User Manual

Chapter 5: Use of the Bridgemate® II scoring devices 36
Players choose their section by pressing the number that corresponds with the section they will play
in. Next, they will be asked to confirm their choice by pressing OK. If a mistake has been made,
pressing the Cancel key will bring the Bridgemate back to the selection screen.
After confirmation of the section, the Bridgemate will ask for table number and final confirmation. This
is indentical to the method of flexible entry of section and table number method.
The flexible entry with selection from available sections requires that the server has been started and
all section tables have been uploaded to the server. In case the server hasnt been started yet, the
Bridgemate will return the message System not activated yet. Players should then wait till the
tournament director has started the Bridgemate system.
Remark
The SCAN function scans all available servers which are operating on the same channel as the
Bridgemate. In case you have one server containing tables for section A, B and C, and another server
containing tables of section D and E, and both servers are on the same channel, the Bridgemate will
show all five sections. After selecting the section, it will automatically make contact with the
appropriate server.
Table logged on wrongly
When players enter the section and table number, it may happen that accidently a wrong number is
entered. Moreover, if the board numbers of the wrongly entered table are the same as what the
players are supposed to play, it is very likely this will go unnoticed. As soon as the other, but correct,
table wants to log on, the following message is displayed:
If you are sure your table is the table shown on this screen, press OK to proceed. The following screen
is displayed:
To continue as this table, confirmation by the TD is required. The TD enters his PIN code to confirm
this Bridgemate taking over the table. If data has already been entered on the incorrectly logged on
Bridgemate, your Bridgemate will now ask whether this data should be erased:
Press ERASE to delete all data entered on the previous Bridgemate. This includes player numbers
and any scores. If you wish to proceed without erasing data, press CONTIN. The Bridgemate will now