User Manual

Core Avid Audio Plug-Ins
961
AIR Spring Reverb (RTAS)
You can use the Spring Reverb effect to apply a classic spring reverb sound. The analog spring
reverb feeds a signal to a transducer at the end of a suspended metal coil spring. The transducer
causes the spring to vibrate so that the signal reflects from one end of the spring to the other. At
the other end of the spring another transducer converts the motion of the spring back into an
electrical signal, which creates a delayed and reverberated version of the input signal. The Spring
Reverb effect models this analog effect.
Room Controls the overall spatial feel of the simulated room.
Ambience — Affects the attack of the reverb signal. At low settings, the reverb arrives
quickly, simulating a small room. At higher settings, the reverb ramps up more slowly,
emulating a larger room.
Density — Changes the rate at which the sound density of the reverb tail increases over time.
Higher Density settings create a smoother reverberated sound. Lower settings result in more
fluttery echo.
High
Frequencies
Provides controls that let you shape the tonal spectrum of the reverb by adjusting the decay
times of higher frequencies.
Time — Decreases or increases the decay time for mid- to high-range frequency bands.
Higher settings provide longer decay times and lower settings provide shorter decay time.
With lower settings, high frequencies decay more quickly than low frequencies, simulating
the effect of air absorption in a hall.
Freq — Sets the frequency boundary between the mid- and high-range frequency bands.
Cut — Adjusts the frequency for the High Cut filter (1.00–20.0 kHz). Adjusting the High
Cut control changes the decay characteristics of the high frequency components of the
Reverb. To cut the high-end of the processed signal, lower the frequency.
Low
Frequencies
Controls the low-frequency-heavy tail of the reverb signal.
Time — Decreases or increases the decay time for the low-range frequency band. Higher
settings provide longer decay times and lower settings provide shorter decay time.
Freq — Sets the frequency boundary between the low and high-range frequency bands.
Reverb Time Changes the rate at which the reverberation decays after the original direct signal stops. At its
maximum value, infinite reverberation is produced.
Balance Changes the output level of the early reflections. Setting the level control to 0% produces a
reverb effect that is only the reverb tail.
Mix Lets you balance the amount of dry signal with the amount of wet (processed) signal. At 50%,
the output includes equal amounts of dry and wet signal. At 0%, the output is all dry and at
100% it is all wet.
Parameter Description