navigating in the Locators Window
- Displaying the Timecode, Footage, or Frame Number in the Locators Window
- Displaying MetaSync Information
- Sorting Information in the Locators Window
- Enlarging and Reducing Columns in the Locators Window
- Displaying Frames in the Locators Window
- Exporting Locators from the Locators Window
- Importing Locators from the Locators Window
- Creating a Locator Text (.txt) file
- Copying and Pasting Locators Using the Locators Window
- Changing the Color of the Locator Icon from the Locators Window
- Accessing a Locator in a Clip or Sequence
- Printing the Contents of the Locators Window
- Deleting Locators Using the Locators Window
- Finding Frames and Clips
- Using Frame Offset Timecode to Cue a Frame
- Using Timecode to Find a Frame
- Searching for a Clip or Sequence
- Using Match Frame
- Performing a Reverse Match Frame
- Selecting Tracks for Matching Frames
- Using Match Frame to Locate the Source Clips of Motion Effects
- Finding a Bin
- Locating a Master Clip from a Subclip in a Sequence
- Customizing the Source/Record Monitor
- First Edits
- Using the Timeline
- Customizing Timeline Views
- Navigating in the Timeline
- Editing in the Timeline
- Segment Mode Editing
- Bin Editing into the Timeline
- Bin Editing Directly into a Sequence
- Using the Top and Tail Commands
- Setting the Duration for Filler at the Start of a Sequence
- Cutting, Copying, and Pasting in the Timeline
- Effects Editing
- Nesting
- Using the Track Selector Panel
- Selecting Tracks
- Monitoring Tracks
- Cycling Through a Selection of Tracks
- Performing an Alternate Edit
- Locking Tracks
- Patching Tracks
- Sync Locking Tracks
- Deleting Tracks
- Adding an Edit
- Removing Match Frame Edits
- Backtiming Edits
- Printing the Timeline
- Working in Trim Mode
- Customizing Trim Mode
- Using Basic Trim Procedures
- Creating Overlap Edits
- Extending an Edit
- Maintaining Sync While Trimming
- Working with Audio
- Audio Tools
- Accessing Audio Effect Tools
- Audio Editing Aids
- Using the Audio Mixer Tool to Adjust Volume and Pan in the Timeline
- Adjusting Clip Gain and Pan Values
- Understanding Automation Gain and Pan
- Using the Audio EQ Tool
- Digidesign AudioSuite Plug-Ins
- Recording Voice-Over Narration
- Creating the Voice-Over with the Capture Tool
- Using the Audio Punch-In Tool
- Using a GPI Device with the Audio Punch-In Tool
- Understanding GPI Trigger Signals
- GPI Signal Sequence When Using the Audio Punch-In Tool with Preroll and Postroll
- Voice-Over Media Files
- Monitoring the Recording
- Monitoring Previously Recorded Tracks While Recording a Voice-Over Narration
- Using Automatic Voice-Over
- Fine-Tuning Audio Transitions
- Mixing Down Audio Tracks
- Changing the Sample Rate
- Identifying the Sample Rate by Color
- Displaying Audio Formats in Bins
- Syncing Methods
- MultiCamera Editing
- Understanding Grouping and Multigrouping Clips
- MultiCamera Displays
- Full-Monitor Display
- Quad Split Source View
- Nine Split Source View
- MultiCamera Mode
- Limitations on Playback of MultiCamera Clips
- MultiCamera Editing Techniques
- Switching Clips with the Arrow Keys
- Using the Add Edit Button
- Using the Group Menu
- Using the Multi-angle View Menus
- Using Match Frame in MultiCamera Editing
- MultiCamera Workflow and Selective Camera Cutting
- Index
Adjusting Clip Gain and Pan Values
385
n
Clip gain values are the values for the entire segment; for example, you cannot
set gain for a portion of a segment without affecting the entire segment. To set
gain for a portion of a segment, use Automation Gain and Pan mode. For more
information, see “Understanding Automation Gain and Pan” on page 389.
Ganging and Adjusting Multiple Tracks
You can gang multiple tracks in the Audio Mixer tool to maintain the same
relative settings between tracks when you make adjustments. This is useful in
a variety of circumstances. For example, you can gang tracks to raise the
overall volume of a portion of a sequence while maintaining variations in level
adjustment among tracks.
To gang and adjust multiple tracks:
1. Click the Gang buttons of the tracks you want to group. To deselect a
Gang button, click it a second time.
2. Adjust either volume or pan for one of the tracks using any of the
techniques described in “Adjusting One Audio Track at a Time” on
page 381, and the other tracks maintain the same relative levels.
When you gang two or more tracks, you gang both the Level and Pan sliders.
To set all ganged sliders to the same value for volume:
t Click the number along the vertical edge of the Volume Level slider or
type a value in one of the Volume Level displays and then press Enter.
To set all ganged sliders to the same value for pan:
t Click the Pan Value display and type a value.
Rendering an Audio Effect
The Render Effect button allows you to render an audio effect without closing
the Audio Mixer tool. For example, if you change the level of a clip that
contains a rendered audio dissolve, the effect becomes unrendered. You can
use the Render Effect button to rerender the audio dissolves directly from the
Audio Mixer tool. Then, you can play the clip back immediately to hear the
effect of the level change with the dissolve in place. For more information
about rendering, see “Rendering Effects” in the Help.