manual

4 5
Fallout New Vegas Fallout New Vegas
THE GAME SCREEN
Hit Points (HP)
Your overall health. When you run out of HP, your character dies.
Compass
The compass indicates the direction you are heading, as well as enemies, nearby locations,
enemies, and quest markers.
Action Points (AP)
The total number of AP available is based on your character’s agility. Action Points are only
used in V.A.T.S. Mode (see pg. 14)
Weapon Condition (CND)
The shorter the bar, the worse the condition of your weapon.
Ammo
The ammo for your equipped weapon. The first number is how many rounds you have before
a reload, and the second number is your remaining ammo.
Enemy Health Bar
Shows the current health of the targeted enemy.
Rad Meter
Will appear whenever radiation damage is taken.
XP Bar
Will appear whenever experience points are earned.
Damage Threshold Shield
Will appear when the damage inflicted by your weapon is lower than the Damage Threshold
for the armor of the enemy you’re attacking. When this appears you should switch to a more
effective weapon (see pg 13).
COMPASS AND ACTIVATION ICONS
Clear triangle
Indicates a location that you have not yet discovered.
Filled triangle
Indicates a location that you have previously discovered
Quest Target
If you have an active quest, any quest targets will be displayed on your compass as a
solid arrow. The quest target will flash faster and faster as you get closer to it.
Map Marker
If you have placed your own marker on the map, this will be displayed as a transparent
arrow.
Friend/Foe Markers
People and creatures that you perceive are displayed on the compass as vertical bars.
Yellow bars indicate friendly people and creatures. Red bars indicate enemies. Your
Perception stat affects if you can “detect” them.
Crosshair
Your crosshair will change whenever you are able to interact with an object. Press E to
interact with the highlighted object.
Rad Meter
XP Bar
Action Points
Ammo
Weapon
Condition
Enemy
Health Bar
Damage
Threshold
Shield
Compass
Hit
Points