User Manual

Table Of Contents
Chapter 26: Punch Recording Modes 571
Preparing Tracks for
DestructivePunch Recording
In order for a track to be enabled for Destructive-
Punch recording, the track must contain a contigu-
ous audio file that meets the following require-
ments:
The file must start at the beginning (sample 0) of
the session.
The File Length must be equal to or greater than
the DestructivePunch File Length setting (see
“DestructivePunch File Length” on page 571).
If a track does not contain a file that meets these re-
quirements, you can do any of the following to
meet the requirements:
Move the current file in the track Timeline so
that its beginning aligns with the session start.
Use the Consolidate command to create a con-
tinuous file of the required length.
Change the DestructivePunch File Length set-
ting so that the current file is equal to or greater
than the required length.
Use the Prepare DPE Tracks command to con-
solidate audio on all DestructivePunch-enabled
tracks. (See “Using the Prepare DPE Tracks
Command” on page 571.)
DestructivePunch File Length
To use DestructivePunch on an audio track, the
track must contain a contiguous audio file of a
minimum length, which is set in the Pro Tools Op-
eration preferences page.
To set DestructivePunch File Length:
1 Choose Setup > Preferences and click the
Operation tab.
2 Type a value for DestructivePunch File Length.
3 Click OK.
Using the Prepare DPE Tracks
Command
To prepare a track for DestructivePunch
recording:
1 Enable DestructivePunch mode (“Enabling De-
structivePunch Mode” on page 570).
2 Make sure the tracks you want to prepare are
DestructivePunch-enabled (see “Destructive-
Punch Enabling Tracks without Record En-
abling Them” on page 572).
3 Choose Options > Prepare DPE Tracks.
Pro Tools consolidates audio on all Destructive-
Punch-enabled tracks from the beginning of the
session to the value specified in the
Destructive-
Punch File Length
preference.
Enabling Tracks for
DestructivePunch Recording
You can enable tracks for DestructivePunch with-
out record enabling them. This lets you punch in on
individual tracks at any time after starting play-
back by clicking their respective Record Enable
buttons.
You can also simultaneously DestructivePunch en-
able tracks and record enable them. This lets re-
cording begin as soon as the transport is record-
armed and playback begins. (See “Destructive-
Punch-Enabling and Record-Enabling Tracks Si-
multaneously” on page 572.)
For clips with any clip gain settings other
than 0 dB, the Prepare DPE Tracks com-
mand automatically renders all clip gain and
resets all clip gain to 0 dB.