User Manual

Workflow: Editing a Film or HD Project using MultiRez
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Interplay Editing Systems at the Broadcast Facility
In an Interplay Sphere workflow, editing systems at the broadcast facility need to enable
dynamic relink so that they can relink to the media associated with AMA-linked clips uploaded
by a remote Interplay Sphere client. In addition, they can also set the resolution of the uploaded
media to which they want to relink—see Applying Working and Target Settings for Dynamic
Relink” on page 1267”.
There are some differences in how dynamic relink functions with the clips uploaded from a
remote editing system:
Unlike typical dynamic relink operations, relinking with AMA media clips requires that you
first load the clips associated with the AMA clip in a bin before you can relink.
For some formats, AMA clips might not provide full media quality description. In this case,
the Avid editing application relinks your clip to the available media that most closely
matches the dynamic relink settings, ignoring any unspecified parameters.
Dynamic relink always privileges managed media (Avid media that you have captured,
consolidated, or transcoded) over linked AMA media because the quality of managed media
is higher than linked AMA clips. Dynamic relink always selects managed media
corresponding to an AMA clip if it is available and has been indexed by the media indexer.
Workflow: Editing a Film or HD Project using
MultiRez
This workflow describes how to link to media of different resolutions in the context of a Film or
an HD project. The steps involved are:
Opening an HD project and checking out the clip
Setting Dynamic Relink to work with the low-res proxy
Performing a partial restore to restore the portions of the clip used in the sequence.
Using Dynamic Relink to start working with the high-res media.
Most of the same steps apply when working with RGB and 720p media.
n
Dynamic relink is currently not supported for HD media that requires pulldown. Therefore, you
can only use it with projects where media has been acquired at the native frame rate (without
pulldown).