Instructions

Inserting/changing the batteries
Remove the battery compartment cover on the back. Loosen the screw using a Phillips
screwdriver.
Insert three 1.5 V AA batteries into the battery compartment. Ensure the correct polarity (+/-)
as indicated in the battery compartment. When inserting, an audible signal will sound.
Secure the battery compartment cover with the screw.
Change the batteries straight away if dartboard is no longer operating or at least
once a year. There is no battery level indicator.
Description of buttons
Key Description
POWER Switching on and off
GAME
Select game from G01 to G18. This button is also used to exit the
game and to restart a game from the beginning.
OPTION
This button enables you to choose a sub-category such as score
100, 200 or option 3, 5, 7.
PLAYER
Use this button to choose the number of players. Standard setting
is two players.
DOUBLE
This button is only available for game G02. You can choose
Double IN/OUT as the game variant. See the game instructions.
START/NEXT Use this button to start a game or change to next player.
Description of voice prompts
Prompt or signal Description
“Laser” audible signal Single segment hit.
Double Double segment hit.
Triple Triple segment hit.
Score Hit signal.
Close Hit segment closed.
Open Hit segment opened.
Too high Points are subtracted.
Winner First winner determined.
Bull’s Eye Bull’s eye hit.
Next/Player
Next player takes their turn after the previous player has thrown
three darts.
Ye Target segment was hit.
Sorry Target segment was missed.
Scoring rule
Segment designation
Double
Single
Triple
Single
Bull’s eye: 25 score
Double 25 score
Important Information
This product comes with six darts in a disassembled state. Assemble as many of them as
you need for your game.
Turn the darts a little bit when pulling them out of the dartboard. This makes it easier to
remove the darts from the dartboard and also ensures a longer service life for the tips.
The dartboard display and electronics automatically switch to standby mode after 30 minutes
of inactivity.
The dartboard can be used for approx. 30 hours with high-quality alkaline batteries. The
battery life also depends on ambient conditions such as temperature.
Game rules
a) G01 Count Up
Score: 100, 200, 300, 400, 500, 600, 700, 800, 900
Each player’s points are added up until the preset total score is reached.
The rst player to reach or exceed the total score is the winner.
b) G02 Count Down
Score: 101, 201, 301, 401, 501, 601, 701, 801, 901
Each player’s points are subtracted from the preset total score.
The rst player to score exactly 0 points is the winner.
You can play different game variants
by selecting “Double In” or “Double
Out”.
To do this, press the DOUBLE button.
Double in
If “Double in” is shown on the display, the game will not start until a double segment is hit.
Double out
If “Double out” is shown on the display, the game will not end until a double segment is hit.
If a player scores 1 point or 0 points in a turn, the points will not be counted. This means: “bust
dart” (target missed). The player’s score remains the same. In the next round, the player must
try to hit the correct double segment to reach 0.
Double in/out
When “Double in” and “Double out” are shown on the display, the game starts and ends with
a double segment as described above.
c) G03 Round Clock
Option: 5, 10, 15, 20
The activated segment area of the dartboard is used for scoring points.
5: Segments 1 to 5 must be hit in order to score points.
10: Segments 1 to 10 must be hit in order to score points.
15: Segments 1 to 15 must be hit in order to score points.
20: Segments 1 to 20 must be hit in order to score points.
If the activated segment area is hit, the voice prompt “Ye” will sound and the next segment
area will be displayed. If the wrong segment area is hit, the voice prompt “Sorry” will sound.
d) G04 Round Clock Double
Option: 205, 210, 215, 220
Only the double segment in the activated segment area of the dartboard can be used for
scoring points. All other rules can be found in section “c) G03 Round Clock”.
e) G05 Round Clock Triple
Option: 305, 310, 315, 320
Only the triple segment in the activated segment area of the dartboard can be used for scoring
points. All other rules can be found in section “c) G03 Round Clock”.
f) G06 Simple Cricket
Option: 000, 020, 025
Only numbers from 15 to 20 as well as the outer and inner bull’s eye count.
The rst player to hit all the above numbers three times is the winner.
Hitting the single segment counts as one hit, the double segment as two hits, and the triple
segment as three hits.
Individual settings
000: The player can hit any number from 15 to 20 and then the bull's eye in any order.
020: The player must rst hit 20 three times. The player must then hit 19, 18, 17, 16, 15 three
times each and then the bull's eye in that order.
025: The player must rst hit the bull’s eye three times. The player must then hit 15, 16, 17,
18, 19, 20 three times each in that order.
Each segment has three “(” indicators.
Each hit has a display indicator.
Once all indicators for a player appear
on the display, the game is over. This
player is the winner.
g) G07 Score Cricket
Option: E00, E20, E25
Only numbers from 15 to 20 as well as the bull’s eye count.
The player must hit the above numbers. According to the scoring rule, hitting the single,
double and triple segments counts as one, two and three hits, respectively.
E00: The player can hit any segment of these numbers or the bull’s eye. There is no order.
E20: The player must rst hit 20 three times and then 19, 18, 17, 16, 15 and the bull's eye
in that order.
E25: The player must rst hit the bull's eye three times and then 15, 16, 17, 18, 19, 20 in
that order.