User Manual

Editing with Remote Assets
1162
Checking Avid Assets Out Using Interplay Access
When you are working with an Avid editing application, you might want to use the advanced
search in Interplay Access to look for particular Avid assets. After finding the assets, you can
drag them from Interplay Access into a bin (checking out the assets), which creates local copies
of the assets (but not the media).
If you then modify the asset and want to save the changes in the database, you must use the menu
commands in your Avid editing application to check the asset back in to the database. You
cannot drag assets from a bin to Interplay Access.
To check Avid assets out of the Interplay database using Interplay Access:
1. Start your Avid editing application, and either create a new project or open a bin in an
existing project.
2. Log on to the Interplay database, as described in “Connecting to the Avid Interplay
Database” on page 1143.
3. Open Interplay Access and browse or search for the assets you want.
4. Select the assets you want to use and drag them to a bin.
The Avid assets are checked out from the Interplay database. A link is created to the asset,
and the bin displays the assets you checked out.
Checking Avid Assets In to the Interplay Database
The process of adding Avid assets to the Interplay database or updating Avid assets already in the
database is called checking in. There are two basic ways to check in Avid assets:
By using menu commands or automatic checkin
By dragging assets to the Interplay Window
When you use a menu command or automatic checkin to check in assets, the Interplay Engine
checks them into a subfolder named after the bin, in a folder that you selected in the Interplay
Folder settings (see “Configuring Interplay Settings on the Editing Workstation” on page 1144).
When you use the drag-and-drop method for checking in assets, you can select any appropriate
Interplay folder to store your assets.
The following table describes the methods available for checking in Avid assets.