User Manual

Support for Uncompressed HD Media
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Support for Uncompressed HD Media
Depending on your Avid input/output hardware, your Avid editing applications let you play, edit,
import, render, transcode, and export a single-stream of real-time uncompressed (1:1) HD media.
However, only Avid Nitris DX supports capture of uncompressed HD media.
To make uncompressed HD media available on a system that cannot capture it directly, capture
the media on an Avid editing application that supports capture of uncompressed HD media, and
then share the media through shared storage, a network, or removable media.
The following guidelines and limitations apply to handling uncompressed HD media on systems
that do not support capture of uncompressed HD media:
You can play uncompressed HD media using the Best Performance (yellow) and Draft
Quality (yellow/green) video quality settings. Playback of uncompressed HD media through
the Avid input/output hardware as Full Quality (green) is not supported.
You can view and play uncompressed HD media in Full Quality mode in the Source and
Record monitors (and in full-screen playback if available), but you might notice skipped
frames during playback. Media plays as black in a Client monitor.
10-bit uncompressed HD media plays back as 8-bit preview.
You can play and edit uncompressed HD media in HDV projects, but you cannot create
uncompressed HD media.
For information on drive requirements for uncompressed HD media, see the drive striping
tables for your Avid editing application at Avid’s online Knowledge Base. Go to
www.avid.com/onlinesupport and search for “Drive Striping Tables.
Mixing Resolutions
Mixing resolutions in a sequence saves time and effort in a variety of circumstances:
You can do most of your work at a resolution that can play back real-time effects, capturing
only the most complex shots and graphics at a high-quality, single-stream resolution.
For storage and playback efficiency, you can capture complex footage at the draft-quality
online resolution and edit it along with other online resolutions.
You can avoid some recapturing by importing complex graphics at a high-quality resolution
and by capturing the remaining footage at draft quality during the offline phase.
You can exchange material between projects with a minimum of recapturing.
You can develop material among workstations at different resolutions and bring the material
together for a final cut without recapturing.