User Manual

Remote Play, Capture, and Punch-In
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2. Select Mode > Remote Play.
3. Select Device Code > device.
4. Select Special > Remote Play and Capture when you are ready to use your system for
playing.
A check mark appears next to the command to indicate that your system is ready. A yellow
outline appears around the Play button in the Source/Record monitor to indicate that Remote
Play and Capture is active. The Remote Play and Capture command behaves like a
Local/Remote switch on a playback device, with VTR in Local mode by default when you
start your system.
5. Use the Play, Cue, and Stop buttons on the edit controller to control a sequence loaded in the
Record monitor.
At this time, you cannot fast-forward, rewind, or shuttle and jog from the edit controller.
Setting up Your System for Remote Punch-In
Before you enable your Serial Remote, you must set the following options on your edit
controller:
049 — Send Record In and Out to Machine set to 1=Yes
065 — Locate Type set to 0=Locate
077 — Extended Status Request set to 1=Off
In addition, all devices controlled by the controller must be genlocked, and your Avid editing
system must be configured as the Master device. For more information on configuring the Serial
Remote, see the documentation for your controller.
To record audio using Remote Punch-In:
1. Double-click Communication (Serial) Ports in the Settings list of the Project window.
The Communication (Serial) Ports tool opens.
2. Click the Remote Play and Capture menu, and select the appropriate port.
3. Close the Communication (Serial) Ports tool.
Your Avid editing application saves the setting as a Site setting, effective for all projects.
4. Double-click Remote Play and Capture in the Settings list of the Project window.
The Remote Play and Capture Settings dialog box opens.
5. Select Mode > Remote Punch-In.
6. Click the Device Code menu, and select the appropriate device.
7. (Option) Specify other settings as described in “Remote Play and Capture Settings” on
page 1428.