User Manual

Table Of Contents
Chapter 25: MIDI Recording 549
MIDI Clips and Punch Recording
Depending on the record range, new clips may be
created after punch recording.
For example, if MIDI Merge mode is disabled, re-
cording overwrites any existing MIDI data within
the record range. Since the start and end times for
recording are located within both of the existing
clips, newly recorded notes are written into both of
the existing clips, and into a new clip created to fill
the space between them.
When selecting an entire clip, or a section within a
clip, before punching, no new clips are created. In
this instance, only the material residing within the
existing clip changes, with no new material re-
corded outside the clip.
Unlike audio recording, MIDI recording in this
scenario is destructive. Newly recorded MIDI data
overwrites existing MIDI data while leaving the
existing clip boundaries intact.
If the MIDI data within a clip is altered because of
a record take, the original material is either lost
(unless you choose Edit > Undo MIDI Recording)
or combined with new material (if MIDI Merge
was enabled during recording). If an existing clip
contains material you want to keep, use Duplicate
to make a copy of the clip (“Duplicating Clips” on
page 913), or duplicate the track’s playlist or re-
cord in a new playlist to keep a backup (see
“Working with Playlists” on page 691).
Loop Recording MIDI
Loop recording with MIDI is supported by two
methods:
In Normal (Nondestructive) Record mode,
enable Loop Playback and MIDI Merge for
drum machine style loop recording.
Use Loop Record mode to record multiple takes
on each record pass. This is similar to loop re-
cording audio.
Loop Recording in MIDI Merge
Mode
For MIDI loop recording, use Normal (Nonde-
structive) Record mode with Loop Playback and
MIDI Merge enabled. With this method, MIDI is
recorded and merged to the same clip with each
new record pass—for example, you can record hi-
hats on the first pass and kick and snare on the
next.
Clip added after punch record
new clip
newly recorded
material
After punch record
Before punch record
For drum machine-style step entry, use
Step Input (see “Step Input Command” on
page 1028).