Titan Mobile Operator’s Manual Version 4.
1 d2 01 ite Lim es olit Av ht py rig Co TitanMobile_Man_v4-0.
1 d2 01 ite Lim es olit Av ht py rig Co TitanMobile_Man_v4-0.
Avolites England (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 20 8965 0290 Email name@avolites.com Website http://www.avolites.com Lim ite d2 01 Sales and service* 1 Useful Avolites phone numbers:- *Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version.
1 d2 01 ite Lim es olit Av ht py rig Co This manual was written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk TitanMobile_Man_v4-0.
Page 6 – Reference Manual Contents SECTIONS SETTING UP TITAN MOBILE 14 2. PATCHING 28 3. CONTROLLING DIMMERS AND FIXTURES 4. PALETTES 5. SHAPES 6. CUES 7. CHASES 8. CUE LISTS 9. RUNNING THE SHOW 10. USER SETTINGS AND OTHER OPTIONS ite d2 01 1 1. Lim 11. WORKING WITH FIXTURE PERSONALITIES 12. NETWORKING 38 52 60 66 78 88 102 106 122 132 13. TITAN MOBILE FOR AVOLITES USERS 144 14. RELEASE NOTES 148 Co py rig ht Av olit es 15. GLOSSARY OF TERMS TitanMobile_Man_v4-0.
Co py rig ht Av olit es Lim ite d2 01 1 Reference Manual Contents - Page 7 TitanMobile_Man_v4-0.
Page 8 – Reference Manual Contents CONTENTS Setting up Titan Mobile 14 Guide to the controls.............................................................. 14 Connecting up....................................................................... 17 1.2.1 1.2.2 1.2.3 1.2.4 Software installation............................................................................ Connecting to your laptop/PC ............................................................... Starting up and shutting down.................
Reference Manual Contents - Page 9 4. 4.1 Palettes 52 Create ................................................................................. 52 4.1.1 4.1.2 4.1.3 4.1.4 Palette values stored as a reference ...................................................... Which attributes are stored in palettes................................................... Storing a palette ................................................................................. Quick record.........................................
Page 10 – Reference Manual Contents 7. 7.1 6.7.6 6.7.7 Blind mode......................................................................................... 77 Key Profile ......................................................................................... 77 Chases 78 7.1.1 Programming a chase .......................................................................... 78 7.2.1 7.2.2 7.2.3 7.2.4 7.2.5 7.2.6 Playing back a chase ....................................................................
Reference Manual Contents - Page 11 9.1.5 9.1.6 Blind mode........................................................................................102 Manual control during a show (“busking”) .............................................103 9.2.1 9.2.2 View menu ........................................................................................104 Titan application window .....................................................................104 9.3.1 Using the Move function.........................
Page 12 – Reference Manual Contents 12.6.1 Example AvoTalk setup .....................................................................138 12.7.1 12.7.2 12.7.3 12.7.4 12.7.5 Setting your IP address.....................................................................139 Subnet Masks ..................................................................................140 Choosing an IP address and Subnet Mask............................................140 Automatically assigning IP addresses (DHCP)...........
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Page 14 – 1. Setting up Titan Mobile 1. Setting up Titan Mobile d2 01 1 This chapter contains: Connecting to laptop, DMX lines, guide to the desktop; guide to where everything is on the system; loading and saving shows. Guide to the controls Attribute control wheels Attribute select buttons Workspace window select buttons Workspace, macro and executer buttons Av olit es Fixture selection buttons Function buttons Lim 1.
1. Setting up Titan Mobile - Page 15 bottom right corner of the screen shows information about the attributes being controlled. The Attribute select buttons are used to select which attributes of a fixture (e.g. colour, gobo, position) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. Attribute functions such as Fan and Shapes are also controlled here.
Page 16 – 1. Setting up Titan Mobile The system Menu softkeys are down the top right hand side. You can select these by touching or clicking them, or by using the menu buttons on the right hand edge of the control panel. • System messages are shown just to the left of the menu keys. Below that are Context buttons which appear when relevant to the operation you are doing. • The Workspace Buttons allow you to quickly select and save different workspace screen layouts.
1. Setting up Titan Mobile - Page 17 1.2 Connecting up 1.2.1 Software installation d2 01 1 Do not connect the Titan Mobile panel to your PC for the first time until you have installed the Titan Mobile software, which you do simply by running the installer file. This will make sure the drivers for the panel are installed. Having installed the software, connect the two USB cables for the panel. If your PC asks you for drivers, select “Install the Software Automatically”.
Page 18 – 1. Setting up Titan Mobile Earth Data Data + Not used Not used 1 1 2 3 4 5 d2 01 Pin Pin Pin Pin Pin Each DMX line should pass through all the fixtures to be connected on that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split the DMX lines using passive splitters (Y-splits) as this can corrupt the data. Using the on-screen workspace ite 1.3 1.3.
1. Setting up Titan Mobile - Page 19 Double height Maximised 1 Double wide d2 01 Quarter size Some windows have associated control buttons, these are positioned in the “context buttons” area as shown in the picture. Selecting and positioning workspace windows You select which workspace windows you want to see using the [Open Workspace Window] menu command on the root menu. Lim ite You can change the positions and sizes of the windows by using the Window Control buttons above the numeric keypad.
Page 20 – 1. Setting up Titan Mobile Saving workspaces Workspaces are saved with the show. d2 01 1 You can save different workspace setups to the Workspaces touch buttons (above the wheels display) or to the 20 “Workspaces Macros and Executers” buttons on the panel by pressing View then [Record Workspace], then touching or pressing one of the Workspaces buttons. This allows you to reconfigure the workspace at the touch of a button.
1. Setting up Titan Mobile - Page 21 1.3.2 The menu area of the screen 1 The right hand side of the screen is used for the operating menu display. es Workspace selection buttons olit Attribute groups Current menu name Touch to change up or down py rig ht Av Wheel attributes Current selection Menu softkeys Lim ite d2 01 Information window Down the right hand side of the screen, the functions of the A-G menu softkeys are listed.
Page 22 – 1. Setting up Titan Mobile the centre of the roller shows the current attribute. If a chase is being controlled, information about the chase is shown here. 1 Above this, the screen shows which attribute group (Intensity, Position, Colour, Gobo, Beam, Effect and Special) is selected (grey box) and which are currently modified (blue circle). d2 01 The area at the top of the screen shows instructions to the user and information from the system.
1. Setting up Titan Mobile - Page 23 Visualiser Lim ite d2 01 1 1.3.4 Titan Mobile runs an integrated version of Avolites Visualiser. This allows you to view the output of the system if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. You can also use Blind Mode to make changes during a live show. es Visualiser is shown in one of the workspace windows.
Page 24 – 1. Setting up Titan Mobile 1.3.6 Undo/Redo Key macro buttons d2 01 1.3.7 1 You can undo and redo up to 20 actions by pressing Avo shift and the grey left arrow (undo) or right arrow (redo) buttons below the numeric keypad. So for example if you press Clear then wish you hadn’t, the Undo function will restore the system state. Lighting programming can sometimes require a repeated sequence of button presses.
1. Setting up Titan Mobile - Page 25 1.4.1 Manual save and load You can save your show at any time either with its current name or with a new name. Press the Disk button. 2> Press [Save Show]. 3> If you have a USB drive connected, use the softkeys to select whether to save on [Removable Disk] or [Internal hard drive]. 4> Enter a name for the show on the keyboard (the screen shows a list of shows which already exist). 5> Press Enter or [Save] (or [Overwrite] if the show already exists).
Page 26 – 1. Setting up Titan Mobile To copy an existing show file on the hard disk to a USB drive, first ensure your current show is saved, then use the Disk functions to load the existing show from hard disk, then save it to the USB drive. Clearing the system When you start a new show on Titan Mobile it is usually a good idea to clear the system. All programming and patching is deleted, but user options are not changed. Press the Disk button. 2> Press [New Show]. 3> Press [OK] to confirm.
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Page 28 – 2. Patching 2. Patching d2 01 1 This chapter contains: patching dimmers; patching moving light fixtures; checking the patching; changing the DMX address; deleting a patched fixture; patching options.
2. Patching - Page 29 Press Patch (one of the function buttons above the numeric keypad), then [Dimmers]. 2> Softkey A [DMX Line=] shows you which of the 12 DMX output lines you are patching onto. Press A then enter a new number (1-12) to change the line. Softkey B shows the DMX address about to be patched. You can change this by pressing B [Address=xx], typing in the new address on the numeric keypad and pressing Enter. 3> To patch a single dimmer, touch a Fixture Select button.
Page 30 – 2. Patching Press Patch (bottom right of system). 2> Press [Fixtures]. 3> Select correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4> Select correct fixture from the softkeys (F and G show other pages). You can use Quick Search here as well. 5> Select the correct fixture operating mode from the softkeys.
2. Patching - Page 31 the same handle as the moving light part of the fixture so you can control it all together. This is called a Pending Dimmer. • You can use the View > DMX option on the Monitor to show the DMX address for fixtures, or the View [Fixture Patch] screen on the system. • If a patch goes over the capacity of a DMX line, Titan Mobile will patch at the beginning of the next line. For example if you try to patch a Mac500 at channel A510, it will actually be patched at B1.
Page 32 – 2. Patching 2.2 Edit 2.2.1 Changing the DMX address of a fixture 1 You can re-patch a fixture to a different DMX address or a different DMX output line. All programming is kept. Press Patch (if you’re not already in Patch mode). 2> Press [Repatch Fixtures]. 3> Touch the Select button of the fixture you want to change. 4> To change DMX press [Address], type the new address and press enter. If this address is already in use, a warning icon will be shown.
2. Patching - Page 33 Number you entered, and the other selected fixtures will be given a number increasing by 1 for each fixture. You can set a legend for the current page of fixtures using the [Set Legend] function from the main Program menu. The legend is shown on the touch button for the page and on the HUD. 2.2.3 d2 01 1 • View Fixture Patch You can choose which columns are displayed by pressing [Columns] and choosing which columns to hide or show.
Av olit es Lim ite d2 01 1 Page 34 – 2. Patching Fixture Exchange py rig 2.2.5 ht The buttons on the left let you select the different output lines from the system. Scrolling the window to the right shows more information about each DMX channel. The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends. This is very useful for touring shows and venues with a high turnover of events.
2. Patching - Page 35 1 The pan, tilt and dimmer will always be preserved from one fixture type to the next, as will times, shapes and legends for recorded items. Links from the palettes to groups, cues, chases and cue lists will also be preserved, so the show can be easily recreated by updating your palettes as normal. d2 01 Fixture exchange also gives you a powerful way to re-use an existing show with new lights, so you can give yourself a programming head start when faced with a new fixture.
Page 36 – 2. Patching 2> Touch the Select button of the fixture you want to copy/move. You can select multiple fixtures by sliding your finger across the buttons. 3> Touch the empty Select button where you want it to go. • The Latch Menubutton latches the Copy menu, so you can keep copying or moving things without having to keep pressing the Copy button. Press again to unlatch.
2. Patching - Page 37 2> Press [Edit Fixtures] 3> Press [Swap Pan and Tilt]. 4> Select the fixtures to be pan-tilt swapped. Press [Pan and Tilt …] to select either [Swapped] or [Normal] for the selected fixtures. 5> Press Exit when finished. 1 Press Patch. d2 01 2.5.2 1> Invert attributes This option inverts individual attributes of fixtures. Useful if you have a fixture which pans right when the rest pan left, saving a trip up the rig to set fixture options, but you can invert any attribute.
Page 38 – 3. Controlling dimmers and fixtures 1 3. Controlling dimmers and fixtures d2 01 This chapter contains: Selecting fixtures and dimmers for control; changing attributes of the selected fixtures; using groups. When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc.
3. Controlling dimmers and fixtures - Page 39 Press Clear (right of numeric keys) to deselect all fixtures and remove all changes from the programmer. See the next section for more Clear options. • Once you have changed any attribute, touching a Select button will deselect all fixtures and start the selection process again. All previously selected fixtures (since you last pressed Clear) stay in the programmer. Once a fixture has been edited, the button shows a darker blue (also on the HUD).
Page 40 – 3. Controlling dimmers and fixtures You can mask which attributes are to be cleared (for example, leaving the pan/tilt in the programmer but clearing everything else) by holding down Clear and pressing [Set Mask to Clear Nothing]. Then (still holding Clear) turn on the Attributes you want to change using the Attribute Bank buttons down the right hand side, or press [Set Mask] and use the softkeys. Only the lit attributes will be cleared. Pressing the Attribute Options button will clear the mask.
3. Controlling dimmers and fixtures - Page 41 the Attributes workspace window; this is described in the next section. 1 Each attribute button controls several attributes, one on each wheel. With some fixtures selected, press the button for the attribute to be changed 2> Turn the wheels to set the attribute. The display above the wheels shows which attributes are being controlled, and the settings which are available scroll up and down as you turn the wheels.
Page 42 – 3. Controlling dimmers and fixtures 3.1.5 Setting attributes using the screen the above picture). ite ht Av olit The rest of the window contains buttons or controls to set the attribute value. For attributes such as gobos and fixed colours, a button is provided for each one, making selection a lot quicker than scrolling through on a wheel. es The buttons on the left of the window select the attribute to change.
3. Controlling dimmers and fixtures - Page 43 1 For variable attributes like Dimmer, holding down the button will display a horizontal slider bar. You can then move your finger left or right to change the value. Lim ite d2 01 Active fixtures such as media servers will display a thumbnail of the media clip in the button. The media server must support CITP and be patched as an active fixture.
Page 44 – 3. Controlling dimmers and fixtures 3.1.6 Setting attributes by number 1 You can directly enter a numeric value for the attributes which are live on the wheels. You must be at the main Program menu to do this (keep pressing Exit until the vertical menu bar shows “Program Menu”). d2 01 Type a number on the numeric keypad then press one of the softkeys to set the value to the fixture. The Softkey legend will show what effect your value is going to have (such as [Gobo 5], or [Deep Blue]).
3. Controlling dimmers and fixtures - Page 45 • When entering a command, the command line is shown on the display. You can go back using the grey ← button and you can abandon the line using the grey → button. • The AND, THRO and @ functions are also provided on the arrow buttons as printed next to the buttons. 1 You can use the Locate button instead of Enter, to select fixtures and locate them. For example 1 Through 4 Locate will select fixtures 1 to 4 and locate them. d2 01 3.1.
Page 46 – 3. Controlling dimmers and fixtures I-Intensity (dimmer, strobe shutter) P-Position (pan, tilt) G-Gobo (gobo wheels, gobo rotate, gobo position) d2 01 B-Beam (iris, focus, zoom, beam shaper) 1 C-Colour (colour wheel, CMY mixing) E-Effects (prism) S-Special (motor speeds) These groups are used to select which attributes you want to work with in many of the functions on the system, particularly when you are “masking off” certain attributes from being saved.
3. Controlling dimmers and fixtures - Page 47 the first touch the button will turn red with a +, on the second touch the group will be recorded. • The order in which you originally selected the fixtures when creating the group is also stored. This takes effect when you use the last fixture – next fixture functions described in the next section, and when you use Shapes, Fan mode and Fixture Overlap functions. You can change this later, see page 75.
Page 48 – 3. Controlling dimmers and fixtures 3> Set the mask to include the attribute groups you want to copy (using the Attribute Bank buttons on the right of the system,.or the softkeys set options for exclude and include all attributes). 4> Touch the select button of the fixture you want to copy the settings from. 1 At the top level menu press ML Menu (just below wheel B) then [Align Fixtures]. d2 01 3.1.14 2> Flip 1> Select the fixtures you want to Flip.
3. Controlling dimmers and fixtures - Page 49 • [Fan Within group] Fan runs across individual fixtures in each group. 1 Holding down the Fan button also allows you to select the Curve used for the fan. The different curves allow you to obtain different fan effects. d2 01 Fan mode needs to be used on at least 4 fixtures to give good effects. If you have an odd number of fixtures, the central fixture will not change in fan mode. Press the Fan button again to leave Fan mode.
Page 50 – 3. Controlling dimmers and fixtures You can select fixtures by touching the fixture names on the left of the screen, or if you select any fixture values, the appropriate fixture will automatically be selected. 1 You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes). Then press Clear. 3.
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Page 52 – 4. Palettes 4. Palettes d2 01 ite Lim es When programming a show you will find that you frequently use certain positions, colours, etc. Titan Mobile lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time. Palettes are stored and selected using buttons on the screen, grouped into different windows for Colours, Positions and Gobos & Beams. You can set a legend for each button so that you know what you’re getting.
4. Palettes - Page 53 4.1.3 d2 01 1 In addition, palettes may be either Shared or Normal. Shared palettes are used where the same value is set for all fixtures of the same type – for example when setting colours, the “Red” palette would set the same colour values for “Red” to all MAC 2000 fixtures. Normal palettes are used when each fixture requires its own value - for example when programming positions, each fixture will have a different setting.
Page 54 – 4. Palettes 1 buttons on the right hand edge of the system to set the mask. An attribute group is included when the softkey is inverted (like the Colour group in the picture) and when the LED is lit on the Attribute Bank button. Some masks are automatically set by the window you save the palette in – Positions only includes P, Colours only C and Beams includes IGBES. [Record By…] allows you to control how the mask is used when saving the palette.
4. Palettes - Page 55 4.2 Playback 4.2.1 Recalling a palette value Select the fixtures to be changed. Shared palettes can be set to any fixture of the same type. Normal palettes will set individual values to each fixture. 2> Touch the Palette button you want to recall. The palette will be set to the selected fixtures. • You can make palettes fade over a time when you recall them, see section 4.6.1 below.
Page 56 – 4. Palettes 1 You can also load the palette into some fixtures, modify the attributes and record the new information back on top of the existing palette entry. Titan Mobile will give you options on the softkeys to Replace or Merge the palettes. If you select Merge, anything you haven’t changed will not be affected, values you have changed or added will be amended.
4. Palettes - Page 57 • The Latch Menu button latches the Copy menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button. Press Exit to unlatch. • [Retain Layout] or [Bunch Up] is used when copying a group of palettes with empty handles in the group – you can either keep the empty handles, or bunch up the used handles together.
Page 58 – 4. Palettes quick way to busk some amazing effects. Fixture Overlap=100% means that all fixtures will change together. Fixture Overlap=0% means that each fixture must complete its fade before the next will start its fade. 4.6.2 1 To set an overlap, type the overlap amount then press [Set Overlap]. Then type the fade time (if required) and recall the palette by pressing its button.
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Page 60 – 5. Shapes 5. Shapes d2 01 1 This chapter contains: Selecting a shape; changing the size and speed of a shape; spreading a shape across multiple fixtures; editing shapes which are running. Lim A shape is simply a sequence of values which can be applied to any attribute of a fixture. A circle shape, for example, applied to the pan and tilt attributes, would cause the fixture to move its beam around in a circular pattern.
5. Shapes - Page 61 Playback To create a shape you simply pick the type of shape from a list on the softkeys, then choose the shape you want from the Shapes window. Shapes are organised using the IPCGBES attribute groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on. You can also pick from a list of All Shapes. Lim When you choose a shape, it will be applied to all selected fixtures. 1 Creating a shape d2 01 5.1.1 ite 5.
Page 62 – 5. Shapes way. You can reduce the Size to zero (see next section) to help you see what the base value actually is. • Press Shape then [Edit] to show what shapes are running. • If you apply the same shape to two different groups of fixtures, the shape will appear twice on the shape list. You can edit the two shapes separately to give different directions, speeds etc (see later) • Each shape is designed to work on a particular attribute.
5. Shapes - Page 63 1> Press softkey E to select [Adjust Phase, Spread and Offset] 2> Control the phase of the shape using the left hand wheel, or to set in terms of Spread, use the middle wheel. Phase=22.5 deg (Spread=16 fixture) ite d2 01 1 Phase=0 deg Phase=180 deg (Spread=2 fixture) olit es Lim Phase=60 deg (Spread=6 fixture) Av The display above the left hand wheel shows the phase in degrees.
Page 64 – 5. Shapes 5> Press a softkey to make the shape active. The active shape is highlighted. 6> Press Enter to get back to the Shape Generator menu. • If you applied the same shape several times to different fixtures, you can change each copy of the shape independently. 1 By the softkeys is a list of the currently running shapes. Changing fixture order in a shape d2 01 5.2.2 4> 5.2.
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Page 66 – 6. Cues 1 6. Cues Executer buttons ite Titan Mobile has many functions for producing a complex light show, and the most fundamental part is a Cue, in which you can store a “look” you have created using your lights.
6. Cues - Page 67 Firing a cue does not place the values from the cue in the programmer (although the Include function lets you do this, see section 6.3.3 on page 70). 1 Creating a cue Press Clear to clear the programmer. This ensures that you are starting with a clean slate. 2> Set up the look using the fixtures. You can save shapes in a cue. Remember that only the fixtures you have selected will be saved in the cue. 3> Press the Record button.
Page 68 – 6. Cues To select Blind mode, hold down the Avolites button and select the [Blind] option. The option shows [Active] or [Inactive]. 6.2 d2 01 1 Individual playbacks can be set to Blind mode using [Playback Options]. The playback will then output only to Visualiser, not to the stage. Playback Because it’s possible to play back a large number of cues at the same time, Titan Mobile has to have rules on how it combines the output from different cues. These are called HTP and LTP rules. 6.2.
6. Cues - Page 69 assign the function to all buttons of the same type. Also if you are using one of the system key profiles, which are not editable, you will need to select or create an editable key profile first. 6.2.3 Changing playback pages d2 01 1 You change playback pages using the +1 and -1 buttons to the right of the playback faders.. You can also press Go Page or touch the “Pages” roller graphic and enter a page number.
Page 70 – 6. Cues 7> Titan Mobile will merge the existing cue with your changes. Unchanged information is not affected. • If you want to overwrite the cue entirely, use the option [Replace] at step 6. • To speed up editing, you can set the system to “Always Merge” the cue. This is option A in the User Settings (press Avo and select User Settings). • You can also press the Swop button for the cue a second time to select the “Merge” option (quicker than selecting the softkey Merge option).
d2 01 1 6. Cues - Page 71 You can edit or remove one or more individual control values in the cue. Touch or drag over the required control values in the grid to select them – they will be highlighted in blue. ite The softkeys then give you available settings for that control value, or you can directly edit values by typing numeric values and pressing enter, Lim You can delete the selected control(s) using the [Delete] softkey. Any changes take immediate effect. 6.3.
Page 72 – 6. Cues Softkey C turns them all off and D turns them all on). Softkey E lets you include or exclude Shapes from the cue. 7> Repeat from 2 to include other attributes from the same fixtures, or repeat from 1 to include other fixtures. • In Quick Include mode, you can set a mask for the include by pressing one or more of the attribute bank buttons before you select the cue to include. 1 Press Enter. The selected attributes of the selected fixtures will be loaded into the programmer.
6. Cues - Page 73 programming; also the linked cue will have the same cue information in it, but can have different timings and playback options. 2> Press the Swop button of the cue you want to Copy. You can select a range of playbacks by holding the first button while pressing the last in the range. 3> Press the empty Swop button where you want it to go. • The Latch Menu button latches the Copy menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button.
Av olit es Lim ite d2 01 1 Page 74 – 6. Cues The times are set like this: Press [Edit Times] at the top level menu. 2> Press the Swop button of the cue. Press [Fade Mode x] to set the cue mode. This sets how the times are used, see below. py rig 3> ht 1> Press [Delay time] to set the delay before the cue starts, [Fade time] to set the fade-in time of the cue, and [Fade out time] to set the fade-out time of the cue.
6. Cues - Page 75 • You can also set independent times for the IPCGBES attribute groups, and for each individual attribute, see next section for details of this. d2 01 1 The times you enter are affected by the cue mode which is set using the [Fade Mode] option: Mode 0 – Channels will fade in as set by the fade time. The Fade Out time is ignored. If times are set to zero, the HTP channels fade in with the 0-100% position of the playback fader and the LTP channels will snap.
Page 76 – 6. Cues 6> Touch the Select buttons of the fixture(s) you want to place in that position in the sequence. The sequence number is shown in the top right hand corner of the fixture select touch buttons. 7> Press Exit to finish. • You can set several fixtures to have the same sequence number. This means, for example, when used with Overlap they will all do the same thing at the same time. • You can remove a fixture from the sequence by giving it the same sequence number it already has.
6. Cues - Page 77 playback is killed. You can also use the Attribute Bank buttons on the right side of the system to set the mask. The default setting is to not release any attributes. Shape size/speed on fader 1 6.7.2 6.7.3 d2 01 If the cue contains shapes, options B and C set how the shape behaves when the playback fades in. You can set the size and/or speed to be either fixed or to change with the fader. Curve [Curve] defines how the attribute values will change when the playback is faded in.
Page 78 – 7. Chases 7. Chases d2 01 1 This chapter contains: Programming a chase; running a chase; setting speed, crossfade and direction; manually controlling the chase steps; setting step times and unlinking; editing a chase using unfold; editing a chase which is running; copying chases; chase options. As well as being used to store static cues, the playback faders on Titan Mobile can also be used to store chases (sequences of cues).
7. Chases - Page 79 shape to be the same if you didn’t press Clear after the previous step, and didn’t change the speed, size or phase of the shape from the previous step; or if you Included the shape from the previous step and have not modified it) • There is no limit to the number of steps in a chase. 1 You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. d2 01 7.2 • Playback 7.2.
Page 80 – 7. Chases Normally if you change the speed or crossfade of a chase, the new setting is saved. However you can set this change to be temporary, so that when the show is reloaded the speed and fade will go back to the previously saved settings. Go to User Settings (Avo button + [User Settings] and set option C to [Connected View Sets Temporary Chase Speed]. You can still save a temporary speed by pressing [Save Temporary Speed] in the Set Times menu. 7.2.
7. Chases - Page 81 [Tempo Units] to set the option to [Tempo Units Seconds] or [Tempo Units Beats Per Minute (BPM)]. 7.2.4 Manually controlling the steps of a chase d2 01 1 You can pause a chase, if the chase is connected to the wheels, by pressing the Stop button next to the wheels. Press the red Go button to resume playback of the chase. While the chase is stopped you can use the Next Step and Prev Step buttons above the Connect button to move to the next or previous step.
Editing a chase using Unfold Lim 7.3.2 ite d2 01 1 Page 82 – 7. Chases es Titan Mobile has a powerful chase editing system. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase. Press the Unfold button, then the Swop button of the chase to be edited. 2> The first 10 cues of the chase are loaded into the playback faders.
7. Chases - Page 83 7.4 Copy, Move and Link 7.4.1 Copying or moving a chase d2 01 1 Using the Copy and Move buttons you can make a copy of an existing chase, move it to a new playback, or create a new playback which is linked to the existing playback. You can copy, move or link multiple playbacks (with cues, chases or cue lists) in one operation. Move is useful for tidying up the system.
Page 84 – 7. Chases Press [Confirm] to confirm the delete. • Alternatively you can use the Unfold function to delete a step from a chase. 7.6.1 1 Timing Global timings for chases d2 01 7.6 5> When a chase is first programmed, each cue in the chase has identical timing. This is called the global timing for the chase. If you want you can then set each cue to have its own timings using the Playback View window or Unfold. This is described in the next section.
Lim ite d2 01 1 7. Chases - Page 85 Press [Fixture Overlap] then enter 0-100 on the keypad to change how fixtures overlap in the cue. 100% (the normal setting) means all fixtures fade together. 0% means that the first fixture will finish its fade before the next one starts giving a “rolling” change across a range of fixtures. 50% means that the 2nd fixture will start fading when the first one is half way through its fade.
Page 86 – 7. Chases want to edit. Use the softkey options to change the times or settings. 4> Repeat from 2 to change other times or settings. • You can change a range of cues all at once by dragging across the grid to select multiple cells, or you can use wheel B to select multiple cells for editing. d2 01 1 3> Using Unfold: Press the Unfold button, then the Swop button of the chase to be edited. 2> Press [Edit Times] then the Swop button of the unfolded cue you want to edit.
7. Chases - Page 87 7.7 Advanced options d2 01 1 To set options for a chase, press [Playback Options] on the root menu, then press the swop button of the playback to be edited. The same options are available as for Cues (see section 6.7 on page 76), with some additional options for Chases. 7.7.1 Loop/Stop on Final Cue Option B lets you specify whether the chase will loop back to the beginning or stop on the final cue. Forwards/backwards/bounce/random ite 7.7.
Page 88 – 8. Cue Lists 1 8. Cue Lists d2 01 This chapter contains: Programming a cue list; running a cue list; editing, copying and deleting cue lists; setting fade times; cue list options. ite Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
8. Cue Lists - Page 89 8.1 Create 8.1.1 Programming a cue-list Programming a cue list is similar to recording a chase. d2 01 1 You need to set up the look on the stage for each cue and then add it to the cue list. If you want to set fade times, you can either set them while saving the cues or later. Press Record then [Create Cue List] (or just press Record 3 times).
Page 90 – 8. Cue Lists 8.1.2 Changing legends for cues in a cue list Press [Set Legend] in the top level menu. If you are setting legends for several cues, press Latch Menu to latch the Set Legend menu. 2> Press the Select button of the Cue List. 3> The cues in the cue list are shown on the LCD screen. Use Wheel A or touch the list to select the cue which is to have a legend set. 5> Press E and type the legend on the keyboard, then press Enter.
d2 01 1 8. Cue Lists - Page 91 The Autoloaded playback will be fired when the cue starts, and killed when the cue list moves on to the next cue, unless you have also loaded the playback into the next cue. ite You can set options for each Autoloaded playback by pressing the softkey where the Autoloaded playback is shown. For a cue, the only option is [Remove this Autoload]. 8.2 Playback 8.2.
Page 92 – 8. Cue Lists • When you lower the fader for a cue list, the HTP channels will fade out, but the cue list will remain active. The section below details how to kill the cue list. • You can use timecode to play back a cue list automatically. See section 8.6.5 on page 98. 1 You can use Key Profiles to set the blue and grey buttons of the playback to have various functions including Go, Stop, Connect, Next Cue, Prev Cue, Cut Next Cue To Live, and Snap Back. d2 01 8.2.
8. Cue Lists - Page 93 To change the cue legend, press [Set Step Legend] then the playback select for the step you want to change. • If the cue list has more cues than there are playback faders, you can swop to the next page using softkeys F and G. Editing a cue list which is running 1 8.3.2 • d2 01 You can also edit cues in a cue list while you are running it without using Unfold. Fire the cue list by raising its fader.
Page 94 – 8. Cue Lists You can’t change the cue number using this menu – if you press [Cue Number] this will change the cue you are editing. Use [Advanced Options] to change cue numbers. 8.4 d2 01 1 • Copy, Move and Link 8.4.1 Copying or moving a cue list ite Using the Copy or Move buttons you can make a copy of an existing cue list, move it to a new playback, or create a new playback which is linked to the existing playback.
8. Cue Lists - Page 95 8.5.2 Deleting a cue from a cue list To delete a single cue from a cue list: 2> Press the Swop button of the cue list. 3> The cues in the cue list are listed on the screen. Use the left hand wheel to select the cue you want to delete, or type in the number of the cue to be deleted. 4> Press [Delete Cue x] to delete the cue. 5> Press [Confirm] to confirm the delete. • Alternatively you can use the Unfold function to delete a cue from a cue list.
Page 96 – 8. Cue Lists 8.6.2 Cue linking & Link Offset Cues in cue lists may be linked together, allowing you to build up complex self-timed sequences. The link options are set using the softkeys and are: [Link Wait For Go]: the cue waits for the Go button to be pressed then fires immediately. Link Offset is disabled. • [Link After Previous Cue]: The cue fires when the previous cue has finished its delay in and fade in times.
8. Cue Lists - Page 97 Note: Individual attribute fade times 1 8.6.3 To obtain the effect which was called “cue overlap” in previous versions of software, use [Link With Previous Cue] and set a percentage Link Offset time. Link Offset of 100% is equivalent to Cue Overlap of 0% and vice versa. d2 01 You can set individual fade times for each IPCGBES attribute group. You can also select which fixtures this is applied to.
Page 98 – 8. Cue Lists To change the fixture order when using overlap, press D [Set Fixture Order]. Normally this is the order in which you selected the fixtures when you programmed the cue. The Fixture window shows the fixture order in large green numbers. Reorder the fixtures by pressing A [Step Number] then type the start number on the numeric keys, then press the fixture Select buttons in the order you want them.
8. Cue Lists - Page 99 fire as the timecode matches its programmed time. You can edit the timecode for each cue by using Wheel A to select the cue, then press Enter and type the new timecode for the cue. d2 01 1 While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time).
Page 100 – 8. Cue Lists 8.7.3 Handle Paging This option allows you to lock the playback on a handle so that it always appears on that handle no matter what page is selected. Cue Options d2 01 8.7.4 1 If you select “Transparent Lock” then the playback will appear on the current page if no other playback is programmed in that position. This option allows you to change settings for each cue in the cue list.
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Page 102 – 9. Running the show 9. Running the show 9.1 d2 01 1 This chapter contains: Operating modes, master faders, manual control during a show, setting up workspaces Playback 9.1.1 Back up the show 9.1.2 Flash and swop buttons ite At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show to USB pen drive or hard disk (see section 1.3.5 on page 23 for instructions).
9. Running the show - Page 103 9.1.6 Manual control during a show (“busking”) If you have not had as much programming time as you would have liked, you might need to make up some additional effects during the show. This is sometimes called “busking”, and is where the fun starts! d2 01 1 You can create instant variations by recalling palette values to modify your existing cues. Titan Mobile can fade to the palette values for added effect. Select some fixtures which are already in use on stage..
Page 104 – 9. Running the show 9.2.1 View menu Pressing Open Window (above numeric keys) takes you into the View menu. From here you can set up what is shown on the screens. • [Open Workspace Window] allows you to open and close all the possible windows. 1 [Window Options] allows you to reposition and resize windows, and to move them between the screen and the external monitor. Titan application window d2 01 9.2.
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Page 106 – 10. User Settings and other options 10. User Settings and other options d2 01 1 This chapter contains: Configuring the workspace; Key Profiles; Setting Titan Mobile options using the Titan application menu; the Utilities menu; Curves; upgrading the software. Titan Mobile has a large number of options to help you set it up just the way you like it.
10. User Settings and other options - Page 107 10.1.3 Saving workspaces d2 01 Workspaces are saved with the show. 1 You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) or to one of the 20 hardware buttons by pressing View then [Record Workspace], then touching one of the Workspaces buttons. This allows you to reconfigure the entire workspace with the touch of one button.
Page 108 – 10. User Settings and other options to do this twice, once with the “Fixtures and playbacks” window selected, and once with the “Palettes and groups” window selected. 10.1.5 Configuring a second monitor Titan Mobile currently only supports a single monitor. Co py rig ht Av olit es Lim ite d2 01 1 • TitanMobile_Man_v4-0.
10. User Settings and other options - Page 109 Key Profiles Titan Mobile allows you to reconfigure how the front panel buttons work to suit your method of working. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the system for a particular use. d2 01 1 10.2 Titan Mobile has standard Key Profiles for Run mode, Takeover Run mode and Program mode.
Page 110 – 10. User Settings and other options flash function (if a handle has both group and flash functions) or vice versa. Cues: the blue or grey key can be allocated to Disabled, Flash, Swop, Latch, Preload. d2 01 1 Chases: the blue or grey key can be allocated to Disabled, Flash, Swop, Latch, Go, Stop, Preload, Connect, Tap Tempo.
10. User Settings and other options - Page 111 10.3 The System menu Note: 10.3.1 d2 01 1 Titan Mobile System menu is accessed by pressing Avo and Disk. The options in this menu are separated from the other options on the system because you would normally only change them occasionally, or because they can have serious effects on the way the system works and you wouldn’t want to change them accidentally. When in System mode, playback control, preset controls and programming buttons are all disabled.
Page 112 – 10. User Settings and other options [Preload Time] sets a fade time for the Preload function, normally 2 seconds. This value would normally be set for quiet fixture movement. • [Key Profiles] accesses the key profiles menu which can also be found on the System menu. The option is also found here so that you can access it using the Avo Shift button. See section 10.2. • [LED Levels] sets the behaviour of the LEDs in the Select buttons. This option has no effect on Titan Mobile.
10. User Settings and other options - Page 113 10.4 DMX output mapping Configuring DMX outputs d2 01 10.4.1 1 Titan allows you a lot of flexibility in how you connect fixtures to the system. As well as the 4 sockets on the rear of the desk, you can connect fixtures using Ethernet and wireless links. es Lim ite Press AVO+Disk to change to System mode and select [DMX Settings] on the second page of options.
Page 114 – 10. User Settings and other options To delete a node from the DMX lines, click on the X button. To delete all nodes from a line, click on the Group delete button 10.5 d2 01 1 You can show information about the DMX nodes, or the DMX lines, by clicking the i button. Titan application Tools menu Some “system” options on Titan Mobile can also be set from the Tools menu on the Titan application which will be visible in the windows taskbar.
10. User Settings and other options - Page 115 Lim ite d2 01 1 General tab Autosave enables or disables the autosave option and allows you to set how often the show is saved, and how many previous versions are saved. You can also adjust this from the Disk menu. • Employ speed and storage optimisation will speed up loading and saving by not saving “off” and “on” mode information. • Show file format allows you to change the file format to enable compatibility with earlier software versions.
Page 116 – 10. User Settings and other options Wheel acceleration options set how the wheels behave when you spin them. 10.5.4 olit es • Lim ite d2 01 1 Wheel options tab Factory settings The top drop-down box allows you to set what type of system hardware is fitted. You would only change this selection on the simulator, to simulate the correct type of system. py rig ht • Av The factory settings menu sets lowlevel operation of the system. of the system.
10. User Settings and other options - Page 117 10.5.5 Exchange fixture Setup DMX outputs d2 01 10.5.6 1 Titan Mobile allows you to exchange fixtures in your show for entirely different fixtures while retaining the show programming. This feature is described in section 2.2.5 on page 34. This option allows you to setup how the 12 DMX universes produced by the system are output. This is described in detail in section 12 starting on page 132. 10.5.
1 Page 118 – 10. User Settings and other options Co py rig ht Av olit es Lim ite d2 01 (also called Relay) TitanMobile_Man_v4-0.
Co py rig ht Av olit es Lim ite d2 01 1 10. User Settings and other options - Page 119 TitanMobile_Man_v4-0.
Co py rig ht Av olit es Lim ite d2 01 1 Page 120 – 10. User Settings and other options TitanMobile_Man_v4-0.
10. User Settings and other options - Page 121 Upgrading the software Titan Mobile operating software is under constant revision by the Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com d2 01 1 10.7 Software upgrades for Titan Mobile are installed like any other Windows application.
Page 122 – 11. Working with Fixture Personalities 11. Working with Fixture Personalities d2 01 1 For each type of fixture, Titan Mobile has a “personality” file which tells it how to control the fixture, which channel is the dimmer (HTP) channel, and a large amount of other fixture-specific information. When you patch each fixture, you tell Titan Mobile which personality to use for it.
11. Working with Fixture Personalities - Page 123 Note: Ensure you have selected “Titan Mobile (.d4)” in the “Desk” field. Personalities are the same for all Titan consoles. 1 Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the system type on the top left, only personalities for that system will be displayed). 11.1.
Page 124 – 11. Working with Fixture Personalities you find [Generic]. In this section (among other fixtures) are the following: 1 Multi-DMX: Has up to 10 DMX channels, all channels are LTP. You can select from 1-10 channels on the Mode screen. Press Attribute Bank and use the softkeys to select channels. d2 01 Generic RGB: Allows you to control an RGB fixture such as LED colour changers. This offers 5 modes: 1=Dim 2=R 3=G 4=B VDim 1=R 2=G 3=B 1=R 2=G 3=B 4=Dim VDim + 4xRGB 4xRGB.
11. Working with Fixture Personalities - Page 125 Enter the fixture’s name in the Name field Enter a name in the Display Name field. (The Display Name field has a maximum length of 10 Characters). Creating your own unique Manufacturer name for all your created fixtures will ensure they all appear under the same Manufacturer name in your console’s patch menu. 11.2.
Page 126 – 11. Working with Fixture Personalities Adding functions to attributes olit es Lim ite d2 01 1 11.2.3 1. Add the appropriate functions for each attribute from the Attribute Pane by dragging them across to the Navigation Pane. Av 2. Once all the functions have been added, you can add their DMX Values by selecting the ‘DMX Values’ tab at the bottom of the Properties Pane and entering the values for each function listed. Co py rig ht 3.
ite d2 01 1 11. Working with Fixture Personalities - Page 127 11.2.4 Setting Locate Values: Lim 4. Ensure that all created attributes have functions and the relevant DMX information added to them. Co py rig ht Av olit es Expand an attribute from the Properties Pane so that all the functions it contains are visible. Right click on the function that you wish set as the locate value, select ‘Locate’, then (in the case of an attribute range, such as ‘Speed’) select a locate value.
Page 128 – 11. Working with Fixture Personalities Creating Modes Lim ite d2 01 1 11.2.5 es 1. Select ‘Modes’ from the Navigation Pane. 2. Choose a mode template from the Attribute Pane and double click it to add it to the list of Modes. Co py rig ht Av olit From here you are able to add any combination of created attributes to this mode by first selecting the relevant mode, then dragging the created attributes across from the Attribute Pane. TitanMobile_Man_v4-0.
11. Working with Fixture Personalities - Page 129 Assigning DMX channels for each mode Lim ite d2 01 1 11.2.6 es 1. Select the appropriate mode in the Navigation Pane. 2. Click on the ‘Channels’ tab at the bottom of the Properties Pane. When you have both 16 bit and 8 bit channels performing the same functions on two different modes (most commonly Pan and Tilt) you should the set the attribute resolution to 16 bit and add it to both modes.
Page 130 – 11. Working with Fixture Personalities 11.2.7 Configuring Wheel Allocation d2 01 1 Once the channels for all modes have been assigned you must allocate a separate wheel for every attribute. Lim es 2. Select the ‘Wheel Mapping’ tab from the Properties Pane. In this tab click on the Filter by Mode box. This ensures that only the channels used by this mode are displayed.
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Page 132 – 12. Networking 12. Networking d2 01 1 This chapter contains; Connecting to a Simulator with ACDI; Connecting to fixtures with ArtNet, eDMX and EzDMX; AvoTalk; explanation of IP addressing. There are a number of ways for Titan Mobile to communicate with lighting fixtures beyond the traditional DMX sockets, which are described in this chapter. Titan Mobile also supports communicating with a number of different simulators/visualisers over various communication methods.
12. Networking - Page 133 12.2 Setting up DMX outputs Titan Mobile has 12 DMX lines which can be routed to the DMX sockets on the side of the control panel and/or can be sent out of your PC’s Ethernet socket. 12.3 d2 01 1 The Setup DMX Outputs screen lets you determine where the DMX lines are routed to. This is found on the System menu as shown in section 10.4.1 on page 113. ArtNet A simple ArtNet system Lim 12.3.
Page 134 – 12. Networking Each device may have one or more nodes(i.e. the Art Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line 1 • Here, the system assigns the following: d2 01 You can then specify which system line is assigned to each node.
12. Networking - Page 135 A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. d2 01 With everything connected, start Titan Mobile. 1 If your ArtNet devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set Titan Mobile to that address range instead of 2.x.x.
Page 136 – 12. Networking 12.4 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Systems and Simulators with lighting software such as Visualiser, Capture or Show designer. ACDI 1 12.4.1 d2 01 If you are using Titan Mobile Simulator with the Avolites Visualiser, running on 2 separate computers, you will need a separate Dongle connected to each computer.
12. Networking - Page 137 Refer to the previous section to setup a DMX line on Titan Mobile to be sent to the Visualiser. Finally, start Titan Mobile, and open or create the theatre file. (See the Visualiser manual for more information on this) d2 01 1 Once ready to connect to Titan Mobile, go to run mode in the Visualiser, and select simulator under DMX. Titan Mobile should now be working with the Visualiser. 12.
Page 138 – 12. Networking d2 01 1 on the device (i.e. the Hippotizer). When the plugin is run on the active device, it interrogates the device and generates a personality and other information specific to that device such as media thumbnail clips, and provides this info to Titan Mobile over the network using the AvoTalk protocol. These thumbnails, for example, can then be used in the wheel view on Titan Mobile to provide a preview of the media selected on a particular media layer.
12. Networking - Page 139 waiting for a few moments before trying again (there can be a short delay while the media clips are examined by the plugin). On Titan Mobile, enter a DMX address and press a swop button to patch the Hippotizer. The required number of fixtures will be patched to consecutive handles, and the Hippotizer DMX address will be assigned to the one entered on Titan Mobile. 9> Now run the Stage application on the Hippotizer. DO NOT CLOSE THE PLUGIN.
Page 140 – 12. Networking on the right shown disconnected) refers to your wireless connection. At this point you need to decide which connection you are using and therefore which connection you want to set the IP address for. Select this connection, right click on it and click on Properties. 6> The Dialogue box you have should have at least three tabs, “General”, “Authentication” and “Advanced”. It should already be on the General tab which is the only tab where you should need to change settings.
12. Networking - Page 141 Subnet Mask Titan Mobile 2.100.100.100 255.0.0.0 ArtNet Fixtures 2.x.y.z 255.0.0.0 IP Address Subnet Mask Titan Mobile 10.100.100.100 255.0.0.0 ArtNet Fixtures 10.x.y.z 255.0.0.0 d2 01 IP Address 1 Titan Mobile outputting over ArtNet Fixtures (and DMX). Or Where a combination of x, y and z are unique for these fixtures. IP Address 2.100.100.100 ShowSafe 2.100.100.101 ArtNet Fixtures 2.x.y.z Or Subnet Mask 255.0.0.0 255.0.0.
Page 142 – 12. Networking 172.31.255.255 255.255.0.0 192.168.0.0 192.168.255.255 255.255.255.0 For Art-Net, the 10.x.x.x range must be used. d2 01 Repairing a Network Connection If you are sure your network connection settings are correct or had them working but they are no longer working it may be necessary to repair the network connection. This is a simple windows function that can be accessed by doing the following: Go to control panel from the Start menu.
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Page 144 – 13. Titan Mobile for Avolites users 1 13. Titan Mobile for Avolites users d2 01 Titan Mobile is designed to used in conjunction with a laptop to be a small, portable but fully featured lighting control system with all the power of bigger Avolites consoles. It is fully compatible with the other Titan consoles – Pearl Expert Titan, Tiger Touch and Diamond 4 Titan – and shows can be loaded between the different consoles.
13. Titan Mobile for Avolites users - Page 145 hold the first in the range, then touch and hold the last, then release the first; or you can drag your finger along the buttons. Cues and Chases on the screen d2 01 1 In addition to the playback faders, you can store cues (memories) and chases on the screen using the Playbacks window. For playbacks which don’t need a fader, this gives you instant fingertip access to an enormous number of effects.
Page 146 – 13. Titan Mobile for Avolites users higher priority, then the new playback will take over. However, if the new playback is set to lower priority than the first playback, the fixture will not change. d2 01 1 This is useful if, for example, you’ve programmed looks using all your fixtures, then you decide you want a couple of them to spotlight a singer. If you set the Spotlight playback to be high priority, then while it is active no other playback will affect the spotlight fixtures.
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Page 148 – 14. Release notes 1 14. Release notes This section describes changes in the most recent version of software. d2 01 Please ensure you save and backup your shows before attempting to upgrade any software. Version 4.0 14.1.1 Lim 14.1 ite Note: This section only lists the changes in the most recent update; for changes in earlier versions, please check the release notes provided on the system using the VDU menu option Help → Release Notes. Upgrading from previous versions Version 4.
14. Release notes - Page 149 1 Freeze attributes: Freeze individual attributes of selected fixtures and/or whole selected fixtures through [Edit Fixtures] in [Patch]. Frozen attributes cannot be changed by either playbacks or programmer. Deselect frozen individual attributes of selected fixtures and/or whole selected fixtures, in [Edit Fixtures] in [Patch] to release. d2 01 Blind Mode for programmer: Blind Mode is activated and deactivated through the softkey options displayed when Shift is held down.
Page 150 – 14. Release notes 1 Keystone and blade graphical control: Keystone and/or blades of appropriate fixtures can be edited through a graphical interface accessed from the [Attribute Editor] in [Open Workspace Window]. Select keystone or blades from the Attribute Control options in the window and then adjust by selecting and dragging the corners or sides of the space displayed. d2 01 Picture legends: A picture legend can be assigned to any item for which it is possible to set a text legend.
14. Release notes - Page 151 14.1.4 Bugs fixed in v.4.0 1 Flash buttons did not register when a Swap button was depressed: Found in version: 1.5 – If a Swap button was held down whilst a Flash button was also pressed, the fixtures being flashed did not come on when the Swap button was released. d2 01 Macros including numeric input did not recall correctly: Found in version: 1.3.6 – Macros did not recall correctly if they included a numeric input.
Page 152 – 15. Glossary of terms 1 15. Glossary of terms The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures, resulting in the Fixtures being aligned to each other. ATTRIBUTE One Channel or function of an Intelligent Fixture, such as “Colour Wheel”.
15. Glossary of terms - Page 153 Device used to control the intensity of an individual light. DMX DMX512(1990) a specification for communication between control desks and Fixtures, Originally for Dimmers it has been adopted as a control protocol for most Intelligent Fixtures. It can carry 512 different Channels of data. FADE A continuous transition from one level to another. FIXTURE Any lighting instrument that is patched using a Personality.
Page 154 – 15. Glossary of terms example the P(osition) group includes Pan and Tilt attributes. Refers to the system’s on-board displays (stands for Liquid Crystal Display). LED Refers to the small red lights within the buttons on the system (stands for Light Emitting Diode). LINKS Connections between cues in a Cue List or Chase enabling them to run on from one to another automatically. LOCATE A feature of the system that makes it easy to find your selected Fixtures by putting them in Open White.
15. Glossary of terms - Page 155 A Parked fixture is one which is patched to a handle but has no DMX address set. This happens to a fixture when its DMX address is taken by another fixture during a later patching session; the Repatch function is used to give it a new DMX address. PERSONALITY A description of what Attributes a particular Intelligent Fixture has and how the system will patch and use these. It also determines which Attribute Wheel will control which Attribute.
Page 156 – 15. Glossary of terms The process of recording points on a stage so that the system can work out the TRACKING for Moving Lights. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it. UNFOLD A function that allows Chase Steps to be laid out onto Playback Faders for easy editing. USER SETTINGS User definable desk settings. Found in the Tools menu on the VDU.
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Page 158 - Index Index d2 01 1 Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) recording · 78 running · 79 speed and crossfade · 80 tap tempo · 84 temporary speed · 80 A clear button · 39 Clear button · 66 clearing the system · 26 colour picker · 42 compatibility view · 107 connect button · 79 copy chase · 83 copy cue · 72 copy cue list · 94 copy palette · 56 copying acceleration mode of wheels · 41 ACDI · 17 ACDI, connecting up · 136 active fixture
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Page 160 - Index N R New Show · 26 random chase · 81 Rec Step button · 93 Rec Times button · 93 Record (in unfold mode) · 82, 92 Record Chase button · 78 Record Cue button · 67 recording macros · 24 release mask · 76 releasing playbacks · 69 remove fixtures from a shape · 64 resetting fixtures · 50 Retain Layout · 36, 57, 73, 83, 94 running a chase · 79 1 O d2 01 Off button · 72 options, setting · 114 order of fixtures · 75 P page selecting fixture pages · 28 S park fixture · 32 patch a fixture
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1 d2 01 ite Lim es olit Av ht py rig Avolites Titan Mobile Operator’s Manual part number 8200-0170 Co Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.