User manual
Page 17
HotBox Manual Rev. A      © 2013 Blizzard Lighting, LLC
5. APPENDIX
A Quick Lesson On DMX
DMX (aka DMX-512) was created in 1986 by the United States Institute for Theatre 
Technology (USITT) as a standardized method for connecting lighting consoles to lighting 
dimmer modules. It was revised in 1990 and again in 2000 to allow more exibility. The 
Entertainment Services and Technology Association (ESTA) has since assumed control over 
the DMX512 standard. It has also been approved and recognized for ANSI standard clas-
sication. 
DMX covers (and is an abbreviation for) Digital MultipleXed signals. It is the most common 
communications standard used by lighting and related stage equipment. 
DMX provides up to 512 control “channels” per data link. Each of these channels was origi-
nally intended to control lamp dimmer levels. You can think of it as 512 faders on a lighting 
console, connected to 512 light bulbs. Each slider’s position is sent over the data link as an 
8-bit number having a value between 0 and 255. The value 0 corresponds to the light bulb 
being completely off while 255 corresponds to the light bulb being fully on. 
DMX data is transmitted at 250,000 bits per second using the RS-485 transmission stan-
dard over two wires. As with microphone cables, a grounded cable shield is used to prevent 
interference with other signals.
There are ve pins on a DMX connector: a wire for ground (cable shield), two wires for 
“Primary” communication which goes from a DMX source to a DMX receiver, and two wires 
for a “Secondary” communication which goes from a DMX receiver back to a DMX source. 
Generally, the “Secondary” channel is not used so data ows only from sources to receiv-
ers. Hence, most of us are most familiar with DMX-512 as being employer over typical 
3-pin “mic cables,” although this does not conform to the dened standard.
DMX is connected using a daisy-chain conguration where the source connects to the input 
of the rst device, the output of the rst device connects to the input of the next device, 
and so on. The standard allows for up to 32 devices on a single DMX link. 
Each receiving device typically has a means for setting the “starting channel number” that 
it will respond to. For example, if two 6-channel xtures are used, the rst xture might 
be set to start at channel 1 so it would respond to DMX channels 1 through 6, and the next 
xture would be set to start at channel 7 so it would respond to channels 7 through 12.
The greatest strength of the DMX communications protocol is that it is very simple and 
robust. It involves transmitting a reset condition (indicating the start of a new “packet”), 
a start code, and up to 512 bytes of data. Data packets are transmitted continuously. As 
soon as one packet is nished, another can begin with no delay if desired (usually another 
follows within 1 ms). If nothing is changing (i.e. no lamp levels change) the same data will 
be sent out over and over again. This is a great feature of DMX -- if for some reason the 
data is not interpreted the rst time around, it will be re-sent shortly.
Not all 512 channels need to be output per packet, and in fact, it is very uncommon to nd 
all 512 used. The fewer channels are used, the higher the “refresh” rate. It is possible to 
get DMX refreshes at around 1000 times per second if only 24 channels are being trans-
mitted. If all 512 channels are being transmitted, the refresh rate is around 44 times per 
second.
In summary, since its design and evolution in the 1980’s DMX has become the standard 
for lighting control. It is exible, robust, and scalable, and its ability to control everything 
from dimmer packs to moving lights to foggers to lasers makes it an indispensable tool for 
any lighting designer or lighting performer.










