ree C20 111538 EUT: VGA CARD FCC Bio star Micro tech int’l Corp USER’S MANUAL | EXHIBIT 1
i | FEDERAL COMMUNICATIONS COMMISSION This device complies with Part 15 of the FCC Rules. Operation is subject to the following two this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection.
Voodoo Banshee AGP Chapter 1 Introduction 1 voodoo Banshee AGP Voodoo Banshee AGP User's Manual Chapter 1: Introduction Voodoo Banshee is the first of 3Dfx's family of integrated 21/31) accelerators io storm into the consumer PC arena to score a one-punch knockout, unlike the Voodoo Rush it doesn't require an additional 2D) part.
Voodoo Banshee AGE The most important thing about Banshee is of course the 3D core. Banshee has an only slightly different 3D interface as Voodoo Z and can so not only run the Directed software, but lase all the numerous Glide titles programmed for Voodoo and Voodoo? as soon as Glide 3.0 is available with it.
Chapter 2: About Banshee Feature Summary 4 Voodoo 3D Core « Highest performance in single chip 2 Stunning visual quality % Advanced features af full performance «+ Largest game base window support “ Glide support “ Optimized Direct support < Renown compatibility «» 128-bit 2D engine % All Windows GDI in hardware “+ All 256 TOPS with tertiary functions Voodoo Ba usher AGP Pseudo Banshee AGP.
Voodoo Banshee AGP 3D Feature Set Integrated Voodoo pixel unit and single texture unit 100/125 Megapixels fill rate 100/125 Tells fill rate HW triangle setup capable of 4M tries On-chip high speed texture cache unit High precision 16-bit floating point Z-buffer Tiled memory architecture Transparency and chrome-key with color mask Alpha blending on source and destination pixels Dynamic environment maps 24-bit color dithering to native 16-bit RGB undo Banshee 4G2 16-bit color "expansion" to display near 24-bi
Donovan Banshee AGP Video Sub-system + Double or triple buffering of incoming video + Bob and Weave DE-intertacing «+ Packed or planar YUV 4:2:2 » Bi linear vertical and horizontal filtering oo “+ Hardware color-space-conversion Voodoo Abrasive 4GP 2D Feature Set “ 100/125MHz 128-bit GUI accelerator “Full featured 128-bit Bitty engine « Hardware Gresham line drawing engine +“ Hardware polygon generation and fill engine < Source and destination chrome-keying < Advanced single cycle block-write «+ Full 256 Ra
Voodoo Banshee AGP Other Features 2» PCl 66MHz and AGP with side band signaling & High speed memory with duplicate RAS support + Dual command FIFO for CPU parallelism & 56-bit internal buffering for maximum memory efficiency 2 PC '97 and PC'98 compliant & 250 MHz RAMADA with three independent Pl Ls 1 Banshee AGP Chapter Voodoo Banshee AGP Hardware Installation
Voodoo Banshee AGP Chapter 3: Voodoo Banshee AGP Hardware Installation 1. With the power off, remove your computer cover, Find the AGP slot and remove the bracket and screw. (Remember which cables go to which connectors. You may want to label your computer's cables before disconnecting them!) Voodoo Banshee AGF 2. Insert Voodoo Banshee Card firmly into the AGP slot. Care should be taken to press it evenly and snugly into its slot.
Voodoo Banshee AGP 3.Connect the VGA port on Voodoo Banshee to your monitor with a standard monitor cable. recurred your computer cover and attach any previously rented cables. 5.Use Voodoo Banshee to play the latest and greatest 3D games.
¥ rondo Banshee AGE Chapter 4 Voodoo Banshee AGP Software Poo duo Banshee AGP Chapter 4: Voodoo Banshee AGP Software 4-1 Software List Windows 95/98 Display Drivers 1.GDI Driver 2.Glide 2x 3.Glide 3x directer 5.3Dfx Opening Misreport Driver (For Quake, Quake? and Hexagon game titles) Windows NT Display Drivers Category Version 1.GDI Driver 2.Glide 2x 3.
Voodoo Banshee AGP 4-2 Software Installation You can use CD installation wizard, CD Installation Utility (STARTER, located in the root of CD to install some usually used drivers conveniently. You can simply put CD inch CD-ROM drive and the Installation Utility will auto run or you can run the CD) Installation Utility directly. Then use mouse cursor to click the proper option on the page. Utility will invoke other applications to complete the rest of installation.
Voodoo Banshee AGP 4-3 Using Software Note: You can right-click mouse button on the background screen. Then select properties in the pop-up menu to invoke the Display Properties Control Panel.
Voodoo Banshee AGP In this page, you can: 1. Use the controls to adjust the amount of Red, Green , and Blue Gamma for Directed, Glide, and Desk Top 2. Use the controls to select Desk Top or 3D standards you want to modify settings. Select the option and click Advanced button, then one of the following dialog will pop up.
Voodoo Banshee AGE. Enable support for anti-aliasing — Enable the anti-aliasing function 10 enhance the 3D quality. Use higher quality but lower performance video — As it means.
vomit Rasher 4GP Disable the Dix splash screen Disable the 3Dfx splash loge when the Glide applications and games initialize, Force mishap dithering — When selected, Glide apps will cable texture mishap dithering. Visual quality of the rendered scene may be improved when this option is selected, however a rendering performance decrease may occur, Limit texture memory When selected, Glide apps will force 2 Bytes of texture memory for each texture mapping unit.
Voodoo Banshee AGP 26 Ladonna Bastille AGP APPENDIX B: 3D Dictionary “ Alpha blending Combining two images with different transparency levels so that one image appears visible through the other. An object's transparency is defined as its Alpha value or Alpha level. % Anti-aliasing The removal of artifacts from an image. % Bi-linear sampling/filtering A combination of four colors in a single 3D image used to improve that image's resolution.
doodad Crusher \GP + Dithering Substituting combinations of colors you do have for colors that you don't. For example, if your computer is only capable of displaying 256 colors and you load an image that use 65,000 colors, your computer will create substitutes for the colors you don't have by combining the colors that you do. The color quality of a dithered image is inferior to a non-dithered image “+ Double buffering A way for your computer to work on an image two different ways at once.
Godunov Bastille AGP * Texture mapping Overlaying a graphics image on a 3D object, so that the photo takes the shape of that object. “+ Transparent/Translucent: An image that can partially be sen through, % Tripartite imp-mapping The texture map is stored at several levels of detail in a structure called imp-map. You compute the texture coordinates and the exact level of detail. This gives you the two closest levels of detail available in the imp-map.
| oie Runner AGP APPENDIX C: Banshee FAQ 1.What is Voodoo Banshee? ID's first integrated videophone Windows accelerator chip. Voodoo Banshee combines a completely new 128bit 2D core with a predesignated 128-bit VGA, video pipeline and a 3D core from Dix's flagship gaming product, Voodoo. Voodoo Banshee is specifically designed for OEM applications and is targeted to provide the highest 2D and 3D) performance in an integrated graphics processor.
Hoodoo Banshee AGP and Voodoo? will be the secondary device for the serious 3D gaming experience. For the ultimate setup, a system can support a Voodoo Banshee as the primary graphic device and two Voodoo? boards connected in SLI mode. “This way the user will have the fastest 2D acceleration coupled with renown Voodoo 3D capabilities. 7.What resolutions will Banshee support? Voodoo Banshee will support up to 1900x1440 in 2D and 3D resolutions are just as flexible.
Fond no Banshee AGP 13.With competitive products supporting textures, will Voodoo Banshee be at a disadvantage by ony supporting 256 x 256 Tex-tures? No, nearly all games were designed with 256 x 256 textures since most games were designed with the Voodoo architecture in mind. Therefore supporting larger textures during this time will be wasted. 14.