BrainMaster 2.5 Software User Manual BrainMaster 2.5 Software User Manual © 2012 BrainMaster Technologies, Inc. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Contents Minimum PC Computer Requirements.............................................................................................................. 4 BrainMaster 2.5 Software Display ...................................................................................................................... 5 Setup/Home Screen Menu .......................................................................................................... 5 Login Menu.......................
BrainMaster 2.5 Software User Manual Designing an Event ................................................................................................................... 73 Basic BrainMaster Setting Protocol through the Event Wizard ............................................... 76 Advanced Event Wizard Controls ............................................................................................ 78 REF 531-346 v1.
BrainMaster 2.5 Software User Manual Minimum PC Computer Requirements Atlantis I/II, 2EB, Discovery with BMrMMP** and up to 4 Channel LZT* CPU: Dual-Core 2.
BrainMaster 2.5 Software User Manual BrainMaster Software Display Setup/Home Screen Menu 1. Log-In Display – Shows the current Serial number of the BrainMaster unit that is logged in, the expiration of the software if any, and status of the units license. 2. Current Trainee/Study Display – Shows the current trainee folder, the settings being used, how many sessions that have been used, and how many more that can be run. 3. Login Button – Click to open the Login Menu. 4.
BrainMaster 2.5 Software User Manual Login Menu 1. Current Login Status – Displays what your Current Login status is. 2. Serial Number and Passkey Box – Area where you will input the Serial Number and Passkey of your BrainMaster unit for logging into the BrainMaster Software. 3. Serial Number Box – Box where you will type in the Serial Number of your BrainMaster unit. 4. PassKey Box – Box where you type in your Passkey supplied by BrainMaster Technologies.
BrainMaster 2.5 Software User Manual Select Trainee/Study Folder Menu 1. Folder Selection List – List where you can select from already created Studies folder. You may double-click to select a file. When highlighted information on the folder will be displayed below this box. 2. Create New Folder Button – Click to create a new Study Folder to be used. See 533-311 for more information 3. Folder Notes Button – Click to create or look at a Note page for a specific client folder.
BrainMaster 2.5 Software User Manual Training/Control Screen Data Tab – Click to access COM, filter settings, playback options, and Atlantis Setup Menu. Display Tab – Click to choose from various display options. Freq. Bands Tab – Click to choose what filtered waveforms to display. Color Tab – Click to choose between filtered waveforms to be displayed either in color or in white. 5. Sound Tab – Click to choose your sound settings. 6. GO Button – Click to run a session.
BrainMaster 2.5 Software User Manual File Playback Menu 1. File Selection Section – Section where you can choose a recorded run for either playback or converting. 2. Cancel Button – Click to cancel playback and exit the File Playback Menu. 3. OK Button – Click to confirm the selected file for playback from the File Selection Section. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Window Menu 1. Popups Section – Click the included buttons to launch additional display/training feedback options used for feedback. 2. BMr Multimedia Section* – Click the included buttons to launch either BMrDVD* or BMrMMP* used for feedback. 3. BMr Macromedia Section – Click the included buttons to launch the BMrFlashPlayer used for feedback. 4. Audio/Video Interfaces Section – Click the included buttons to launch EEGAudio*. 5.
BrainMaster 2.5 Software User Manual Setup Options Menu Various Menu Buttons – Click to open the associated menus. PRINT SETTINGS Button – Click to print a hard copy of all of your Settings. Event Wizard Button - Click to open the Event Wizard. USE THESE SETTINGS Button – Click to confirm all settings changes and exit the Setup Options Menu. 5. CLOSE Button – Click to cancel all changes made and exit the Setup Options Menu. 1. 2. 3. 4. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Read/Write Settings File Menu 1. Settings File Name Section – Section where a new setting may be selected. If you would like to have the selected setting file used in your Studies folder, you may double-click the Settings file to read the settings file into the folder. 2. Create a New Settings File Button – Click to save the current Studies folders settings into a new Settings file. 3.
BrainMaster 2.5 Software User Manual Data Channels Menu 1. EEG Channels Section – Section where you choose the EEG Channels for feedback. 2. Software Digital Filter Order Sections – Section where you set the Digital Filter order. The higher the filter order, the more selective the system is. 3. Sum-Channel Mode Section – Section where you set the Sum-Channel mode on or off. 4. Amplitude Scale Section – Section where you can set the Amplitude scale to either Peak-toPeak or RMS. 5.
BrainMaster 2.5 Software User Manual Electrode & Trainee Info Menu 1. Electrode Information Section – Section where the sites for training are selected. ***PLEASE NOTE: The amount of sites that can be chosen is dependant upon the amount of channels selected in EEG Channels Section on the Data Channels Menu. 2. Use MINI-Q* Headbox Check Box – Used to control whether or not the Mini-Q* add-on is used for the training/assessment. 3.
BrainMaster 2.5 Software User Manual Frequency Bands Menu 1. Frequency Band Section – Section where the frequency band range and name can be adjusted. 2. Damping Factor Section – Section where Text Damping Factor can be adjusted. 3. Standard Settings Button – Click to re-adjust all changes back to original settings. 4. OK Button – Click to confirm changes and exit the Frequency Bands Menu. 5. Cancel Button – Click to cancel changes and exit the Frequency Bands Menu. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Training Protocol Menu 1. Frequency Training Section – Section where the adjustments for the frequency bands training settings can be adjusted. 2. Select Channel to Adjust Section – Section where you can choose which channels frequency bands training settings to adjust. 3. Autothreshold Options Button – Click to enter the Autothreshold Options Menu. 4. OK Button – Click to Confirm changes and exit the Training Protocol Menu. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Autothreshold Options Menu 1. Autoset Percent Section – Section to set the percent time over threshold settings for the Go’s, Stops and HiBeta(stop). 2. Autothresholding Is: Section – Section to turn on or off Autothresholding. 3. Threshold Updating: Section – Section where you can set the threshold updating options. 4. OK Button – Click to confirm changes and exit the Autothreshold Options Menu. 5.
BrainMaster 2.5 Software User Manual Display Options Menu 1. Viewed Panels Section – Section where you can choose what panels are to be viewed during training. ***PLEASE NOTE: All Panels can also either turned on or off by clicking the Display Tab of the Training/Control Screen. 2. Viewed Components Section – Section where you can choose what components are to be viewed during training.
BrainMaster 2.5 Software User Manual Feedback Control Menu 1. Sound Type Section – Section where you can choose the sound type for training ***PLEASE NOTE: All Sounds can also either be turned on or off by clicking the Sound Tab of the Training/Control Screen. 2. Midi Voice Section – Section where you can choose the type of MIDI sound for feedback that utilizes MIDI Playback. 3. MIDI Style Section – Section where you can choose the MIDI Style for feedback that utilizes MIDI Playback. 4.
BrainMaster 2.5 Software User Manual Session Control Menu 1. Baseline Length Section – Section where you can adjust the length of the pre and post Baseline. 2. Run Length Section – Section where you can adjust the length of the runs for the training session. 3. Number of Sessions Section – Section where you can adjust the amount of Sessions a particular training can be used for. 4. Number of Runs Section – Section where you can adjust the amount of runs for the training session. 5.
BrainMaster 2.5 Software User Manual Review Session Results Control Menu Display 1. Show All Button – Click button to display all sessions in a particular study file plotted by session. 2. Select Button – Click to choose the session that you would like to view. 3. Settings Button – Click to open the BReview Settings Menu. 4. Redraw Button – Click to update the data. 5. Print Button – Click to print the current displayed Review Screen. 6.
BrainMaster 2.5 Software User Manual BReview Settings Menu 1. Components Section – Section where you can choose the components that you would like to be viewed. 2. Channels Section – Section where you can choose the channel and channel combinations that you would like to be viewed. 3. Full Scale Section – Section where you can choose the scale for the data being displayed. 4.
BrainMaster 2.5 Software User Manual Keyboard Quick Keys The following keyboard controls can be used at any time when the BrainMaster is operating. PLEASE NOTE: When autothreshold is used, threshold commands change percent target value. ALSO NOTE: Pressing switches into “frequency adjust” mode. Pressing “a” for alpha, “t” for theta, etc, will make the frequency band changed per what you have selected for the on-the-fly Frequency adjustment.
BrainMaster 2.5 Software User Manual Trainee Folders Creating a Trainee Folder PLEASE NOTE: This process can only be done if you have purchased a BrainMaster Clinical License 1. From the Setup/Home Screen, click the Folder Selection Button. This will bring you to the Select Trainee/Study Folder screen. On this screen, click the Create New Folder Button to begin creating a new folder. 2. Type in the name that you would like, and the file ID for the folder in the proper fields.
BrainMaster 2.5 Software User Manual 4. The following screen will allow you to select a settings protocol. Highlight the Settings File that you would like to use, and click OK to continue. PLEASE NOTE: It is not recommended to choose [..] as a settings protocol. 5. The Setup Options Screen will now open. At this time, you can adjust the protocol to the settings that you would like. When completed, click the “USE THESE SETTINGS” Button. You have now created a folder for training.
BrainMaster 2.5 Software User Manual Changing to a new Settings Files PLEASE NOTE: This process can only be done if you have purchased a BrainMaster Clinical License 1. From the Setup/Home Screen, click the View or Change Settings Button. On the Setup Options Menu, click Read/Write Settings File Button to continue. 2. On the Read or Write Settings File Menu, highlight the settings file that that you would like to use, then click the Read In Settings From This File Button to continue. 3.
BrainMaster 2.5 Software User Manual The settings for your Trainee folder have now been changed. You will be able to tell this, by seeing the information on the Setup Options screen will be different as it was before. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Saving Changes to Settings Files PLEASE NOTE: This process can only be done if you have purchased a BrainMaster Clinical License 1. From the Setup/Home Screen, click the View or Change Settings Button. On the Setup Options Menu, click Read/Write Settings File Button to continue. 2. On the Read or Write Settings File Menu, highlight the settings file that that you would like to change, then click the Save Settings To This File Button to continue.
BrainMaster 2.5 Software User Manual Playing Back a Session PLEASE NOTE: You can only play back a file that has the Save EEG to Disk option set to on. 1. From the Setup/Home Screen, click the View or Change Settings Button. On the Setup Options Menu, click the Session Control Button 2. From the Session Control Menu, set the Session Type to Playback, then click the OK button to continue. REF 531-346 v1.
BrainMaster 2.5 Software User Manual 3. From the Setup Options Menu, click USE THESE SETTINGS Button. When you return to the Setup/Home Screen, click the Run The Next Session Button. On the Trainee Screen, click the GO Button to Continue. 4. From the File Playback Menu, choose the file that you would like to playback, and how you would like this file to be played back. When all of the settings are as you would like, click the OK Button to continue. REF 531-346 v1.
BrainMaster 2.5 Software User Manual You will now be playing back the run that you selected. You can tell this, by seeing the information be played on the Training/Control Screen. REF 531-346 v1.
BrainMaster 2.5 Software User Manual BMZ Files Creating A BMZ from a Studies File 1. From the Setup/Home Screen, click the Folder Selection Button. This will bring you to the Select Trainee/Study Folder screen. On this screen, highlight the Folder you would like to create into a BMZ file, and click Session Librarian Button. 2. A screen will pop up to show progress. Nothing is needed to be done. Simply wait for the extraction to complete to continue. REF 531-346 v1.
BrainMaster 2.5 Software User Manual 3. When the following screen appears, it will give you 3 options: Floppy, Email, NO. A. Floppy – This option will only work with a Floppy Disk. If you do not have a floppy drive, it will not function properly. B. Email – In order for this to work properly, two things are needed. First, proper Email information needs to be filled in from the Login page(See attached Picture). Second, the E-Mail account has to be tied through Microsoft Outlook. C.
BrainMaster 2.5 Software User Manual Import Received/Downloaded BMZ Files 1. There are 3 ways BMZ Files can be received: E-Mail, Removable media, or downloading from the internet. Doubleclick on the BMZ file, and choose Open or Run, depending on your version of Windows. 2. The system will now take over. Press OK when prompted. 3. The folder is now expanded for use in your studies folder. You can access this folder by clicking Folder Selection Button on the BrainMaster Setup/Home Screen.
BrainMaster 2.5 Software User Manual Moving Studies File to be Used as Settings File PLEASE NOTE: This method can only be done if you have purchased a BrainMaster Clinical License 1. On the BrainMaster Setup/Home Screen, click the Folder Selections Button and select the file that you would like to be converted to a Settings File. 2. From the Setup/Home Screen, click the View or Change Settings Button. Once this is complete, then click the Read/Write Settings File Button. 3.
BrainMaster 2.5 Software User Manual 5. You will have to now confirm the Name, ID and Comment. Click OK to continue. The settings file is now created. You will be able to see that this complete by scrolling through the settings files, and seeing the newly created settings file in this list now. REF 531-346 v1.
BrainMaster 2.5 Software User Manual BMr Extras BMr Contributed Games Puzzle 1. Reset Button – Click to make the blue squares visible. This can also be performed by clicking Alt + R. 2. Choose Image Button – Click to place a new image behind the blue squares. This can also be done by clicking Alt + C. 3. Difficulty Check Box – Check to change the difficulty. If the difficulty is checked on, then the customer must score two points to reveal a piece of the picture. 4.
BrainMaster 2.5 Software User Manual Space Race 1. Interceptor – The Interceptor Rocket will advance when points are not being scored. 2. Lunar Lander – The Lunar Lander will advance whenever points are scored. The object is to get the lander to the top of the screen before the interceptor. 3. Score Board – Section that keeps track of how many times each ship wins the race. 4. Start Button – Click to start the game. This can also be performed by clicking Alt + S. 5. Pause Button – Click to pause the game.
BrainMaster 2.5 Software User Manual Cricket As training proceeds, the crickets “stack up” and pile on top of each other. Later on, the bottom images change, bonus points are awarded, and the screen becomes more interesting. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Bug Run This screen provides a “bug race”. As the trainee meets the training criteria, the bugs will advance at random, running a race. If the trainee has excessive amounts of “stop” component, some of the bugs will slip down a bit, and fall behind. The goal of the game is to have the race progress. After a while, one of the bugs will win, and be declared the winner. REF 531-346 v1.
BrainMaster 2.5 Software User Manual BMr Popups Displays Display: X-Wing Display Type: Game Requirements: Basic amplitude training Brief Description: The space ship will rise when the reinforced component (e.g. lobeta or beta) is high, and the ground will rise when the inhibited component (e.g. theta) is high. Both thresholds are shown as lines on the screen. When a point is scored, the spaceship will briefly turn red, and the point will be registered in the indicator area.
BrainMaster 2.5 Software User Manual Display: Numbers Display Type: Display Requirements: Basic amplitude training Brief Description: This screen shows numeric values for each component. “GO” components are shown in green. “STOP” components are shown in red. All other components are shown in blue. The values are “damped”, so they do not change too quickly. Ratios to theta can be shown by selecting the bottom text with the mouse. In 2-channel mode, it shows both channels.
BrainMaster 2.5 Software User Manual Display: Lissaview Display Type: Display Requirements: Basic amplitude training Brief Description: This is a 2-dimensional display, using “rate of change” in place of the time axis. The vertical axis is exactly the same as in the EEG waveform display, while the horizontal axis is the first derivative of the EEG signal. Display: BoxFlow Display Type: Game Requirements: Basic amplitude training Brief Description: This is similar to that used in other common displays.
BrainMaster 2.5 Software User Manual Display: BrainScape Display Type: Display Requirements: Basic amplitude training Brief Description: BrainScape is designed to provide a 3-dimensional time/frequency representation of EEG signals, using a combination of frequency analysis, spline interpolation, and color-coded representation of signal amplitude. When two channels are used, a BrainScape for both channels appears.
BrainMaster 2.5 Software User Manual Display: Circles Display Type: Game Requirements: Basic amplitude training Brief Description: The Circles Window is similar to the BoxFlow, in that the center feature shows the main “uptrained” component, while the outer features show the high and the low “inhibits”. When two channels are used, this window adapts, to show the two “uptrained” components as an ellipse (width represents channel 1, and height represents channel 2).
BrainMaster 2.5 Software User Manual BMr Flash Player BMr Flash Player Control Menu Display 1. Game Drop-Down Box – Drop-down box where you can choose the game that you would like the Flash Player to use. 2. Protocol Type Drop-Down Box – Drop-down box where you can choose the type of Protocol you are using, whether it’s a Standard BrainMaster, LZT-Live Z-Score, or RTZ-Real Time ZScore. 3. Game Type Drop-Down Box – Drop-down box where you can choose the Game Type that the Flash Player is using. 4.
BrainMaster 2.5 Software User Manual Using BMr Flash Player 1. Setup the training that you would like to use, or choose an existing folder that you would like to us, and click the “Run The Next Session” Button. 2. After you start the Session, click the “Window” Button. 3. In the Window Launcher Menu, click the “Flash Player” Button, located in the BMr Macromedia Section. REF 531-346 v1.
BrainMaster 2.5 Software User Manual The Flash Player will now be running with the BrainMaster Software. You will be able to tell this has been successful, as the FlashPlayer Player for BrainMaster for BrainMaster Window will open, and the chosen Video file will play. Please make sure for proper use, the the Protocol Type, as well as the Game Type are properly set for optimal performance. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Flash Player Games Color Quest 1. Blimp – Once a blimp has launched, the user will cause it to move every time its green progress bar fills up. When the blimp moves, it will move in the direction of the Colorful Ring(accuracy is dependent on user feedback). When the blimp hits the ring, it will change color. After 10 hits, the blimp will “spin out”, causing it to disappear, restoring color to the game screen. There are 6 total blimps. 2.
BrainMaster 2.5 Software User Manual BrainCats 2 Opening Screen 1. Select Cat Section – Section where you select the cat who will run according to the user feedback. 2. Race Length Section – Section where you choose the length of the race. The non-user cats will take about this long to complete the race. Depending on the difficulty level and user feedback, the user could complete the race in a wide range of times.
BrainMaster 2.5 Software User Manual Race Screen 1. Sun/Moon Graphics – This graphic will move through the sky as you win more races. Eventually, when the sun passes the mountains on the west side of the screen, day turns into night, and the process begins again with the moon. 2. Trophies Graphics – As you gain points, trophies begin to appear. When the client meets feedback requirements, the trophies animate. Each stage has nine trophies, with three models.
BrainMaster 2.5 Software User Manual BrainMan 2 Title Screen 1. Automatic Gameplay Selection – Click to choose the Automatic Gameplay mode. This is more akin to the original BrainMan for BrainMaster. BrainMan will move automatically across the board. His movements are a direct response to the user’s feedback. In addition, the user’s feedback over the last six seconds will govern the “intelligence” of BrainMan’s AI, with a more consistent feedback resulting in a more effective BrainMan. 2.
BrainMaster 2.5 Software User Manual Training Screen 1. BrainMan – This is BrainMan. He moves according to the feedback of the user. If the user does not meet specified feedback requirements, BrainMan will not move. 2. Pills – When all the pills on a stage have been eaten, BrainMna will move on to the next stage. 3. Ghosts – These familiar foes begin to freely move about the screen on Stage 3. Unlike the ghosts that you are used to, these pose no threat to BrainMan. They are extra points, and can be eaten.
BrainMaster 2.5 Software User Manual BrainPlanets 1. BrianPlanets – The BrainPlanets are created when the trainee meets the training criteria continuously for a certain period of time(approx.. ½ second). The Planets are moving quickly when the criteria are met, and slow down otherwise. The number of cells reflects the success in keeping in state over a period of time. If the trainee falls out of state(or has inhibits) for a period of time(approx. 1 second), one planet will disappear.
BrainMaster 2.5 Software User Manual App Boxes 1. Enhance Box – Shows a box that represents the enhance band. This will increase and decrease in size horizontally, depending on your enhancement training. 2. Low Inhibit Box – Shows a box that represents the low inhibit band. This will increase and decrease in size vertically, depending on your low inhibit, and will also have an effect on the Enhance Box. When the inhibit goes above the threshold, they cause the Enhance Box to become dimmer.
BrainMaster 2.5 Software User Manual BMrMMultiMediaPlayer BMr DVD and EEGAudio(Optional Purchase) BMrMultiMedia(BMrMMP) Player Control Menu Display 1. Animation Section – Section where you can choose what type of animation being viewed, and the type(if any) modulation is occurring. In order to choose a different animation, you can do so by clicking the “…” button. 2. Music Section – Section where you can choose what type of music is being played, and whether or not audio modulation will occur.
BrainMaster 2.5 Software User Manual Using BMrMMP 1. Setup the training that you would like to use, or choose an existing folder that you would like to us, and click the “Run The Next Session” Button. 2. After you start the Session, click the “Window” Button. 3. In the Window Launcher Menu, click the “MultiMedia Player” Button, located in the BMr Multimedia Section. REF 531-346 v1.
BrainMaster 2.5 Software User Manual 4. Setup the Controls for the BMrMMP as you would like them to react. When your settings are as you would like them, click the “Play” Button to continue. You have now set up the MultiMedia Player for use with the BrainMaster Software. You will be able to tell this has been successful, as the Multimedia Player for BrainMaster for BrainMaster Window will open, and the chosen Video file will play. REF 531-346 v1.
BrainMaster 2.5 Software User Manual BMrDVD Control Menu Display 1. DVD Basic Controls – Basic DVD Controls(Skip Back, Rewind, Pause, Play, Stop, Fast Forward, and Skip Forward). 2. Root Menu/Resume Button – Click to switch from to the Main Menu, or back to your original position. 3. Full Screen Button – Click to Expand the DVD Window to Full Screen Mode. 4. Step Forward Button – Click to step through the different Title Screens. 5.
BrainMaster 2.5 Software User Manual Using BMrDVD 1. Setup the training that you would like to use, or choose an existing folder that you would like to us, and click the “Run The Next Session” Button. 2. After you start the Session, click the “Window” Button. 3. In the Window Launcher Menu, click the “DVD Player” Button, located in the BMr Multimedia Section. REF 531-346 v1.
BrainMaster 2.5 Software User Manual 4. Click the “Play” Button or the “Restore Playback” Button to continue. You have now set up the DVD Player for use with the BrainMaster Software. You will be able to tell this has been successful, as the BmrDVD Video Window will open, and the DVD will play. REF 531-346 v1.
BrainMaster 2.5 Software User Manual EEGAudio Control Menu Display 1. Band Drop-Down Boxes – Drop-Boxes, where you can choose which bands you would like use for the training. PLEASE NOTE: EEGAudio is typically used for Alpha/Theta Training, but is versatile enough to be used with any type of protocol that includes two enhance(“Go”) components, in which it is desirable to inform the trainee of their relative size, as well as when either of the goes above threshold. 2.
BrainMaster 2.5 Software User Manual Using EEGAudio 1. Setup the training that you would like to use, or choose an existing folder that you would like to us, and click the “Run The Next Session” Button. 2. After you start the Session, click the “Window” Button. 3. In the Window Launcher Menu, click the “AVI Extensions” Button, located in the Audio/Video Interfaces Section. REF 531-346 v1.
BrainMaster 2.5 Software User Manual 4. The following menu will open. Double-Click “EEGAudio.exe” to open the EEGAudio program. 5. Setup the sounds and bands as you would like them. When the set-up is complete, click the Start Session Button. You have now set up the EEGAudio for use with the BrainMaster Software. You will be able to tell this has been successful, as EEGAudio will be having numbers, and you have chosen will be playing as the requirements are met. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Event Wizard Event Wizard Control Menu Display 1. Event Number Section – Section where you choose which Event you are viewing. 2. Event Condition Section – Section where you set the chosen Event Condition for operation. 3. Event Result Section – Section where you set what the chosen Event does when the Event Condition has been met. 4. This Event Is: Section – Section where you set whether the chosen Event is enabled or not. 5.
BrainMaster 2.5 Software User Manual Event Wizard Control Menu Display(Continued) 7. Enable All Events Button – Click to enable all 16 Events. 8. Disable All Events Button – Click to disable all 16 Events. 9. Data Dictionary Button – Click to bring up the Data Dictionary. 10. Clear All Events Button – Click to clear the data from all 16 Events. 11. Show All Events Button – Click to show the Event Summary information for all 16 Events. 12. Copy Event Button – Click to copy the chosen Event. 13.
BrainMaster 2.5 Software User Manual Data Dictionary for the Event Wizard User-defined bands Any component names may be used to access data, including user-defined variables. Any component name followed directly by the letter "T" will automatically access the current threshold from the protocol processor for that band. band name: channel 1 amplitude (from digital filters) for 8 components e.g. "User1" or "EMG" channel 1 thresholds (from digital filters) for 8 components, e.g.
BrainMaster 2.
BrainMaster 2.5 Software User Manual E1B, E2B, E3B, E4B, E5B, E6B, E7B, E8B, E9B, E10B, E11B, E12B, E13B, E14B, E15B, E16B E1F, E2F, E3F, E4F, E5F, E6F, E7F, E8F, E9F, E10F, E11F, E12F, E13F, E14F, E15F, E16F E1P, E2P, E3P, E4P, E5P, E6P, E7P, E8P, E9P, E10P, E11P, E12P, E13P, E14P, E15P, E16P Built-in Training Control Variables: INHF1, ENHF1, NUME1 values of "condition" variables in Events 1-16.
BrainMaster 2.5 Software User Manual Peakf(channel, low, high) Special Built-in Constants: Schumann, SCH PHI, GOLDEN, GM PI returns peak frequency (highest amplitude) from FFT in a band for a channel. E.g. Modf(2, 4, 6) returns the peak frequency in channel 2 in band from 4 Hz to 6 Hz Schumann Frequency = 7.81 Golden Mean = 1.618 PI = 3.
BrainMaster 2.
BrainMaster 2.
BrainMaster 2.5 Software User Manual Designing an Event 1. On The Even Wizard Screen, choose the Event Number that you would like to work with (For this Example, we will work with Event 1). 2. Next, set the Event Condition (For this example, we are going to reward the Channel 1 Theta band, when it is greater than its threshold). There are many ways that the Event Wizard can define what is being trained (See Attached pictures).
BrainMaster 2.5 Software User Manual 5. Next, set the properties of the MIDI Sound. If you are not utilizing a MIDI sound for a reward sound, you do not have to set this. 6. Click the Use Now Button, and then click OK. REF 531-346 v1.
BrainMaster 2.5 Software User Manual The Event Wizard has been set for the Client Folder. You will be able to tell this during the running of a session. If the Event was set to Visible, then you will see a graph if you choose the Display Event Trend Graph, or Wide Event Trend Graph. If you do not have the Event set to Visible, then you can still see that this is occurring through the Display Text Stat Panel. REF 531-346 v1.
BrainMaster 2.5 Software User Manual Basic BrainMaster Setting Protocol through the Event Wizard Alert Event 1 – THETA/TTHR is Greater than 1. This shows the ratio of the low “stop” inhibit to its threshold. Event 2 – BETA/BTHR is Greater than 1. This shows the ratio of the “go” component to its threshold. Event 3 – HIBETA/HTHR is Greater than 1. This shows the ratio of the hi “stop” inhibit to its threshold. Event 4 – x=POINTS/100. This shows the points divided by 100.
BrainMaster 2.5 Software User Manual Z-Score PZOKUL Event 1 – x=PercentZOKUL(UTHR, -GTHR) is Greater than CT. This rewards the Percentage of ZScores that are with-in the ranges of the U Threshold and G Threshold that are above the threshold that is defined by the C Key. Event 2 – x=E1P. This shows the percentage of reward for Event 1. Event 3 – x=-GTHR is greater than x=-GTHR. This gives a graphical representation for the Lower threshold for the Z-Score equation. Event 4 – x=UTHR is greater than x=UTHR.
BrainMaster 2.5 Software User Manual Advanced Event Wizard Controls Enabling Multiple Events to control Flash Player (2 Event Example) 1. Create an Event (Event 3) that Flags these Events, and requires them to be greater than the possible combination with-out all being met (For this example, since there are two Events, we want the Event Condition to be greater than 1.5. This way, we are only successful when both Event 1 and Event 2 have been met). 2.
BrainMaster 2.5 Software User Manual Your protocol will now be able to drive the Flash Player when all Event criteria has been met for the different Event Conditions. You will be able to tell, as you can see that the Flash Player will operate to Event 5 REF 531-346 v1.
BrainMaster 2.5 Software User Manual Enabling Amplitude and Events to control Flash Player 1. Create an Event to indicate that all amplitude components have met their criteria. 2. Create an Event (Event 3) that Flags these Events, and requires them to be greater than the possible combination with-out all being met (For this example, since there are two Events, we want the Event Condition to be greater than 1.5. This way, we are only successful when both Event 1 and Event 2 have been met).
BrainMaster 2.5 Software User Manual 3. Next, we will need to flag the results of this last created Event into Event 5, so that the Flash Player can be controlled. Your protocol will now be able to drive the Flash Player when all Event criteria has been met for the different Event Conditions. You will be able to tell, as you can see that the Flash Player will operate to Event 5 REF 531-346 v1.
BrainMaster 2.5 Software User Manual BrainMaster Products are manufactured by: BrainMaster Technologies Inc. 195 Willis St. Bedford, OH 44146 United States 1-440-232-6000 EC REP European Representative: mdi Europa GmbH Langenhagener Straße 71 D-30855 Langenhagen Phone: +49-511-39 08 95 30 Fax: +49-511-39 08 95 39 Email: info@mdi-europa.com Internet: www.mdi-europa.com REF 531-346 v1.